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Author Topic: AA50 Rules Errata  (Read 69340 times)
Battling Maxo
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« Reply #735 on: June 14, 2010, 06:04:03 am »
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A sz 5 sub can now block bombardment from an ampib if it chooses not to submerge (ie. the transport cannot offload while the sub is afloat so it must be destroyed thus negating  bombardment)
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Krieghund
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« Reply #736 on: June 14, 2010, 06:57:20 am »
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A sub by itself can never block an amphibious assault or bombardment, as the attacker may choose to ignore it.  Only if the attacker chooses to engage the sub will it prevent bombardment (and possibly the landing, if it wins).
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Corbeau Blanc
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« Reply #737 on: June 16, 2010, 12:51:30 pm »
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Question: 
Can a UK AC next to an IC abandon USA fighters that are stationed on it behind before moving?

What if UK build a second AC in same sea zone where the US fighters were left ( if you can ), do they land on it?

Thanks
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TimTheEnchanter
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« Reply #738 on: June 16, 2010, 01:14:17 pm »
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Question:  
Can a UK AC next to an IC abandon USA fighters that are stationed on it behind before moving?

What if UK build a second AC in same sea zone where the US fighters were left ( if you can ), do they land on it?

Thanks

#1 - No, the friendly planes are cargo on the UK carrier and remain inactive and stay with the carrier throughout the turn.  I'm pretty sure the only time they could leave the UK carrier during the UK turn is if the CV is sunk during combat and the planes need to find a new landing place.

#2 - Moot point, given #1.  Similarly, you can't move (vs. build) another CV into the sz to collect those planes.  they stay with the original carrier.
« Last Edit: June 16, 2010, 01:16:12 pm by TimTheEnchanter » Logged
calvinhobbesliker
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« Reply #739 on: June 16, 2010, 01:53:59 pm »
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A sub by itself can never block an amphibious assault or bombardment, as the attacker may choose to ignore it.  Only if the attacker chooses to engage the sub will it prevent bombardment (and possibly the landing, if it wins).

If it's just an unescorted transport, can the sub take a pot shot like in P40?
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Krieghund
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« Reply #740 on: June 16, 2010, 02:45:05 pm »
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I'm pretty sure the only time they could leave the UK carrier during the UK turn is if the CV is sunk during combat and the planes need to find a new landing place.

If the CV is sunk in combat during the UK turn, the UK will be the attacker, so the guest planes will go down with it. 


If it's just an unescorted transport, can the sub take a pot shot like in P40?

No.
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TimTheEnchanter
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« Reply #741 on: June 16, 2010, 03:22:37 pm »
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I'm pretty sure the only time they could leave the UK carrier during the UK turn is if the CV is sunk during combat and the planes need to find a new landing place.

If the CV is sunk in combat during the UK turn, the UK will be the attacker, so the guest planes will go down with it. 


Oh yeah. Right.   tongue  Sorry about that... I threw that line in at the last minute without really thinking about it.
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Gamerman01
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« Reply #742 on: June 16, 2010, 08:18:57 pm »
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On that note, in online play, very few players understand the importance of stating what carriers the fighters are on.  It's never an issue with face to face play, because the fighters are physically on the carriers.

I put carriers and/or fighters just across the borderline of a zone so that ABattlemap doesn't mix them together.

If there are multiple carriers, or open slots on carriers, it is important to state or show unambiguously which carriers the fighters are on.

For example, you have 2 carriers and 2 fighters.  You land the fighters in the sea zone with 2 carriers.  If you don't state what carriers the fighters are on, they could both be on one carrier, or 1 fighter on each carrier.  Then when an allied power comes along and lands one or more fighters in the zone on the 2 carriers, it matters where the previous fighters were.  If the carriers split up, or if they go into combat, it can be very significant.  A lot of players online are oblivious to this, and don't realize that it matters to state what carriers fighters are on, even before there is ever a multi-national force.

Just thought it might be helpful to point that out since we're on that topic.  Getting tired of pointing it out to practically each different person I play online....  smiley
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axis_roll
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« Reply #743 on: June 17, 2010, 12:56:32 am »
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If there are multiple carriers, or open slots on carriers, it is important to state or show unambiguously which carriers the fighters are on.

my assumption is that the ftr goes on the same nation as the carrier, unless specified.
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SAS
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« Reply #744 on: June 17, 2010, 06:33:52 am »
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On that note, in online play, very few players understand the importance of stating what carriers the fighters are on.  It's never an issue with face to face play, because the fighters are physically on the carriers.

I put carriers and/or fighters just across the borderline of a zone so that ABattlemap doesn't mix them together.

If there are multiple carriers, or open slots on carriers, it is important to state or show unambiguously which carriers the fighters are on.

For example, you have 2 carriers and 2 fighters.  You land the fighters in the sea zone with 2 carriers.  If you don't state what carriers the fighters are on, they could both be on one carrier, or 1 fighter on each carrier.  Then when an allied power comes along and lands one or more fighters in the zone on the 2 carriers, it matters where the previous fighters were.  If the carriers split up, or if they go into combat, it can be very significant.  A lot of players online are oblivious to this, and don't realize that it matters to state what carriers fighters are on, even before there is ever a multi-national force.

Just thought it might be helpful to point that out since we're on that topic.  Getting tired of pointing it out to practically each different person I play online....  smiley

I've thought of that also, but I haven't run across a case where it made a difference yet, so I haven't needed to specify/say anything...
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Gamerman01
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« Reply #745 on: June 17, 2010, 07:10:08 am »
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I've thought of that also, but I haven't run across a case where it made a difference yet, so I haven't needed to specify/say anything...
Yeah - doesn't happen every game, but it does come up from time to time.  Not terribly rare for a carrier group to split up and go separate ways, or for one or more of the carriers in question to enter a naval attack, where it suddenly becomes very important what carriers the different fighters are on.  smiley
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Corbeau Blanc
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« Reply #746 on: June 17, 2010, 12:41:40 pm »
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hrmm, I did not find any rules that states you must bring along the planes on an AC, quite the contrary in fact. When it's your own planes, they must move with their own movement.

As for guest planes, technically they do not move at all if you leave them behind. They stay in their zone, thus inactive. Only the AC is moving under it's own movement. While it is stated that if they move, it is as cargo, I did not read anywhere they MUST move with the AC.

I never really had a clear answer in the rules about this so I tought I would ask. We view our fighters as patrolling that sea zone like any other unit, not landed on the AC but rather supported by it. They will defend like any other units if attacked but can't attack on their host turn.

The only difference/condition we agree on for planes in regard of other units is they must have an AC to support them by the end of any turn.

We also have a gentlemen rules so a host AC cannot extend the range of guest fighters by more than it's normal maximum range between US+UK turns combined.
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Gamerman01
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« Reply #747 on: June 17, 2010, 12:55:34 pm »
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hrmm, I did not find any rules that states you must bring along the planes on an AC, quite the contrary in fact. When it's your own planes, they must move with their own movement.

As for guest planes, technically they do not move at all if you leave them behind. They stay in their zone, thus inactive. Only the AC is moving under it's own movement. While it is stated that if they move, it is as cargo, I did not read anywhere they MUST move with the AC.

I never really had a clear answer in the rules about this so I tought I would ask. We view our fighters as patrolling that sea zone like any other unit, not landed on the AC but rather supported by it. They will defend like any other units if attacked but can't attack on their host turn.

The only difference/condition we agree on for planes in regard of other units is they must have an AC to support them by the end of any turn.

We also have a gentlemen rules so a host AC cannot extend the range of guest fighters by more than it's normal maximum range between US+UK turns combined.
This is all completely contrary to the rulebook.  The fighters ARE cargo, as in cargo that must move with its vehicle - no different from infantry on a transport.  Fighters don't patrol.  You guys made that up yourselves.  And according to the rulebook, allied carriers absolutely can extend the range of other fighters, by moving on their own turn.  That's the way it works.  You want to house rule it, that's your own business, but all this is contrary to the rulebook.  Krieghund will confirm, I'm sure.
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Corbeau Blanc
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« Reply #748 on: June 17, 2010, 01:07:37 pm »
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As in cargo if they enter combat on an allied turn.
Find me the line where it states they MUST move with the AC


Also, allied fighters DO defend if attacked by an ennemy. It's not contrary to the rules.
« Last Edit: June 17, 2010, 01:10:57 pm by Corbeau Blanc » Logged
Krieghund
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« Reply #749 on: June 17, 2010, 01:14:17 pm »
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Carrier fighters are only "in the air" on their turn and when they're being attacked.  As a result, guest fighters always move along with their carriers on the carriers' turn as cargo.  This is covered in the fighter and carrier unit descriptions on pages 27 and 28.
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