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Author Topic: AA50 Rules Errata  (Read 69439 times)
Krieghund
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« Reply #270 on: February 17, 2009, 09:55:01 am »
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That would be one example.  Another is that the German player has some damage tokens on his/her IC and miscalculates the number that need to be repaired in order to mobilize the number of units he/she plans on purchasing.
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TimTheEnchanter
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« Reply #271 on: February 20, 2009, 10:26:12 am »
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This one isn't really AA50 specific, but humor me anyway.  Let's say I have an AA gun already on a transport at the start of my turn.  During combat moves, that same transport picks up an inf and the inf captures Territory X.  Can the AA move off the transport into Territory X during NCM because it hasn't moved yet? Or is it locked into the boat because the trn moved during combat and can't unload again during NCM?  What if it wanted to unload into friendly Territory Y which is also adjacent to the same sea zone? 

I'll hang up and listen to your answer. Wink

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Krieghund
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« Reply #272 on: February 20, 2009, 10:57:05 am »
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This one isn't really AA50 specific, but humor me anyway.  Let's say I have an AA gun already on a transport at the start of my turn.  During combat moves, that same transport picks up an inf and the inf captures Territory X.  Can the AA move off the transport into Territory X during NCM because it hasn't moved yet? Or is it locked into the boat because the trn moved during combat and can't unload again during NCM?

Classic: You can't put an AA gun and infantry on a transport together.
Europe, Pacific & Revised: Yes.
LHTR & AA50: No.


What if it wanted to unload into friendly Territory Y which is also adjacent to the same sea zone? 

Only Classic allows unloading into multiple territories, but that's a moot point in this example.
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Fighter commander
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« Reply #273 on: February 20, 2009, 11:32:06 am »
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What if it wanted to unload into friendly Territory Y which is also adjacent to the same sea zone? 

Only Classic allows unloading into multiple territories, but that's a moot point in this example.

just a small addition. You could offload to two territories in Revised with one of japans national advantages as the only way. Tokyo-express I believe it was called.
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Krieghund
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« Reply #274 on: February 20, 2009, 11:40:29 am »
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You're thinking of Lightning Assaults.  That doesn't apply to this case, either, since it applies only to combat movement.   smiley
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a44bigdog
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« Reply #275 on: February 21, 2009, 01:30:04 pm »
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I am under the impression that with the factory technology you can produce 2 units at a factory even if it has maximum damage. However I just looked through the Rule book and FAQs and do not see where this indicated.
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Stoney229
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« Reply #276 on: February 21, 2009, 02:44:14 pm »
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I am under the impression that with the factory technology you can produce 2 units at a factory even if it has maximum damage. However I just looked through the Rule book and FAQs and do not see where this indicated.
I have never heard this.  The rules say the factory tech allows for 2 additional units in production capacity, and gives the example of Germany being able to produce 12 with the tech instead of 10.  Max damage is still twice the territory value, so Germany could potential have 20 damage markers on it... and as long as it has 12 or more it can't produce units.  On the other hand, a territory with an IPC value of 1 would be able to produce 3 with the factory tech, and max damge on the terit would be 2, still allowing for 1 units of production.  in no case can any factory produce 2 or more units while holding it's maximum number of damage counters, since you cannot build factories on territories with an income value of less than 1.
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Trujew
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« Reply #277 on: February 22, 2009, 10:45:11 am »
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Hmm one more quicky. In a game yesterday there was debate as to whether you can place your chinese infantry into territories captured by china during their turn. The rules say that you can place them in any chinese territory, but is that restricted to territories you started with on the US turn?
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Stoney229
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« Reply #278 on: February 22, 2009, 11:15:18 am »
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Hmm one more quicky. In a game yesterday there was debate as to whether you can place your chinese infantry into territories captured by china during their turn. The rules say that you can place them in any chinese territory, but is that restricted to territories you started with on the US turn?
I think someone asked that before and as i remember, Krieg said you can place infantry in newly conquered chinese territories, as long as there are not 3 or more infantry already there before you place.
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Trujew
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« Reply #279 on: February 22, 2009, 12:59:02 pm »
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Hmm one more quicky. In a game yesterday there was debate as to whether you can place your chinese infantry into territories captured by china during their turn. The rules say that you can place them in any chinese territory, but is that restricted to territories you started with on the US turn?
I think someone asked that before and as i remember, Krieg said you can place infantry in newly conquered chinese territories, as long as there are not 3 or more infantry already there before you place.

You're right, can't believe I missed it on page 7. Thanks.
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DutchmanD
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« Reply #280 on: February 26, 2009, 05:53:16 am »
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Sorry if this has already been answered, but I did go through about 12 pages on this board a few weeks ago so I have done some homework.

I just couldnt remember this one:

Germany attacks z6 with subs, UK has a CV and some fighters. However, Germany is also bringing loaded transports.  The subs sink the CV, planes still remain. Now that the subs and planes cannot hit each other, does the attack have to withdraw the tranports to avoid being autokilled, or do the fighters have to withdraw and Germany takes the sea zone and can then land the loaded ground units?

What is the answer here?
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atarihuana
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« Reply #281 on: February 26, 2009, 07:02:12 am »
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if the fighters hit, they can only hit the transport.
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Krieghund
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« Reply #282 on: February 26, 2009, 07:10:29 am »
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Atarihuana is correct.  The fighters don't land until the battle is over.  Since the fighters and subs can't hit each other, the fighters will keep hitting transports until they retreat.  When attempting to amphibiously assault from a sea zone defended by fighters, you need to bring something along that's capable of hitting them.
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atarihuana
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« Reply #283 on: February 26, 2009, 08:08:42 am »
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yeah i made a bad buy one turn, setting up  a sub/ bomber attack against a pimped italian fleet ( + ac, 2 ftr) but no DD! it was too late when i realized that his planes would shoot down my bombers... i had to buy some DDs for fodder if i dindt want to loose my bombers
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DutchmanD
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« Reply #284 on: February 26, 2009, 11:15:40 am »
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Thanks. Makes perfect sense.  Going to have to kill me some fighters. smiley
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