June 19, 2013, 06:05:43 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Do you live near Cincinnati? Join us this weekend for A&A Spring Gathering XI on April 5-6, 2013. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 »
  Print  
Author Topic: After Action Reports  (Read 32633 times)
tin_snips
A&A.org Tank
***
Posts: 285



View Profile
« Reply #180 on: February 13, 2009, 12:13:02 am »
0

<edited as i'm blind>  shocked
« Last Edit: February 13, 2009, 07:32:03 pm by tin_snips » Logged
TG Moses VI
A&A.org Heavy Bomber
*******
Posts: 5094



View Profile
« Reply #181 on: February 13, 2009, 04:00:08 pm »
0

Quote
can find it here under Alternate setups folder:
 http://www.mediafire.com/?sharekey=db7389213b434449d2db6fb9a8902bda
Moses, I believe you have no taste for those alternate setups.  I can appreciate, you hold the game designer has achieved a delicate balance on his setup choices.
I merely find the alternate options fun to explore and experiment, perhaps discovering what the game designer saw, and the reasoning for his final choice for the setup.

To me simplicity and balance defines Axis and Allies.  People like add their own pet rules to the game, and that's fine.  But for me to bat one eyelash, that rule has to have simplicity and balance, as well as being worthwhile and fun. 

I like the idea of invadable neutrals.  They add a new element to the game, giving the invader a strategic as well as monetary value.  What is the penalty for invading a neutral?  Do you only have to defeat the native troops stationed there?         


 Tin Snips,
Quote
ah ... this is incorrect (unless i've missed a major rule change). islands count as any other land territory. it's one move to get off the island and into its corrosponding sea-zone. you aren't already classed as in that sea zone

Read closer.  Bluestroke stated this was an OPTIONAL rule. Wink
Logged
tin_snips
A&A.org Tank
***
Posts: 285



View Profile
« Reply #182 on: February 13, 2009, 07:32:35 pm »
0

ta for that, should lay off the scotch. previous post edited for the truth factor haha
Logged
Stoob
A&A.org Infantry
*
Posts: 20


insert wit here


View Profile
« Reply #183 on: February 14, 2009, 04:20:45 am »
0

Title: Pacific Stalemate - Russia falls

Date:  2/13/09

Scenario: 1941

Optional Rules: Tech and NO yes both

Rounds: 9

Victor: Axis

Observations: US focused on building a pacific fleet.  Japan had a headstart and with 55+ income per turn Japan could outpace USA plus build troops to send against Russia.  Japan and USA both had huge fleets but it was effectively a stalemate and Japan held all the pacific islands and was never seriously threatened.  When Japan got "improved shipyards" near the end of the game that tech it made it all that much worse.  With decent Axis players, the 41 Scenario with N.O.s strongly favors the Axis.  I have never seen Allies win 41 with NOs unless the Axis were newbies.  UK built IC in South Africa but it's too much to ask UK to try to keep Africa, invade Norway and pester france without USA help. 

Despite strong play, Russia eventually was overwhelmed and Allies conceeded.

Logged
TSS
A&A.org New Conscript

Posts: 6


View Profile
« Reply #184 on: February 15, 2009, 06:22:31 am »
0

Title: German Onslaught
Date: 14 Feb 2009 
Scenario: 1942
Special Rules: NO & Tech used 
Victor: Axis by concession
Game Length: 2 players, 3 hours, 2 rounds
Bias:   Even, both playing 4th game, me taking Allies
Description:  

Turn 1:
Japan destroyed US Hawaian fleet & UK fleet at sz 35, took 1 Chinese territory and concentrate land attack on Buryatia & Soviet Far East.
Russia re-took Belorussia, Eastern Ukraine & Ukraine but with few units left due to bad dice roll. Built-up defence.
German pushed heavily into Russia with land units, 4 fighters & 1 bomber, taking back Belorussia, Eastern Ukraine & Ukraine plus Karelia. Russia losses are great due to bad dice again. Destroyed UK sz 12 fleet, leaving sz 1 & 2 untouch. Got paratrooper.
UK, too greedy with occupaying France (successfully taken), built a carrier & support ship to protect its fleet, totally ignored German sz5 fleet & left only 3 land units + 1 US bomber on homeland. BIG MISTAKE!
Italy failed to retake France but finished off UK destroyer at sz15 & support German on eastern front.
US destroyed remaining Japan fleet at Hawaian, built a carrier and support ship on western US to prepare for Europe invasion.

Turn 2:
Japan continued to push through Soviet Far East. Attacked on China was halted by the loss of 2 fighters and 2 infantry in the invasion of Yunnan (US fighter), not many land units left.
Russia suffered huge losses on Turn 1, can only retake Belorussia and built on defence by concentrating on Caucasus & Moscow. Only 2 infantry left at fast east.
German began DOUBLE assault on London & Moscow and sucessfully taken both! London was taken by fleets with transport from both sz 5 and sz 12 with bomber carrying paratrooper. On Russian side, German pushed 3 tanks, 1 artillery, 1 infantry,  4 fighter, 1 bomber with paratrooper into Moscow, sacrificing its fighters to keep alive the land units. Too happy & forgot to retake France. Total IPC end of turn is 130+.
At this point Allies (me) to dishearten to think much on next move.
UK, cant do much but destroyed German fleet at sz 6. Failed to take Libya with units from Egypt & Trans-Jordan (bad dice roll).
Italy continue to support eastern front operation.
US retake London with Atlantic fleet. Got super sub.

After analysing current situation and German boasting to build 5,6 battleship to kill off UK & US fleet. Allies conceded.
 
Observations/Recommendations:
It is essential for UK to finish off German sz5 fleet on turn 1. Allies too engross in capturing France coz from previous game, that move provided huge income boost to UK & US while disrupting German's eastern front campaign.
German can easily swarm into Moscow if combine with air power within 2 turns. 
Never thought that German can pull off double assault successfully. Paratroopers helped alot on that.
Good lesson learned.
Logged
TG Moses VI
A&A.org Heavy Bomber
*******
Posts: 5094



View Profile
« Reply #185 on: February 15, 2009, 02:46:35 pm »
0

Stoob,

You aren't the only one.  Based on the first 50 games played, the Axis winning margin has been 62%.  Hopefully this will start to change now that better Allied strategies have been developed and players are learning to work in unison.  But if it doesn't, we're in trouble.   

TSS,

Quote
German began DOUBLE assault on London & Moscow and sucessfully taken both! London was taken by fleets with transport from both sz 5 and sz 12 with bomber carrying paratrooper. On Russian side, German pushed 3 tanks, 1 artillery, 1 infantry,  4 fighter, 1 bomber with paratrooper into Moscow, sacrificing its fighters to keep alive the land units. Too happy & forgot to retake France. Total IPC end of turn is 130+.

Twin assault.  Haha.  Haven't seen that before.  I guess paratroopers can have a dramatic effect on the game Wink 
« Last Edit: February 15, 2009, 02:50:04 pm by TG Moses VI » Logged
Nickwins89
A&A.org Infantry
*
Posts: 26



View Profile
« Reply #186 on: February 16, 2009, 10:28:57 am »
0

Name: Total Confused War (1941)
Date: February 15, 2009
Game Length: 5 or 6 turns.
Special Rules: Tech
Bias: Me (I've played more games), first game as Allies. Close friend was playing Axis (first in AA50).

Description:

Germany Attacks Russia making major headway with thier troops, eventually gaining Mechanized Infantry. They created problems for the USA when they hopped into Brazil and the West Indies.

Russia turtles. Trades a few territories with Germany to make back IPCs. Eventaully, the Japanese break though Byuratia late in the game. Last turn, they sent some troops to retake India and other British colonial possessions.

The Japanese come to dominate the Pacific, except for the Philippines. They get Improved Shipyards which put them farther ahead. They ended the game with a massive fleet on the coast of the USA, facing 15 US infantry. Built IC in east Indies to At end of the game most of the Pacific was empty besides in the Japanese homeland and some in China.

UK buys IC in SA and reinforces Britain and SBRs Berlin for most of the game. The UK invaded North Africa with USA in the middle of the game. The UK ended up taking both Rome and Berlin by the end of the game. They also invaded France later in the game. They obliterated Italy's fleet. They get Hvy Bombers and Radar. They ended the game with 87 IPCs to spend.

Italy made no real contribution to this game. They could not make any headway in Once the UK invaded Rome they were a moot point.

The US got both Jet Fighers and Long Range Bombers. They constructed an IC in the Philippines and pumped out fighters to harass Japanese troops all along the coast of China.  They sent bombers to the UK to SBR Berlin. Their fleet was subsequently destroyed by the Japanese fleet and led to them building a huge stack of infantry on the West Coast.

The game looked very gloomy for the Allies at the end of the game. While the UK was tooling on Germany and Italy, the Russians were getting slowly strangled by the German advance. The United States was dealing with a massive Japanese fleet, but the base in the Philippines was prepared to strike back at the Japanese empire in the South Pacific. I believe that the Axis were going to win, mainly because of Japan's domination of the Pacific, but my opponent believes it was the other way around.

Observations:
IC in South Africa was key to intimidating the Axis to not invading Africa. It stopped the Italians from making any headway at all. SBRs with Heavy bombers are pretty intimidating except that all SBR roles ended up being 1's or 2's on both sides. The fighter base in the Philippines was very convenient to deal with Japanese troops on the mainland.
« Last Edit: February 16, 2009, 06:02:39 pm by Nickwins89 » Logged
atarihuana
A&A.org Fighter
*****
Posts: 1213


View Profile
« Reply #187 on: February 16, 2009, 12:28:02 pm »
0

Title:  USA make up your mind! , 1941
Date: 13.02.09

Rules: NOs yes. no tech or optional faqs.
Victor: Axis. Japan takes Russia
Lenght: 18:00 PM till 6:00 AM  undecided
Bias: our standard 3 player round( all around tenish games ). last time i got to play germany. what a relief Cheesy

Description:
G set up Karelia for round 2. Uk landings in Norway. USA split in the ozeans. tried to sub -sink italian fleet. Japan thought cool idea. J3 lots of subs scattered around hawaii, pushing USA out of pacific> so we go KGF. Germany was prepared for this. in the end ��� 38 arm, 3 bmb, 8 ftr( 3 lost to AA)  14 inf and one art!!! in caucasus attacking russia and taking it. unexpexted, but even if russia would have held, germany would have been in range. even though germany was hard pressed in defense ( down to 30 IPC somewhere around 3 am) and russia did grab its 10 IPC bonus twice, axis recovered ( ��� planes, thank you lord Cheesy)

Observations :


imho:

- USA cant split. if he goes pacific, every single IPC is needed there.. 
-sub "wolfsrudel" work great in pacific, but not in atlantic, too narrow.
-micromanagment of allied( USA) naval operations  once again not optimal. axis can afford such "slow down" mistakes, allies cant in the first few rounds.
-yes 12 hours is more than 12 rounds  rolleyes


ps. correct.  smiley
« Last Edit: February 16, 2009, 03:14:39 pm by atarihuana » Logged
TG Moses VI
A&A.org Heavy Bomber
*******
Posts: 5094



View Profile
« Reply #188 on: February 16, 2009, 03:00:41 pm »
0

Hey guys, try to follow the formatting guidelines as closely as possible.  This isn't aimed squarly at you guys, but to everyone in general.  It makes my life easier as well as everyone following this thread.  Here's the format.       

Format
     
Title: MUST include Scenario played   
Date:   
Special Rules: Important 
Victor: VERY Important 
Game Length
Bias:  Important

Thanks!
Logged
dolsen
A&A.org New Conscript

Posts: 1


View Profile
« Reply #189 on: February 16, 2009, 09:23:04 pm »
0

Hey, just wanted to do an after-action report before I forgot.  The same group played a 1941 game last week, but since that was a week ago, I might get some of details wrong so I won't talk about that (though, Allies won).

Title:  Fascism wins the day!  1941
Date:  February 16, 2009
Special Rules:  Both Tech and National Objectives were used
Victor:  Axis won by player concession.  Axis had control of 13 cities, but it was quite clear that it was only a matter of time before the rest of the world fell.
Game Length:  8 hours.  About 8 or 9 rounds.  Sort of lost track there.
Bias:  About equal.  Germany/Italy and UK had the stronger players of about equal skill with US/Russia and Japan had the weaker partners.
Description:  After realizing that the Axis wasn't aggressive enough in the game we played last week, the Axis amped up its aggression in the initial round throwing the Allies off-balance and never allowing them to regroup (Japan used a first round strategy straight out of these forums).  Good die rolls (especially in Axis tech research) helped the Axis stay on the offensive.  Eventually, all of Africa fell to the Italy/Germany and Japan conquered China and was marching a small force through Russia's back door, though that was eventually stopped by a squad of UK bombers.  Still, Moscow was on the verge of falling and Russia had only 2 infantry and a submarine when we decided to call it quits.  The UK and US weren't under immediate threat, but it was obvious that over time, they would fall too.
Observations/Recommendations:  As luck would have it, both Germany and the UK got both heavy bombers and long-range air in the tech which was a huge development.  The UK managed to make better use this than Germany, but only because it had a bigger air fleet.  But this also meant that neither Germany or the UK could invade each other.  As soon as a fleet was built to transport land units for an invasion, it was utterly obliterated by the other side's bombers.  As such, both Britain and continental Europe were virtually impregnable, but since the UK was more or less stuck on an island, Germany/Italy could wipe out Africa and concentrate on the Soviet Union which eventually succumbed to the attacks.  Meanwhile, Japan and the U.S. fought over Iwo Jima several times while the rest of the Japanese fleet conquered the rest of the Pacific and a couple land units controlled most of eastern Asia.  At the end, Japan had virtually no army in Asia, but a huge swath of territory allowing it to be the biggest economic power in the game by far.  I (I was the U.K.) suspected that the Axis would probably win by the end of the third turn, but it took a few more turns before it was completely obvious.
Logged
vivaldi
A&A.org New Conscript

Posts: 2


View Profile
« Reply #190 on: February 16, 2009, 10:02:40 pm »
0

Format
     
Title: 1941, Classic Axis Sandwich USSR
Date: 2/16/2009
Special Rules: NO and tech allowed
Victor: axis(ME)
Game Length: 9 hours
Bias:  US player took lots of pills that morning and didn't seem to coherent, although experienced in A&A classic, Axis player had no prior experience with version(including paying 8 IPCs for all his subs and transports)
Description:
Axis went all out on first turns then got some lucky rolls.  Japan survived the pearl harbor counterattack with a carrier and fighter allowing for complete Pacific freedom for the rest of the game.  After round 1, Germany still had most its air-force, and two subs, while allies had little or no Atlantic presence.  The only thing that stopped a German sea fleet, was UK mass producing aircraft. USSR turn three proved crucial as Germany repulsed an all out attack putting USSR on its heels until the finish.  Italy went unchallenged in Africa.  US was too slow to hit Europe and UK took too long building sea fleet back.  It may sound like Allies were dumb, but USSR took a long time to kill, and UK held Japan at India for a long time as well.  Also, Allies invested heavily in tech.  UK got super subs Smiley, and US had bad rolls, and USSR got Mechanized infantry when it didn't have any armor left.
Logged
Bluestroke
A&A.org Artillery
**
Posts: 153


View Profile
« Reply #191 on: February 17, 2009, 05:15:57 pm »
0

ta for that, should lay off the scotch. previous post edited for the truth factor haha

Good God man!!  Hold on to that glass of scotch, I would immediately cut out the use of the optional Carrier Island Rule if I thought for one minute, it would cause the loss of one drop of scotch.

I will need to ponder this delimma, with several glasses of whiskey.
Logged
tin_snips
A&A.org Tank
***
Posts: 285



View Profile
« Reply #192 on: February 17, 2009, 05:44:10 pm »
0

ta for that, should lay off the scotch. previous post edited for the truth factor haha

Good God man!!  Hold on to that glass of scotch, I would immediately cut out the use of the optional Carrier Island Rule if I thought for one minute, it would cause the loss of one drop of scotch.

I will need to ponder this delimma, with several glasses of whiskey.

haha, fair call. +1 karma

and sorry for de-railing your thread Moses  tongue
Logged
Capt. Winters
A&A.org Tank
***
Posts: 495



View Profile
« Reply #193 on: February 17, 2009, 10:35:00 pm »
0

Title:  The Bear was more like The Bunny
Date:  February 17th, 2009 
Special Rules:  NO's + Tech (no one bought)
Victor:  Axis Victory by Concession/Projection 
Game Length:  7 Hrs. Concession Round 5!
Bias:  4 players, 1 new to AA50.  I (3 games) played Germany , two (2 games) took the allies, smart rookie took Japan.
Description: 
Allies: Not organized.  England and US started off balanced, then tried KGF.  Too late, Russia was behind early and needed to defend Capitol and Caucus from 3 columns.  Allies bought aggressive, but slow-played.  
Axis: Japan stayed after the complex built in India, Russia could only offer limited support.  Japan took over some Russia, India and island hopped.  America did not invest early enough and was stacking up a stalemate in the Pacific.  Germany literally set the pace, Japan right behind.  Germany took Russia on Round 4.  Okay, they had a huge victory in Karelia.  Italy never had any opposition and played an important role in making all this happen.
Observations/Recommendations:
Everyone was totally intense.  The first three rounds seemed to fly for the Axis.  And the money, OMG, Germany collected 57 round 2.  Japan was nearing 50 at round 3.  US has got to do something substantial Round 2.
Russia can not purchase all tanks the first two rounds, they need total units.  England should've scrapped the factory in India and invested heavily against Germany, by the time England and US got into France, Germany took the Russian Capitol.  Say what you want about KGF or KIF, if the US is going to take on Japan, England needs total commitment vs. Germany.
Oh, and there was a 45 minute argument about Submarines.  Got it worked out, thanks Krieghund!
« Last Edit: February 17, 2009, 11:03:22 pm by Capt. Winters » Logged
TG Moses VI
A&A.org Heavy Bomber
*******
Posts: 5094



View Profile
« Reply #194 on: February 18, 2009, 03:26:42 pm »
0

Looks like the Axis are rolling again.  rolleyes
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 »
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!