September 22, 2017, 09:28:49 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Read all about what's new on the Axis & Allies .org Website Search me
  Articles  
   Home   Help Login Register AACalc  
Loading
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
  Print  
Author Topic: After Action Reports  (Read 60024 times)
TG Moses VI
A&A.org Heavy Bomber
*******
Posts: 5095



View Profile
« Reply #300 on: March 25, 2010, 06:59:47 am »
0

Thanks.  This definitely qualifies under the AAR guidelines. 

I don't know what was the worse mistake.  Italy not cooperating or Japan not conquering all of China and allowing that 1 infantry to survive. 

Looks like you had a complete breakdown in communications.  Didn't the Axis team try talking some sense into the Italian player?   
Logged
docfav7
A&A.org Tank
***
Posts: 253



View Profile
« Reply #301 on: March 25, 2010, 10:44:14 am »
0

There were 2 guys on the Axis.  One playing Japan and 1 playing Germany/Italy.  They worked well together until the very end of the game.  I don't know if he got bored or what.  Japan kept telling him to take out the Transport and recapture France.  After that they really didn't listen to each other. 

If you are going to play more than 2 people, EVERYONE on each side has to work together or they loose.  I haven't played a game yet where this doesn't happen.  As soon as there is a breakdown, the game is over.  Even if the plan is a good one, you have to support each other in the plan.

Brian
Logged
cenator01
A&A.org Artillery
**
Posts: 156


View Profile
« Reply #302 on: November 12, 2012, 03:49:32 am »
0

Title:  Out of Box (1941)

Date:  26.10.2012 

Special Rules: with National Objectives and with Technology   

Victor:  Axis victory. Germans crushed Russia with little casulties due to dice.

Game Length:  approximately 12 Hours and 12 Rounds

Bias:  equally skilled

Description: Allies tried a contain Japan and then crush Italy/Germany. Germany was playing very conservativeley, pulling back round 2 and 3 afterwards going for Moskau. UK tried to disturb Germany by taking Norway tunr 1 and landings in NW-Europe. In addition build an industrial complex in india turn 2 with russian aid (4 Inf 2 Ari and 6 tanks). USA build up fleet in Pacific and sent some lone transports towards africa to keep italy busy.
Japan built an industrial complex round 1 in Thailand (French-Inochina). Eventually lost the complex once to russian tanks and sacrificed lots of fighters to regain control and permit a recapture by russians/Brits.
Italy secured France and western europe but struggled to gain control of Africa, where germany helped out.
In the End the US build up a LARGE invasion force (7-10 loaded transports) ant set up an invasion of France/Italy but with Germany keepin all their Tanks and planes from the moskau fight (it was 55:45 fight in Germanys favor, and with major airforce losses and only keeping a few tanks, as was expected by the allies (me)) this game could have ended up with an Allied victoy.

Observations/Recommendations:  Even tough, Japan was hard pressed, it was almoust impossible to deny japan a major income or to destroy their large starting fleet. Russia had to commit some forces to do so, but they eventually were missed when the german offensive started. It semms almoust impossible to contain Japan without Germany and Italy getting too strong. On the other Hand, It seems not necessary to fight Japan, because they have no major objectives. (This is bad, becaus the Japanese player won't have much fun)
Even tough this game was close, a more aggresive German would have crussed Russia much earlier, with no chance for the allies to win.

Suggestion: Adding an Industial complex in India in Setup.
1. More fighting forced in Asia/with Japan
2. by saving 15IPC for the UK the whole game could balance out
Logged
axis_roll
A&A.org Battleship
******
Posts: 4449


Spring 2008 Singles champion (Gold medalist)


View Profile
« Reply #303 on: November 13, 2012, 09:13:39 pm »
0

Suggestion: Adding an Industial complex in India in Setup.
1. More fighting forced in Asia/with Japan
2. by saving 15IPC for the UK the whole game could balance out


I would say to game play test your suggestion.  Several games.  With UK dropping 3 units  turn to slow Japan, and a moderate US pacific support fleet in the south pacific, the game might just turn out more even.
Logged
cenator01
A&A.org Artillery
**
Posts: 156


View Profile
« Reply #304 on: November 13, 2012, 11:31:07 pm »
0

@axis_roll:
I don't really get, what you want to say. Do you think it's a godd idea or not.

I think an indian industrial complex is not only for balancing, but for increasing fun for the Japanese and UK player. (In my optinion this is the most importaint part of playing a game.)
Logged
TG Moses VI
A&A.org Heavy Bomber
*******
Posts: 5095



View Profile
« Reply #305 on: November 14, 2012, 01:28:48 pm »
0

The idea of the UK starting with an Industrial Complex in India is one my gaming group has discussed recently.  It would definitely make the South Pacific Theatre more active and interesting.

People say this change gives too much of an advantage to the Allies, but I feel as a whole the Axis are stronger in 1941 and the game could use some balancing.  These are both points you brought up, so I'm glad to find someone similarly minded. 

Also, as has been mentioned on these forums, what if UK got to choose the starting location of their free Industrial Complex?  It would make every game feel different.  Egypt, South America, India, Australia, and the East Indies are all examples of where that starting Complex could go. 

Finally, my group has also implemented simultaneous turns to allow the games to feel more fluid.  Instead of Germany, USSR, etc. taking their turns separately, all the Axis Powers go together and the Allied Powers go togeher.  This greatly speeds up the pace of the game and allows for more joint strategy.         
Logged
axis_roll
A&A.org Battleship
******
Posts: 4449


Spring 2008 Singles champion (Gold medalist)


View Profile
« Reply #306 on: December 05, 2012, 07:31:01 pm »
0

@axis_roll:
I don't really get, what you want to say. Do you think it's a godd idea or not.

I think an indian industrial complex is not only for balancing, but for increasing fun for the Japanese and UK player. (In my optinion this is the most importaint part of playing a game.)

I think it is a good idea.  Allot depends on how your gaming group plays the axis.
Logged
axis_roll
A&A.org Battleship
******
Posts: 4449


Spring 2008 Singles champion (Gold medalist)


View Profile
« Reply #307 on: December 05, 2012, 07:32:49 pm »
0

Finally, my group has also implemented simultaneous turns to allow the games to feel more fluid.  Instead of Germany, USSR, etc. taking their turns separately, all the Axis Powers go together and the Allied Powers go togeher.  This greatly speeds up the pace of the game and allows for more joint strategy.         


How does that work?  For example, can the UK AND USA both attack france on the same turn?  Does UK attack first, then USA units?  I can't imagine a combined attack of both sides, that would be far too deadly in the allies hands.
Logged
cenator01
A&A.org Artillery
**
Posts: 156


View Profile
« Reply #308 on: December 06, 2012, 11:22:38 pm »
0

Just one more comment on an additional UK complex on the pacific half of the board:
I think, they added UK-India and ANZAC to Global 1940 just for the reason, to make the game more fun and interesting for the japanese player. In most cases the game is won or lost in Europe, not the pacific. So fighting Japan is not reasonable. You can do it for fun, but fight germany to win the game.

my 2 cent.
Logged
TG Moses VI
A&A.org Heavy Bomber
*******
Posts: 5095



View Profile
« Reply #309 on: December 09, 2012, 10:57:19 am »
0

Quote
In most cases the game is won or lost in Europe, not the pacific. So fighting Japan is not reasonable. You can do it for fun, but fight germany to win the game.

I don't agree with this because I've seen a number of Kill Japan First or Historical America strategies work.  I understand Kill Germany First was the conventional strategy in earlier versions of A&A, and I also feel that A&A 50 is sufficiently different (tweaked) that you don't have to focus all your resources on Germany to win the game.  That's what makes A&A50 such a great game.  Just my two cents.       


Quote
How does that work?  For example, can the UK AND USA both attack france on the same turn?  Does UK attack first, then USA units?  I can't imagine a combined attack of both sides, that would be far too deadly in the allies hands.

I'm glad you asked.  Even though turns occur simultaneously, combat (and movement) is still resolved according to turn order.  For Allies: Russia, UK, USA.  For Axis: Germany, Japan, Italy.  In your example, UK would attack the German units in France first.  If UK wins the battle, then the USA units land into France as non-combat movement.  If UK loses, USA tackles the remaining German units.  In either case, planes from UK/USA could not land in France and would have to return to an Allied territory.         
Logged
Xydorf
A&A.org New Conscript

Posts: 2


View Profile
« Reply #310 on: July 25, 2013, 10:09:44 pm »
0

Ok, Two years to late:

Title: Russians need less vodka smiley
Date: July 26, 2013
Special Rules: NOs, tech, China Free mod 0.1
Victor: Axis won by taking moscow
Game Length: 5 hrs
Bias: I don't think so
Description:
Allies: Adopted a Kill Japan First (KJF) strategy. The American fleet dominated the pacific. The british fleet (from outside gibraltar together with the transport from south africa) was also present in the pacific. In the end Japan had only Tokyo and French Indochina/thailand (which would fall the coming turn to the allies).
Axis: Because Allies totally left Germany alone, it went all out towards Russia, together with italy. It was too much, and Russia fell turn 4 or 5 or sth.
Observations/Recommendations: Perhaps China Free mod is too good for the allies (although they lost Japan really had no chance once the allies focused). Never leave Germany alone smiley Perhaps the KGF tactis is better.

Logged
TG Moses VI
A&A.org Heavy Bomber
*******
Posts: 5095



View Profile
« Reply #311 on: July 27, 2013, 06:03:33 pm »
0

Updated.
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
  Print  
 
Jump to:  

2017 Support Drive

Read about this support drive.
Support Level
Forum Username
Note: payee will appear as Livid Labs, LLC.
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]



Axis and Allies.org Official Gold Sponsor: Historical Board Gaming

Axis & Allies.org Official Silver Sponsor: Field Marchal Games
Powered by MySQL Powered by PHP © 2015 Livid Labs, LLC. All rights reserved.
Axis & Allies is registered trademark of Wizards of the Coast, a division of Hasbro, Inc.
Note: the copyright below is for the forum software only.
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Valid XHTML 1.0! Valid CSS!