May 21, 2013, 05:28:30 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Help support TripleA software development. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: « 1 2 3 4 5
  Print  
Author Topic: Some set ups availible for AA50  (Read 4809 times)
JohnBarbarossa
A&A.org Mechanized Infantry
**
Posts: 51


Co-creator of the Axis and Allies Game Engine


View Profile
« Reply #60 on: November 13, 2008, 05:02:02 am »
0

I don't know in which timezone Mike is, but the Wednesday UK Chart (which is expected to hold some changes) is long overdue. It is Thursday already.  sad
Logged
JohnBarbarossa
A&A.org Mechanized Infantry
**
Posts: 51


Co-creator of the Axis and Allies Game Engine


View Profile
« Reply #61 on: November 13, 2008, 05:46:05 am »
0

Graig,

Since Wednesday is over anyway and thus the UK sheet is overdue care to do the honours and post the UK sheet?

 grin
Logged
marechallannes
A&A.org Tank
*
***
Posts: 269


marechallannes


View Profile
« Reply #62 on: November 13, 2008, 05:56:35 am »
0

PLEEEEEEEASE! grin
Logged
Krieghund
A&A.org Battleship
*
******
Posts: 4067


A&A Developer and Playtester


View Profile
« Reply #63 on: November 13, 2008, 06:19:08 am »
0

I'm afraid you'll just have to wait for Mike.
Logged
Bluestroke
A&A.org Artillery
**
Posts: 153


View Profile
« Reply #64 on: November 13, 2008, 08:16:56 am »
0

The '42 order of play is:

1. Japan
2. Soviet union
3. Germany
4. UK
5. Italy
6. USA / China

Yes, I see my error.  I copied down the IPC list as the turn order-LOL, thanks.
Logged
Krieghund
A&A.org Battleship
*
******
Posts: 4067


A&A Developer and Playtester


View Profile
« Reply #65 on: November 13, 2008, 03:53:28 pm »
0

Mike's got the rest of the setups posted now.

http://forums.gleemax.com/showthread.php?t=1111655
Logged
italiansarecoming
A&A.org Tank
***
Posts: 438


View Profile
« Reply #66 on: November 13, 2008, 04:28:58 pm »
0

For the italian setup i am quite disappionted with not havign 1 destroyer in the mix for the italian navy also...... germany has more men in africa and expecially libya what gives?

it is like the aa gun attack do many aa guns expeciallt in the setup for 42
Logged
FieldMarshalGames
A&A.org Destroyer
*
*
*
*
*
*
*
*
*****
Posts: 1848


Official Sponsor of AxisandAllies.org


View Profile
« Reply #67 on: November 13, 2008, 07:14:03 pm »
0

Graig,

Since Wednesday is over anyway and thus the UK sheet is overdue care to do the honours and post the UK sheet?

 grin

I stayed up very LATE waiting for this one sheet!!  We have the whole picture now..  Thank you
Logged
Lynxes
A&A.org Destroyer
*****
Posts: 1602


View Profile
« Reply #68 on: November 14, 2008, 02:23:08 am »
0

I found something interesting with the Japanese '42 setup: they only have two carriers whereas in the '41 setup they have three. This would mean that the game starts in june '42 and that the Battle of the Coral Sea has already happened, where Japan lost one small carrier and had two large carriers put out of operation. I also like that its not 100% feasible to launch a strike against Hawaii since the Japs have just 1 CA, 1 DD and 1 sub in range and the fighters and the bomber that could be sent there would be vulnerable from a US counterattack either against a CV next to the Hawaii sea zone or an island. The Japs might want to sacrifice aircraft just to get 1 surface ship to survive so as to block a counter-attack, and the attack is much more risky than in AAR. They also have just 1 TRS whereas in the '41 setup they have 5 TRS!

I really like the '42 setup in the Pacific, its so much more balanced, whereas the '41 setup is a question mark for me and it remains to be seen what it leads to. If a KGF strategy in the '41 scenario will enable the Allies to get ashore and stay ashore in France or Italy before Germany seizes Karelia AND Caucasus, USA will not have to bother about Japan since reaching 13 VCs for the Axis won't be possible! On the other hand, Germany and Italy combined might be able to hold off even a determined KGF strategy until Japan makes its 3 VC conquests. Time will tell!
« Last Edit: November 14, 2008, 04:57:13 am by Lynxes » Logged
italiansarecoming
A&A.org Tank
***
Posts: 438


View Profile
« Reply #69 on: November 14, 2008, 12:55:18 pm »
0

well i beleive that a bunch of inf. in italy and geramny after france is taken germany can hold out for very long as the atttackers can to i beleive that the german and italian defense will hold out so japan get the vc's i think kgf will happpen not so much!
Logged
Admiral_Thrawn
A&A.org Fighter
*****
Posts: 1270


"I am Grand Admiral Thrawn, Warlord of the Empire"


View Profile
« Reply #70 on: November 14, 2008, 03:24:44 pm »
0

They have the National Objectives up.

http://forums.gleemax.com/showthread.php?t=1111655

Love the National Objectives. I only wish there where a few more that dealt with the sea like Italy. Great way to get the battle of the Atlantic in if there was some sea zones that had to be kept free from Uboats or the UK and the US would lose 5IPC or something.
« Last Edit: November 14, 2008, 03:34:41 pm by Admiral_Thrawn » Logged
timerover51
A&A.org Mechanized Infantry
**
Posts: 69


View Profile
« Reply #71 on: November 15, 2008, 07:02:11 pm »
0

They have the National Objectives up.

http://forums.gleemax.com/showthread.php?t=1111655

Love the National Objectives. I only wish there where a few more that dealt with the sea like Italy. Great way to get the battle of the Atlantic in if there was some sea zones that had to be kept free from Uboats or the UK and the US would lose 5IPC or something.

I do not see why you could not work up some of your own for house rules.  The introduction of National Objectives does provide a new way to modify the game fairly easily.
Logged
Admiral_Thrawn
A&A.org Fighter
*****
Posts: 1270


"I am Grand Admiral Thrawn, Warlord of the Empire"


View Profile
« Reply #72 on: November 15, 2008, 07:52:31 pm »
0

Yes, I just wish convoy zones would have been but in the game in the first place like AAE. That was a great idea to get the Battle of the Atlantic in the game. AA50 should have been AAE and AAP combined with a few modifications. Still looks awesome though. I see IL has come up with a convoy system in his AA50 house rules. I think the simplest way to do it would be to be key sea zones and put control markers in them. If an enemy unit enters it you cover it with your marker. Each convoy could be worth 1 or 2 IPC's. Depending on what worked better. If you get it back then remove the enemy's marker.

U.S.
Sea Zones - #65, 56, 55, 18, 19, 20, 10, 53, 56 ,50

UK- #1, 2, 3, 6, 7, 8, 9, 11, 12, 28, 35, 46, 47, 42, The East Indies Zones, can't see numbers from pictures

Italy-#14

Germany -#5

Russia-#4

Japan-#61, 62, 50, 36, 60, The East Indies Zones, can't see numbers from pictures
Logged
Pages: « 1 2 3 4 5
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!