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Author Topic: AA50 Rules Errata  (Read 69835 times)
TimmyBravo
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« Reply #375 on: April 15, 2009, 01:18:12 am »
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That was excactly what I thought, and was hoping to be correct! Thank you all,appreciate the answers grin
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TimTheEnchanter
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« Reply #376 on: April 15, 2009, 12:09:03 pm »
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Not only can you move into captured territories, but you can also move tanks THROUGH them as well (provided the territory you're going to on the other side is also friendly).
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DY
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« Reply #377 on: April 17, 2009, 08:35:36 pm »
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Only defending fighters get the one-space movement.  In your example, the attacking fighter has used all of its movement, so it's stuck in the sea zone.  Unless another carrier can be moved there in noncombat movement or the sea zone is adjacent to an IC from which a carrier is being mobilized in the current turn, the fighter will be lost.

Re risky missions:

I always assumed that if the only legal landing place for a fighter that has moved 4 spaces was a CV in the same SZ, then you can't choose the CV as a casualty until the fighter had first been removed as a casualty (because removing the CV takes away any potential for the ftr to land).
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axis_roll
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« Reply #378 on: April 17, 2009, 09:11:08 pm »
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Only defending fighters get the one-space movement.  In your example, the attacking fighter has used all of its movement, so it's stuck in the sea zone.  Unless another carrier can be moved there in noncombat movement or the sea zone is adjacent to an IC from which a carrier is being mobilized in the current turn, the fighter will be lost.

Re risky missions:

I always assumed that if the only legal landing place for a fighter that has moved 4 spaces was a CV in the same SZ, then you can't choose the CV as a casualty until the fighter had first been removed as a casualty (because removing the CV takes away any potential for the ftr to land).

Close, but not quite.

You can choose to lose the CV before the ftr, but then you are dooming the ftr to be lost, even if he is never hit.
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DY
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« Reply #379 on: April 17, 2009, 10:19:43 pm »
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Seems to go against the idea of "risky" if you are guaranteeing the ftr has nowhere to land with 100% certainty.

Oh well, so long as I know the correct rule for simming purposes
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Capt. Winters
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« Reply #380 on: April 18, 2009, 09:47:19 am »
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Can someone clear this up for me?

It's US3 and I have JPN bearing down on me with 2AC 4FIG and 2TRN with 3INF and 1ARM.  I have no ground troops in WUS and it's my turn to buy.  I'm thinking 1DD and 6SS, no ground forces.  His fleet/fighters would have to engage the DD, hostile seazone, in order to drop troops in WUS and my subs would be entered into the battle.  Japan has no DD, will my subs stay engaged even after my DD is taken out?  Can he sink the DD and then opt out of the sub-battle, landing his amphibious and taking WUS?

I'm trying to visualize this, because I drop a DD will he have to fight through my subs 2AC vs 6SS in order to land?  Will I have 6@1 vs 2@1 and his loaded transports at risk?
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P@nther
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« Reply #381 on: April 18, 2009, 10:09:14 am »
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I'm trying to visualize this, because I drop a DD will he have to fight through my subs 2AC vs 6SS in order to land?  Will I have 6@1 vs 2@1 and his loaded transports at risk?

Yes, you are right. Subs can only be ignored during movement. And they can only be ignored when there are no surface warships with them. If your opponent decides to attack he attacks ALL your units (see top of page 5 of the FAQ).

HTH smiley
« Last Edit: April 18, 2009, 10:11:50 am by P@nther » Logged
ElCapitan
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« Reply #382 on: April 18, 2009, 10:10:07 am »
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Can someone clear this up for me?

It's US3 and I have JPN bearing down on me with 2AC 4FIG and 2TRN with 3INF and 1ARM.  I have no ground troops in WUS and it's my turn to buy.  I'm thinking 1DD and 6SS, no ground forces.  His fleet/fighters would have to engage the DD, hostile seazone, in order to drop troops in WUS and my subs would be entered into the battle.  Japan has no DD, will my subs stay engaged even after my DD is taken out?  Can he sink the DD and then opt out of the sub-battle, landing his amphibious and taking WUS?

I'm trying to visualize this, because I drop a DD will he have to fight through my subs 2AC vs 6SS in order to land?  Will I have 6@1 vs 2@1 and his loaded transports at risk?

Interesting situation.  The attacker will have to destroy your DD for sure.  Now since he has to attack your fleet he should not be able to ignore the SS.  If some or all his planes are participating in naval combat they will only be able to sink the DD.  His aircraft carriers will be left against the SS.  Risky for him.  Chance he would withdraw if he would attack at all ( I would not attack your coast myself with those odds).
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Capt. Winters
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« Reply #383 on: April 18, 2009, 10:18:50 am »
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Well now, that purchase protects WUS, HAW, ALA, SOL.  Japan not only opts out of the WUS attack, he has to turn back entirely, no DD to reinforce!!

That's hot!

It turns US3 into offense rather than say I bought 6INF 2ARM and 1FIG for WUS.

Thanks a lot!
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Krieghund
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« Reply #384 on: April 18, 2009, 11:54:31 am »
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Seems to go against the idea of "risky" if you are guaranteeing the ftr has nowhere to land with 100% certainty.

That's what "risky" is all about.  You never know if the fighters will actually have a place to land when the smoke clears.  All the rules require you to do is have places for all of your fighters to land in the event that you sustain no losses and pick up as many survivors as possible after combat ends.  In other words, the risky mission rules apply only during the movement phases.  During combat, it's up to you where you apply hits.  Whether the loss of the fighters at sea is worth it or not is part of the strategy.
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Krieghund
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« Reply #385 on: April 18, 2009, 11:56:29 am »
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I'm trying to visualize this, because I drop a DD will he have to fight through my subs 2AC vs 6SS in order to land?  Will I have 6@1 vs 2@1 and his loaded transports at risk?

Yes, you are right. Subs can only be ignored during movement. And they can only be ignored when there are no surface warships with them. If your opponent decides to attack he attacks ALL your units (see top of page 5 of the FAQ).

HTH smiley

Yet another example of why it's a good idea to always have destroyers in your fleets.
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TimTheEnchanter
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« Reply #386 on: April 18, 2009, 01:19:48 pm »
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Well now, that purchase protects WUS, HAW, ALA, SOL.  Japan not only opts out of the WUS attack, he has to turn back entirely, no DD to reinforce!!

That's hot!

It turns US3 into offense rather than say I bought 6INF 2ARM and 1FIG for WUS.

Thanks a lot!

This sounds eerily familiar...   Are you sure you don't want to just stick with a couple inf in WUS.  I bet he'd just turn away... Wink
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Yasha
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« Reply #387 on: April 18, 2009, 06:15:01 pm »
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I have a question on attacking a seazone and having amphibious assault afterwards. If I attack a seazone with a cv, 2 ftrs, and dd and the defender chooses to lose the dd and CV, can I break off the attack with my attacking warships and conduct amphibious assault since there are no defending surface ships left?
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ogrebait
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« Reply #388 on: April 18, 2009, 06:58:55 pm »
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The rulebook isn't worded very well on this point, but my understanding is that sea combat must be complete (and won) before any amphibious assault can occur. If defending fighters remain in the sea zone, then the only options for the attacker are to 1) withdraw or 2) continue the sea battle. If the attacker withdraws, all units (including the amphibious force) must withdraw.

Perhaps an "official" clarification would be helpful.
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Krieghund
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« Reply #389 on: April 18, 2009, 06:59:18 pm »
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No.  You must clear the sea zone of all defending units before the amphibious units can land and attack.  The only exception is if there are only subs and/or transports in the sea zone at the time that your ships enter it, in which case you can choose to ignore them and conduct the assault.  However, if you choose to attack them, they also must be cleared in order for the assault to proceed.
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