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Author Topic: Modules for ABattlemap  (Read 96453 times)
jeffdestroyer
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« Reply #30 on: December 31, 2008, 10:02:29 pm »
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Here is my Big Pieces edit with a damaged factroy in the place of the Chinese Factory.  Maybe someone will like it.

http://www.mediafire.com/?sharekey=d15029b5f55b2eddd2db6fb9a8902bda
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HolKann
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« Reply #31 on: January 01, 2009, 07:20:36 am »
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Doesn't change the fact we need someone to paste a segment on the bottom of the map (or top, but bottom is less annoying) with charts you can place flags on to represent which of the 12 technologies you have and possibly a tracker chart for victory cities as well.

Reference the AARe map for an idea what I am talking about. (If I had a clue what image file needed to be altered, I'D do it myself!  It's just a matter of copy/pasting it from AARe to AA50 and altering the text!)

I was thinking about something like this too, maybe also adding IPC counters for each nation (so Arabia can be kept clean), and a turn counter possibly... Anyhow, if you could adjust the map.bmp file in one of the modules, and mail it to me (<forum name> at gmail dot com), I'll generate sektor files and put things together and update the mediafire. a44bigdog pm'd me about this too, and hopefully he can send an adjusted map.bmp too.

Here is my Big Pieces edit with a damaged factroy in the place of the Chinese Factory.  Maybe someone will like it.

http://www.mediafire.com/?sharekey=d15029b5f55b2eddd2db6fb9a8902bda

Since the bigpieces also need a damaged factory token, your file will be implemented, tnx Smiley
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Cmdr Jennifer
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« Reply #32 on: January 01, 2009, 08:11:44 am »
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Already done, Master Holkann!

I'll link it here, it's in JPG so you'll have to save it as a BMP. (My old Paint Shop Pro from JASC does this, so I'm sure whatever you are using can too, considering my JASC software was released in 1994!)


I also emailed you the bmp, but the jpg is there too (in case anyone wants to look at critique it before it's finalized.)
« Last Edit: January 01, 2009, 08:37:42 am by Cmdr Jennifer » Logged
Cmdr Jennifer
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« Reply #33 on: January 01, 2009, 08:22:45 am »
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BTW, the idea is to use flag icons in the little boxes to mark technologies and stuff.  I'm sure you knew that, but I wanted to clarify. 

Anyway, it's about as fancy as I think it needs to be to function the way we want, it just needs to be made into usable space so the flags don't stack on each other and the entire program does not crash when you try to use the new area under the map. Smiley
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Emperor Mollari
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« Reply #34 on: January 01, 2009, 09:07:31 am »
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Nice Map, hopefully we can get it working.
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a44bigdog
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« Reply #35 on: January 01, 2009, 11:32:31 am »
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I think adding turn and IPC counters would be unnecessary clutter added. As it is right now the system of adding a flag in the Sahara after each countries turn and using Saudi as a the bank is a simple and elegant solution.
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Cmdr Jennifer
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« Reply #36 on: January 01, 2009, 11:51:12 am »
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I think adding turn and IPC counters would be unnecessary clutter added. As it is right now the system of adding a flag in the Sahara after each countries turn and using Saudi as a the bank is a simple and elegant solution.

Agreed.  Everyone's pretty much used to Saudi Arabia being the "Bank" and Sahara being the turn counter.  Though, to be honest, why do we need a turn counter?  Everyone names their maps with the country and turn anyway!
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TimTheEnchanter
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« Reply #37 on: January 01, 2009, 02:24:19 pm »
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If you did use an expanded map with the counters like that, you'd probably want to use an additional counter for active research teams as well.  Funcioneta and I have been putting flags in spain, but if you're going to put that much in to track techs, you should also track the researchers as well.

I like the concept (and have played around with various ways to alter the map to accommodate something similar).  However that particular layout seems to waste an incredible amount of space and makes the image - which doesn't fit on my screen as it is - even bigger and more cumbersome. 

I was also thinking we could add a row to the toolpieces and make custom icons for the various techs (a paratrooper, a rocket, a radar array, etc), and just line up the research tokens and acquired techs next to each country's flag in spain, mongolia, or argentina or something like that - similar to how flags are used in saudi, etc.  But for that to work, everyone would have to use a version of toolpieces with the 8th row for techs, or they dissappear when you open the map.
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Cmdr Jennifer
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« Reply #38 on: January 01, 2009, 02:41:54 pm »
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The spain thing works fine.  The problem with the map as it currently is, is that there is no functionable way to tell who has what technology.

For instance, Radar and Rockets could both be realistically represented by AA Guns.  Likewise, Paratroopers and Mechanized Infantry could realistically be represented by an Infantry unit.  Researchers and War Bonds by flags.  How do you represent Jet Fighters and Long Range Aircraft? 

Just about anything you would think to use as a token to remind you of what technology you have could be mistaken later for a different technology (with some obvious exceptions, like Super Submarines or Improved Factories, but even those could be Improved Shipyards (either of them))
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HolKann
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« Reply #39 on: January 01, 2009, 04:00:02 pm »
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It's not a good idea to post a non-final version with this much changes, because some people would have the changes, others wouldn't, and both would have to upgrade to the final version sooner or later, making pbm a bit more cumbersome. So for now I'm posting a "work in progress" version here: http://www.mediafire.com/?sharekey=e0d3928ee746fd2b91b20cc0d07ba4d2fc8df7fa75a88935 (obsolete, for latest version: see first post of this thread).
If you guys got any suggestions/comments, go ahead, I'll try to explain why I did stuff this or that way, but maybe some other way would be better, so go ahead.

As for the map being to big: I'm aiming at a resolution fitting 1680*1050 under a windows machine (so without a scrollbar at the side or bottom). Currently, the .bmp file is 1560*960, but I don't know if that's too big for 1680*1050 to fit...

'bout the turn counter: they don't hurt anyone, if you don't like them, simply don't use them Wink

'bout everyone being used to Saudi as a bank: I'm used to a bike, but I wouldn't mind having a car. And if I really wish, I can still use my bike whilst having a car Wink

Ow, I also adjusted some other stuff, like the flag markers (sry Tim evil ) and the little isles.

'nyhow, give it a try, and plz tell what you think of it Smiley
« Last Edit: January 07, 2009, 07:36:18 am by HolKann » Logged
a44bigdog
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« Reply #40 on: January 01, 2009, 04:32:16 pm »
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the icons were not going to the correct areas on the bottom of the map. After placing any icon on the bottom of the map Abattlemap crashed.
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a44bigdog
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« Reply #41 on: January 01, 2009, 04:53:04 pm »
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From the flames of Europe site.

One can use also in-scanned maps between 1000x500 and 2000x1000
(the ratio does not have to be 2:1)
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Cmdr Jennifer
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« Reply #42 on: January 01, 2009, 05:07:07 pm »
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That actually works marvelously.

Love the new Russian flag too, btw.
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Emperor Mollari
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« Reply #43 on: January 01, 2009, 05:31:24 pm »
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That actually works marvelously.

Love the new Russian flag too, btw.

Excellent Map, Thanks HolKann for putting it together. 

Just an aside, I disagree with Jen, Russian flag should be the sickle and hammer, they were commies, and nothing says commie like the sickle and hammer.  grin grin
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jeffdestroyer
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« Reply #44 on: January 01, 2009, 06:36:16 pm »
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 cry   Keep the Hammer & sickle!!!        cheesy
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