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Author Topic: AA50 Rules Errata  (Read 69353 times)
Stoney229
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« Reply #420 on: May 31, 2009, 12:35:15 pm »
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if 2 bombers and a cruiser attack a cruiser and 2 subs, and all attacking units hit in the first round, can the defender choose to take a casualty only on the cruiser or must he/she take one on a sub as well?
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Krieghund
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« Reply #421 on: May 31, 2009, 01:51:31 pm »
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You must assign all of the hits that it's possible to assign.  In your example, the cruiser hit must be assigned to a sub, and a bomber hit must be assigned to the cruiser.  This is the only way to assign the maximum possible number of hits.  The second bomber hit has no legal target, so it is wasted.
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Emperor Mollari
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« Reply #422 on: June 02, 2009, 06:44:09 pm »
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Question:
US has a fleet w\TP in SZ62 and ground forces in Manchuria.  Japan buys a DD and places it in SZ62.  Can US destroy the TP and then pick up forces from Manchuria with the TP in sz62 and move them during Non combat move?  I say no.  They either leave the combat zone (move over) or they fight with the rest of the fleet (move over).
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Krieghund
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« Reply #423 on: June 02, 2009, 07:13:20 pm »
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You're right.  If there's a battle in the sea zone, all units there belonging to the attacker and defender(s) will participate, so they may not move in noncombat movement.
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Panzer Leader
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« Reply #424 on: June 03, 2009, 08:03:46 am »
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i have a question about the suez canal

in previous versions you had to hold both sides of your canal at the start of your turn.

in this version can i capture both side of the canal then non combat through the canal ?


In the rule book for AA50, page 4 under canals it states that you cannot use a cannal on the turn you captured it. Also it does state that you must control both sides in oreder to contorl the Suez.
Hope this helps. cool
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« Reply #425 on: June 03, 2009, 08:21:01 am »
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Question:
US has a fleet w\TP in SZ62 and ground forces in Manchuria.  Japan buys a DD and places it in SZ62.  Can US destroy the TP and then pick up forces from Manchuria with the TP in sz62 and move them during Non combat move?  I say no.  They either leave the combat zone (move over) or they fight with the rest of the fleet (move over).
Yes you are correct. The thing to remember is transports can only load in friendly sea zones and if they were part of a sea battle or were forced to retreat in the combat movement phase, then their turn is done, they cannot come back and load once the battle is over. cool
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DarthMaximus
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« Reply #426 on: June 08, 2009, 12:57:22 pm »
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What's the ruling on AA-guns,

Scenerio -
Japan takes control of Persia and gains control of an AA-gun.
Russia liberates Persia.

Is the AA-gun now Russian or UK?

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Krieghund
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« Reply #427 on: June 08, 2009, 04:33:08 pm »
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Since Persia is liberated, the UK gets the AA gun along with the territory.
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Crossover
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« Reply #428 on: June 14, 2009, 04:01:21 am »
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page 12 allows a player to not place units that were build this round, but delay the placement to one of the following rounds.

Ok let's try that: UK builds an  IC + 2 destroyers + cruiser  (43 IPC) in round 1, but places only the IC in India.

now round 2 rule questions:

a) placing the three navel units from round 1 that haven't placed yet:

can they be placed only in a sea zone next to UK or also to sz 35 because in round 2 there is a new IC in India that can also be used ?

b) if placing that units in another factory is allowed in general, does this "old units" count for the IC limit, or does an Indian IC (as an example) build 3 units + place all units from previous rounds ?
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P@nther
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« Reply #429 on: June 14, 2009, 05:24:49 am »
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page 12 allows a player to not place units that were build this round, but delay the placement to one of the following rounds.

This is not a general allowance. The official faq (to be found here:  http://harrisgamedesign.com/pdf/A&A_Anniversary_FAQ.pdf  )
clarifies (see page 5):

Q. On page 22 it says that any new units that you don't place in the Mobilize Units phase aren't
   lost, but can be placed on a future turn. Does this mean that I don't have to mobilize my units
   if I don't want to?
A. You must mobilize all of your purchased units that you are able to. You may only hold back units that
   you can't mobilize because you don't have sufficient production capacity. These units remain in the
   mobilization zone until they are mobilized by you.


Ok let's try that: UK builds an  IC + 2 destroyers + cruiser  (43 IPC) in round 1, but places only the IC in India.

now round 2 rule questions:

a) placing the three navel units from round 1 that haven't placed yet:

can they be placed only in a sea zone next to UK or also to sz 35 because in round 2 there is a new IC in India that can also be used ?

b) if placing that units in another factory is allowed in general, does this "old units" count for the IC limit, or does an Indian IC (as an example) build 3 units + place all units from previous rounds ?

Considering the above quotation from the FAQ the naval units can be only held back if there is not enough production capacity left to place them - and in round one that is not likely.

If you run into a situation where you cannot place your units except an IC you will be allowed to place those units to any of your existing ICs in later rounds - without differing "older units" from "newer units".
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Krieghund
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« Reply #430 on: June 14, 2009, 05:59:39 am »
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Thanks, P@nther!
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atarihuana
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« Reply #431 on: June 14, 2009, 09:20:05 am »
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AA guns again

pg. 20 "Liberating a Territory"

"...AA or IC in that (liberated for ally) revert to the original controller of the territory."


Does this mean that if an WUS AA gun is in WCA, japan does a walk in from alaska, then next turn if USA takes WCA the AA gun gets british, because it was in their territroy ?
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Krieghund
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« Reply #432 on: June 14, 2009, 11:38:24 am »
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Yup.
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TimTheEnchanter
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« Reply #433 on: June 23, 2009, 04:01:18 pm »
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Based on the rules when mixed planes attack a territory with an AA gun, the shots against different aircraft (i.e., against figs and against bombers) are rolled as separate groups, then casualties are chosen from among those groups.

Here's my question: If some, but not all, of the bombers are carrying paratroopers, do all bombers still roll as a single group and then casualties are chosen?  I can't find any rule citation in the OOB book or the FAQ that would seem to clarify this.
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Krieghund
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« Reply #434 on: June 23, 2009, 07:16:21 pm »
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The intent is that each air unit is fired upon individually.  However, the rules allow for all fighters to be rolled for together and all bombers to be rolled for together, rather than rolling for each unit separately.  This brings the precision to the level of unit types, if not individual units.  The only material difference between one fighter and another would be how far it has travelled to get to the battle, so that's all that's given up by rolling them all together.

However, if some bombers are carrying paratroopers and some are not, there is as significant a difference between them as there is between a fighter and a bomber.  They must be rolled for separately.
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