May 25, 2013, 10:01:07 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Help support TripleA software development. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 »
  Print  
Author Topic: AA50 Rules Errata  (Read 69990 times)
Driel310
A&A.org Artillery
**
Posts: 168



View Profile
« Reply #60 on: December 07, 2008, 01:09:25 am »
0

Oh NO! that sucks. I understand if its an invasion, but to friendly its too much. More house rules.

IL, come on, split unloading is never allowed in an A&A game.
Logged
Krieghund
A&A.org Battleship
*
******
Posts: 4078


A&A Developer and Playtester


View Profile
« Reply #61 on: December 07, 2008, 07:48:43 am »
0

Actually, it was allowed in Classic.
Logged
Driel310
A&A.org Artillery
**
Posts: 168



View Profile
« Reply #62 on: December 07, 2008, 01:09:25 pm »
0

Hmmm, true, but whenever somebody did it I and my playgroup corrected anyone who was so bold to make that move.  grin
Logged
J2004823
A&A.org Infantry
*
Posts: 17



View Profile
« Reply #63 on: December 08, 2008, 12:34:06 pm »
0


Secondly, do submarines perform "surprise strike" at the start of every round of combat or just the first round of combat?  (Again, if enemy destroyers are present, there is no "suprise strike.")

Every round.


Now I am confused. rulebook page.30 stated that submarine's surprise strike is a special attack and "This special attack only happens once at the start of the attacking units fire step."

In my understanding, submarines only fire "surprise strike" once in any given combat. After that submarines attack along with other surface warships normally. Although submarines retain the right to submerge. Of course, the above discussion assumes the absence of Destroyer.
Logged
J2004823
A&A.org Infantry
*
Posts: 17



View Profile
« Reply #64 on: December 08, 2008, 12:46:51 pm »
0

Here is another thing I would like to point out and have experts' opinions.


Rulebook (page.28) Sea Units, 2nd paragraph from top

"...... They cannot move into or through hostile sea zones."

I do not agree with this sentence fully. Below is my understandings:

(1) Sea units cannot move through hostile sea zones.
(2) During "Combat Move" phase: sea units can move into hostile sea zones.
(3) During "Non-combat Move" phase: sea units cannot move into hostile sea zones.
(4) During "Mobilise Units" phase: sea units can be deployed into a hostile sea zone in the presence of legible Industry Complex.

Please correct me if my understanding is not correct. Many thanks.
Logged
Krieghund
A&A.org Battleship
*
******
Posts: 4078


A&A Developer and Playtester


View Profile
« Reply #65 on: December 08, 2008, 01:51:46 pm »
0


Secondly, do submarines perform "surprise strike" at the start of every round of combat or just the first round of combat?  (Again, if enemy destroyers are present, there is no "suprise strike.")

Every round.


Now I am confused. rulebook page.30 stated that submarine's surprise strike is a special attack and "This special attack only happens once at the start of the attacking units fire step."

In my understanding, submarines only fire "surprise strike" once in any given combat. After that submarines attack along with other surface warships normally. Although submarines retain the right to submerge. Of course, the above discussion assumes the absence of Destroyer.

The intent of the "only happens once" was that if a sub gets a surprise strike it doesn't get to fire again when the rest of the units fire later in the round.  This will be cleared up in the FAQ.


Here is another thing I would like to point out and have experts' opinions.


Rulebook (page.28) Sea Units, 2nd paragraph from top

"...... They cannot move into or through hostile sea zones."

I do not agree with this sentence fully. Below is my understandings:

(1) Sea units cannot move through hostile sea zones.
(2) During "Combat Move" phase: sea units can move into hostile sea zones.
(3) During "Non-combat Move" phase: sea units cannot move into hostile sea zones.
(4) During "Mobilise Units" phase: sea units can be deployed into a hostile sea zone in the presence of legible Industry Complex.

Please correct me if my understanding is not correct. Many thanks.

You're right.  That sentence is weird.  It sounds like it belongs in the noncombat movement section.
« Last Edit: December 08, 2008, 01:54:44 pm by Krieghund » Logged
J2004823
A&A.org Infantry
*
Posts: 17



View Profile
« Reply #66 on: December 08, 2008, 04:36:12 pm »
0

The intent of the "only happens once" was that if a sub gets a surprise strike it doesn't get to fire again when the rest of the units fire later in the round.  This will be cleared up in the FAQ.

Hi Krieghund,

Many thanks for clearing this up. It helps a lot.

In this case, I wound sincerely recommend an extra step before "attacking units fire", just to check special abilities of all units. This shall remove the confusions around "having Destroyer eliminated in the middle of a combat". Plus, this extra step can accommodate future house rules if additional special abilities are added onto other units.

I made a flowchart to illustrate my point. In addition, I tried my best to clear up the "press attack & retreat" step by splitting it into several condition checks. Should I misinterpret anything in the flowchart, please point them out. Many thanks.

Best,
Logged
jeffdestroyer
A&A.org Submarine
****
Posts: 936



View Profile
« Reply #67 on: December 08, 2008, 06:01:54 pm »
0


In this case, I wound sincerely recommend an extra step before "attacking units fire", just to check special abilities of all units. This shall remove the confusions around "having Destroyer eliminated in the middle of a combat". Plus, this extra step can accommodate future house rules if additional special abilities are added onto other units.

I made a flowchart to illustrate my point. In addition, I tried my best to clear up the "press attack & retreat" step by splitting it into several condition checks. Should I misinterpret anything in the flowchart, please point them out. Many thanks.

Best,
[/quote]

LOL This chart reminds me of work.  IPM?
Logged
Krieghund
A&A.org Battleship
*
******
Posts: 4078


A&A Developer and Playtester


View Profile
« Reply #68 on: December 08, 2008, 06:37:49 pm »
0

I made a flowchart to illustrate my point. In addition, I tried my best to clear up the "press attack & retreat" step by splitting it into several condition checks. Should I misinterpret anything in the flowchart, please point them out. Many thanks.

Looks right to me.
Logged
J2004823
A&A.org Infantry
*
Posts: 17



View Profile
« Reply #69 on: December 08, 2008, 06:41:24 pm »
0

jeffdestroyer,

sorry, what is work. IPM?

The other day, I was looking for the rulebook of "The Devil's Cauldron" and encountered this supporting material:
http://www.dfwfront.com/dc/Assault%20flowchart.jpg

I have to agree that flowchart is probably the best solution. Not only it saves tons of words but also it gives the vision of the flow. So when I was trying to explain the flow of combat in AA50. I thought I ought to give flowchart a fair chance Smiley

Besides, the combat flow in AA50 is simple comparing to most other wargames.

------------------------------

Krieghund,

Great, thanks for your help.
Logged
jeffdestroyer
A&A.org Submarine
****
Posts: 936



View Profile
« Reply #70 on: December 09, 2008, 06:33:00 am »
0

IPM     Integrated Process Management.   

Your chart reminded me of it. No harm done.
Logged
tin_snips
A&A.org Tank
***
Posts: 285



View Profile
« Reply #71 on: December 09, 2008, 08:15:08 am »
0

ok, got something that needs clarifying:

i know that naval units can ignore enemy transports, BUT can enemy transports ignore naval units to land forces? or do they have to be escorted by some combat units so amphibious assault can take place?

i know what the ruling was in revised, but the rulebook is a bit ambiguous sometimes
Logged
Krieghund
A&A.org Battleship
*
******
Posts: 4078


A&A Developer and Playtester


View Profile
« Reply #72 on: December 09, 2008, 08:43:17 am »
0

ok, got something that needs clarifying:

i know that naval units can ignore enemy transports, BUT can enemy transports ignore naval units to land forces? or do they have to be escorted by some combat units so amphibious assault can take place?

i know what the ruling was in revised, but the rulebook is a bit ambiguous sometimes

If there are only defending enemy transports and/or subs in the sea zone, the attacking transports may ignore them and need no escort.  If there is an escort of attacking battleships and/or cruisers, they may either attack the defending transports/subs or bombard - they can't do both.
« Last Edit: December 09, 2008, 08:44:58 am by Krieghund » Logged
J2004823
A&A.org Infantry
*
Posts: 17



View Profile
« Reply #73 on: December 09, 2008, 02:25:29 pm »
0

IPM     Integrated Process Management.   

Your chart reminded me of it. No harm done.

jeffdestroyer,

uh-huh, Integrated Process Management. I was trying to match IPM with a game title but with little success. The farthest I went: P for Pacific. Guess sometimes you just have to think out of the box.

Best,
Logged
tin_snips
A&A.org Tank
***
Posts: 285



View Profile
« Reply #74 on: December 09, 2008, 04:25:17 pm »
0

so if i have a loaded transport, i cannot move it into a seazone with an enemy BB and unload?
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 »
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!