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Author Topic: After Action Reports  (Read 32088 times)
atarihuana
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« Reply #120 on: January 13, 2009, 10:42:11 am »
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when u use NO´s do you hand the extra IPCs out at the start of the game (eg G1 has 36 to spend, US1 has 55 in ´41) or do you start handing them out after a player finished his first turn?

Also, I've been thinking: Do you guys prefer a specific way of organizing the After Action Reports? 
I'm fine collecting them in the original post for now, but if it grows to be too big, people will have to scroll down a lot to get to the newer reviews they want to read. 

Or would you rather have one Review per post?  That way the most current reviews are easiest to access.  This does have the downside of not being sorted based on 1941 or 1942 scenarios.     

maybe its time to split the reports into two seperate 41/42 threads?
« Last Edit: January 13, 2009, 11:02:34 am by atarihuana » Logged
TG Moses VI
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« Reply #121 on: January 13, 2009, 11:48:41 am »
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keplar galvin,

With this recent winning streak, I am beginning to think that the Allies need a bid in 1941.  A lot of you guys are still fresh, but I a few grizzled vets admit to the uphill climb the Allies have. 

Also, if you write a short AAR of why (strategy only) the Axis won the other two games, I'd be happy to include them.   


atarihuana,

Quote
when u use NO´s do you hand the extra IPCs out at the start of the game (eg G1 has 36 to spend, US1 has 55 in ´41) or do you start handing them out after a player finished his first turn?

At the collect income phase.

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maybe its time to split the reports into two seperate 41/42 threads?

Possibly.  Though 1942 doesn't seem to get much love. 
« Last Edit: January 13, 2009, 11:52:23 am by TG Moses VI » Logged
atarihuana
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« Reply #122 on: January 13, 2009, 12:16:10 pm »
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agreed. it seems very hard for allied to gain tempo.
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Woodstock
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« Reply #123 on: January 13, 2009, 01:38:00 pm »
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Ow come on. Don't start about bids already.
Heck, I refuse to play with bids in AA:R, and I've even won quite a share of games with the Axis.
Tossing in bids just seems to easy.

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Observations/Recommendations:  this was our third game of 41, axis won all 3 times, we each had a shot as the allies; it seems like russia needs something to keep them alive longer, we'll see. 1st time IC built in india, it definitely helped US by diverting some of the japanese fleet, and US could spend more money in atlantic because of it. brazil IC was good idea but perhaps IMO those monies could have been spent elsewhere. money was spent on tech but it didn't change much, NO's def favor the axis so far... next up 42 scenario!!!

Look at it. Russia built all tanks? Strange defensive posture...they'll lack number of units too fast.
Uk builds IC in India. Happens more often, but is it thát smart, if you want to crush Germany?
Brazil IC? Usually, a waste of money.

See...there are many more ways to win as Allied then just tossing them a few bucks. Every strategy has it weaknesses.
Sure...it might turn into the old KGF/KRF race again, but still...
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TG Moses VI
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« Reply #124 on: January 13, 2009, 05:09:33 pm »
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Ow come on. Don't start about bids already.
Heck, I refuse to play with bids in AA:R, and I've even won quite a share of games with the Axis.
Tossing in bids just seems to easy.

I did say when we approach the 50 game mark and the Axis are winning ~70% of games, then it might be time to think about rebalancing.  Hopefully it doesn't come down to that.  But you never know. 

I don't get this sentence, "Tossing in bids just seems to easy."  Is winning with the Axis too easy?     
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tin_snips
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« Reply #125 on: January 14, 2009, 03:09:16 am »
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Title:  moscow squeeze
Date:  13th of January
Special Rules:  NO's and Tech were both used. 1942 scenario
Victor:  axis victory, by concession
Game Length:  5 rounds, 5 hours
Bias:  two strongest players were germany and japan respectfully, and the weakest was italy. the other 3 moderate players were the allies

Description: japan focused on crushing china, held its island gains until late in the game, then swept around india and encrouched into russia

russia did its defensive thing, but sent some infantry to help china (to no avail)

germany pushed into russia obviously, but also sunk the british fleets no less than 5 times. every time the british built a replacement and brought it within range, the german luftwaffe decimated it

uk was pretty much contained to its island, after losing its pacific holdings. it held out in africa for most of the game though

italy focused on gaining some african territories, but was held back until the last couple of rounds

usa built a fleet to match japan, and started taking back some islands late in the game. they also re-inforced africa, until germany sunk its atlantic fleet with the almighty luftwaffe

Observations/Recommendations: allies conceeded when moscow fell to the panzers. uk was reduced to watching over the channel thanks to a german airforce, so couldn't assist russia, and the us was distracted in the pacific by japan

i love playing germany, and didn't dissapoint this game. i tried something new, though, and built 10 infantry on the G1 build. after that it was a lot of tanks, and some fighters on round 4. the point of the infantry was to bolster my defenses on the eastern coast straight off, and send the rest towards moscow. the infantry was able to push with the tanks built later, so i could take some losses on them and keep the tanks. turns out i didn't need to defend france too much as i kept the uk fleet going to the bottom each round
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TG Moses VI
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« Reply #126 on: January 14, 2009, 09:12:50 am »
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germany pushed into russia obviously, but also sunk the british fleets no less than 5 times. every time the british built a replacement and brought it within range, the german luftwaffe decimated it

I played against some less experienced UK players and did the exact same thing as Germany.  Sinking the Royal Navy, by itself, really makes the game impossible for the Allies.  Eventually people learn.  It's odd that your friend didn't learn after the second or third time. Wink 
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tin_snips
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« Reply #127 on: January 14, 2009, 04:27:13 pm »
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heh, they kept trying to reposition where they placed it. but i generally had fighters on finland and france, and the bomber in germany. so the reach wasn't difficult. it was ammusing as the uk build a lot of tanks their first turn, and never got to use them  cheesy
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TG Moses VI
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« Reply #128 on: January 14, 2009, 05:09:37 pm »
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Yeah, poor Allied play.   

Generally I invest in an Aircraft carrier and some support ships (1-2 Cruisers, 1 Transport) and land fighters at the end of noncombat.  This is 1941, so I expect to at least get the Destroy + Transport (from Canada) and possibly the Battleship + Transport, depending on if Germany takes Egypt G1.


What are your typical buys?   
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mpc220
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« Reply #129 on: January 14, 2009, 06:09:44 pm »
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heh, they kept trying to reposition where they placed it. but i generally had fighters on finland and france, and the bomber in germany. so the reach wasn't difficult. it was ammusing as the uk build a lot of tanks their first turn, and never got to use them  cheesy

Did the UK sink your Baltic fleet on B1?
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atarihuana
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« Reply #130 on: January 14, 2009, 08:10:54 pm »
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Yeah, poor Allied play.   

Generally I invest in an Aircraft carrier and some support ships (1-2 Cruisers, 1 Transport) and land fighters at the end of noncombat.  This is 1941, so I expect to at least get the Destroy + Transport (from Canada) and possibly the Battleship + Transport, depending on if Germany takes Egypt G1.


What are your typical buys?   

if i were germany, id clear sz 6,9,12. and hit egypt anyway^^

that leaves britain with BB/tran and possibly 1-2 german subs around an no destroyers to hit em Wink

if i were to face this as the british player, id buy AC/cruiser/DD + DD or transport and invade norway on the spot from sz6 ^^

btw i think hitting the BB is a mistake Smiley
« Last Edit: January 14, 2009, 08:24:31 pm by atarihuana » Logged
tin_snips
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« Reply #131 on: January 14, 2009, 11:13:01 pm »
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the uk didn't hit my baltic fleet until i pulled it out of the baltic to make an attack. but by this point i was one turn away from taking moscow, so i wasn't concerned with opening up the fjords

my buys at uk depend on what's going on i guess. could be fighters to send to russia, or some more boats depending on what shape my navy is in. even an ic for india depending on what japan has done
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TexCapPrezJimmy
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« Reply #132 on: January 15, 2009, 08:21:17 am »
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Title: Pacific Chess Match - 1941
Date: Evenings of 1/11/09 and 1/14/09 
Special Rules:  Technology - Yes / National Objectives - Yes
Victor: Allies- Player Concession (Japan contained, Moscow strong, Italy neutralized, significant allied IPC advantage) Does anyone actually play Victory Cities? We usually just go until it is clear one side will win.
Game Length:  6 Rounds
Bias: Scale-  Novice / Beginner / Skilled / Expert. I was the allies (skilled) and played against German/Italy (expert) and Japan (beginner). Honestly though the expert helped the beginner out heavily.
Description: The Allies successfully pulled off the bend but don't break strategy. The USSR held Moscow from Germany in part because Germany bought too much infantry and artillery in the first few rounds. USSR built almost all infantry except for an occasional tank or artillery. The UK built all bombers R1 and took out the Italian fleet R2 thanks to an American bomber sacrificing itself in Gibralter to distract Germany from taking the last remaining UK landing space (Trans-Jordan). The UK then began Normandy invasions. USA spent almost all its IPC's in the Pacific theater: R1- Consolidated fleet and built aircraft carrier/transport/destroyer/subs, R2- Take Iwo Jima and build all subs (for counterattack), R3- Take Philippines, build all subs and move fleet to Carolina Islands (between Japan's two fleets but with destroyer blocker from main fleet), R4- spread stack of subs around Japan's main fleet, R5- destroy main Japanese fleet (Japan terrible rolling). Game Over.

Technologies- The UK and USA invested 5 per turn the first two turns and that's it. UK got Improved Shipyards R4 and USA got Long-range Aircraft R5. They didn't factor in too much; the Allies would have won without the technologies.

Observations/Recommendations: I think that UK factories in India and S. Africa R1 may have been good for Revised but it is not good for AA50. If the UK invests in all bombers R1, it is imperative for the Axis to hold both Egypt and Trans-Jordan R2 so the Bombers don't have a place to land. Japan looked good at first, but pressed into India and Asia too quickly and got caught with their pants down. Everyone seems down on subs, but I think they are cheap and sneaky; a solid USA pacific strategy can be built around subs.
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TexCapPrezJimmy
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« Reply #133 on: January 15, 2009, 08:23:20 am »
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Is there an After Action Bias? I mean, I would be more inclined to post on here after an inspired Allied victory then after a German tank onslaught. I'm not sure if there is any way to factor in that this is a self-selecting poll.
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TG Moses VI
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« Reply #134 on: January 15, 2009, 12:42:09 pm »
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Does anyone actually play Victory Cities?

Yes.  Even though nobody likes losing to Victory Cities, it increases the excitement of the game. 
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The UK built all bombers R1 and took out the Italian fleet R2 thanks to an American bomber sacrificing itself in Gibralter to distract Germany from taking the last remaining UK landing space (Trans-Jordan). The UK then began Normandy invasions.

Ha.  Nothing says "teamwork" like baiting one of your bombers.  grin

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I think that UK factories in India and S. Africa R1 may have been good for Revised but it is not good for AA50. If the UK invests in all bombers R1, it is imperative for the Axis to hold both Egypt and Trans-Jordan R2 so the Bombers don't have a place to land

Not true.  The UK bombers can land just as easily in Stalingrad.  Of course this negates the Russia NO bonus.  Again, teamwork. Wink

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Everyone seems down on subs, but I think they are cheap and sneaky; a solid USA pacific strategy can be built around subs.

Agreed. 

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I think that UK factories in India and S. Africa R1 may have been good for Revised but it is not good for AA50.

I never liked a S. African IC period.  Too far from the front.  An India IC is tempting depending on what Japan does. 
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Is there an After Action Bias? I mean, I would be more inclined to post on here after an inspired Allied victory then after a German tank onslaught. I'm not sure if there is any way to factor in that this is a self-selecting poll.

Perhaps.  I generally report every game and ask others to do the same.  The three games I never posted were all rookie games -- most player were new to the game and they were more like tutorials. 
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