As I mentioned before, in San Francisco, the term "tranny" means something a little bit different...
But I digress...
If the TR survives USSRs attack T1 (or if Russia was Restricted) then you do have a number of options, but mostly I've found them to be dead ends...
You could use the TR to transport 1 ARM FINLAND/NORWAY->ALGERIA. I've done this before & been fabulously lucky in keeping the TR to join the Med fleet T2, but usually this just puts an extra ARM in ALGERIA & you lose the TR. This has worked for me & I think is a good move since the ARM in F/N otherwise serves very little purpose in the game.
You could reinforce F/N w/ troops from Germany, WE or EE. Helps keep F/N a little longer & threatens USSR with an additional reserve force in F/N until they or UK reduce it. But this conversely weakens EE and traps forces in an essentially indefensible territory. Fun, but not practical...
You could attack Karelia w/ additional troops from WE or Germany T1. If you're nuts enough to try attacking Karelia T1, then you might as well throw these guys in & go for broke. Will make the game shorter, but otherwise forget it...
You could evacuate 2 INF from F/N to EE for additional defense. The theory here is simple: EE is defensible, F/N is not. You might as well move a couple more guys to EE & prepare for some land-trading. This is an unglamorous, but I think a practical, move. You're *not* gonna leave that FTR in F/N, right???
Using the TR for cannon-fodder in the North Sea attack is the most boring, but in the end, probably the most practical move. You're going to lose the fleet anyway--might as well go out with a bang...
I think the whole way F/N is incorporated into the game rings false and is dumb. Looking at the board it makes no sense for Germany (before the game has started) to have taken F/N in the 1st place. I've considered trying to implement a "canal rule" similar to the Suez canal between F/N & and WE, but this seems to create more problems for Germany than it solves. In the basic game, adding a BB in the Baltic SZ would be more historically realistic, but in game terms, waaaay overkill...
Ozone27