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Author Topic: AA50 Rules Errata  (Read 69846 times)
Viracocha
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« Reply #675 on: February 19, 2010, 02:26:34 pm »
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Yoper, when you say " I just pass on the whole thing and play the game with the base rules."  So, you still use the 2d6 bombers?  How about the rockets tech.? Limited to 1 rocket launcher attack per IC or as many as can be mustered? How about fighter interceptors? (we don't use 'em - the math doesn't seem to make SBR's worth it)

Personally (but I don't believe I play enough to be certain), with the new damage system and techs., I was thinking that may of these changes aren't even needed...      

I am talking about the fact that I don't play with tech.  So none of this makes any difference to me.  Luckily, tech is optional.

Ah, should have gotten that   rolleyes. One of my groups is of the same thinking.  Good & bad I suppose.
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Zhukov44
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« Reply #676 on: February 20, 2010, 11:47:41 am »
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Couple things I'm confused about, apologies if they've been mentioned before...

1) If Kwang is under Allied control, does this territory count towards Chinese inf accumulation?

2) Is it legal to make an attack with air power with the intention of landing fighters on acs that will be placed at the end of the turn?
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Gharen
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« Reply #677 on: February 20, 2010, 12:05:14 pm »
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Kwangtung which has Hong Kong in it I believe will go back to England and count for their IPC total.  China doesn't get any benefit from it, they just simply liberate it for the UK.  As for the fighter question, yes you can do that.  You just simply end their non combat movement into a seazone that is adjacent to a factory where the carrier will be produced from.
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The Desert Journalist
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« Reply #678 on: February 20, 2010, 01:57:05 pm »
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I'm wondering, can a bomber SBR an IC AND attack a territory as well? I thought in AA50 they could only do one or the other, not both. Or am I out to lunch?

No you are not out to lunch TDJ, it's one or the other but now with the rule changes it might as well be the other.

That rule is completely and utterly stupid!  angry Why the hell should a bomber be able to SBR an IC and attack the territory? That makes no sense. It's either one or the other. Even with the tech on, a bomber carrying a paratrooper can't do that.

How the hell was that rule developed that a bomber could do both? I thought in Revised it was one or the other. If they keep changing the rules in this game they're just going to start "breaking" it and sap the fun out of it.  angry angry angry evil evil
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Gamerman01
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« Reply #679 on: February 20, 2010, 02:02:36 pm »
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That rule is completely and utterly stupid!  angry Why the hell should a bomber be able to SBR an IC and attack the territory? That makes no sense. It's either one or the other. Even with the tech on, a bomber carrying a paratrooper can't do that.

How the hell was that rule developed that a bomber could do both? I thought in Revised it was one or the other. If they keep changing the rules in this game they're just going to start "breaking" it and sap the fun out of it.  angry angry angry evil evil
cheesy You are so confused!  No one said you could do both with the same bomber.  There was no rule change.  Maxo said "with the rule changes it might as well be the other" he didn't say they changed it, because they didn't.  rolleyes
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Gamerman01
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« Reply #680 on: February 21, 2010, 11:40:46 am »
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That is like a BB transporting an infantry unit to a battle and then bombarding in every combat round.  Terrible idea.
Nah - paratroopers are fine, what's overdone is stacking paratroopers with long range air and/or heavy bombers.

It's not like a BB transporting an infantry unit to battle, because a BB can't fire every round.  Bombers can - hello!  If bombers could only transport infantry (and only in combat movement, at that) then they would be glorified transports, and the tech would be only good for claiming an empty territory here or there.  No, it's fine the way it is, but the multiple stacking techs for bombers can be crazy.  I've devoted whole other threads to that.

This thread is for AA50 rules questions and clarifications.  Sorry for my part in getting off topic.  I will stop that, and others need to stop posting here about their opinions of the game, as well. Smiley
« Last Edit: February 21, 2010, 11:43:15 am by gamerman01 » Logged
Gamerman01
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« Reply #681 on: March 03, 2010, 11:31:10 am »
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Question -
If I destroy a transport, can I not move into that seazone (where the enemy transport was) and pick up ground units in the combat movement phase?

I'm thinking the answer is no.  It's just the first time it's come up for me in a game, and I wasn't 100% sure.
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Krieghund
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« Reply #682 on: March 03, 2010, 11:41:48 am »
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Yes, you can.  You can load units in any friendly sea zone, and the presence of an enemy transport does not make a sea zone hostile.  (Technically, the enemy transport isn't destroyed until the Conduct Combat phase, so it will still be there when you load your transport.)
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Gamerman01
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« Reply #683 on: March 03, 2010, 11:47:54 am »
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Saweeeet.  Thanks for the answer Krieg - jeez - in 10 minutes, that's great.

American transport in Z14 is going to the bottom of the sea and I will pick up ground unit(s) from Italy and get an NO, all in one move.
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DutchmanD
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« Reply #684 on: March 09, 2010, 06:14:49 am »
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I just want to be sure on something:

3 ��� subs sitting in a sea zone alone. US player NonComs a dd into that sea zone on the US turn. On the following Japan turn the 3 subs can leave the sea zone to engage another hostile sea zone without having to engage the 1 dd in the sea zone they started in... right?
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Gamerman01
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« Reply #685 on: March 09, 2010, 06:17:08 am »
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I just want to be sure on something:

3 ��� subs sitting in a sea zone alone. US player NonComs a dd into that sea zone on the US turn. On the following Japan turn the 3 subs can leave the sea zone to engage another hostile sea zone without having to engage the 1 dd in the sea zone they started in... right?
Right.
And the ��� subs must be moved in the combat move phase, even if not engaging the enemy, to avoid combat with the US DD's.
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Krieghund
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« Reply #686 on: March 09, 2010, 07:43:31 am »
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Yup.
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Gamerman01
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« Reply #687 on: March 09, 2010, 06:51:02 pm »
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Paratroopers question -

If you make a combat move to drop a paratrooper (or multiple paratroopers) in an enemy territory that only has an AA gun and no other military units, does the attacker take AA fire on all bombers before dropping the infantry, or is there no AA fire because there are no ground or air units defending?
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Krieghund
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« Reply #688 on: March 09, 2010, 07:32:16 pm »
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The AA gun will fire.
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The Desert Journalist
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« Reply #689 on: March 14, 2010, 04:12:39 pm »
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If I want to attack a sea zone with, let's say 1 fighter and 1 bomber, and the bomber has enough movement points but the fighter doesn't, can I still make the attack and then just splash the fighter and kill it anyway?
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