May 24, 2013, 04:25:51 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Do you live near Cincinnati? Join us this weekend for A&A Spring Gathering XI on April 5-6, 2013. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 »
  Print  
Author Topic: AA50 Rules Errata  (Read 69851 times)
Trujew
A&A.org Infantry
*
Posts: 10



View Profile
« Reply #255 on: February 16, 2009, 08:18:24 am »
0

A couple scenarios im still a little fuzzy on if you could clarify for me

Paratroopers and blitzing tanks.

A tank blitzes Territory A into territory B. Bomber picks up infantry to fly the same route as the tank. Are they requried to stop and attack Territory A since it was hostile before the tank blitz, or does the blitz allow the paratrooper & bomber to continue into territory B to attack since the territory became friendly by the tank?

Destroyer and transport attack Destroyer and transport.


Scenario A: Attacking destroyers hits, defending destroyer also hits, both transports survive.

Scenario B: Attacking destroyer misses, defending destroyer hits. Does the attacking transport have the option of retreat if a valid sea zone is available?


Scenario C: Attacking destroyer hits, defending destroyer misses. Does the defending transport automatically die or are the attackers allowed to retreat since they only scored 1 hit on the defending destroyer? (General combat, step 5 page 19 of the rulebook)


Ive been up late and my head hurts. Thanks tho!
Logged
Krieghund
A&A.org Battleship
*
******
Posts: 4074


A&A Developer and Playtester


View Profile
« Reply #256 on: February 16, 2009, 08:49:55 am »
0

Welcome, Trujew!

Paratroopers and blitzing tanks.

A tank blitzes Territory A into territory B. Bomber picks up infantry to fly the same route as the tank. Are they requried to stop and attack Territory A since it was hostile before the tank blitz, or does the blitz allow the paratrooper & bomber to continue into territory B to attack since the territory became friendly by the tank?

The blitz makes Territory A friendly as soon as the tank enters it, so the bomber can keep going.  Note, however, that if Territory B were also unoccupied, the bomber could not keep going into Territory C.  Since Territory B is not "blitzed", it doesn't become friendly until all combat movement is completed.



Destroyer and transport attack Destroyer and transport.


Scenario A: Attacking destroyers hits, defending destroyer also hits, both transports survive.

Correct.  The attacking transport now has the option of either staying or retreating.


Scenario B: Attacking destroyer misses, defending destroyer hits. Does the attacking transport have the option of retreat if a valid sea zone is available?

Yes.  However, if there is nowhere to retreat, the attacking transport is destroyed.


Scenario C: Attacking destroyer hits, defending destroyer misses. Does the defending transport automatically die or are the attackers allowed to retreat since they only scored 1 hit on the defending destroyer? (General combat, step 5 page 19 of the rulebook)

The attacker still has combat units, and there are no defending combat units to retreat from, so the attacker doesn't have that option.  The defending transport is destroyed.
« Last Edit: February 16, 2009, 08:51:57 am by Krieghund » Logged
d142
A&A.org Fighter
*****
Posts: 1073



View Profile
« Reply #257 on: February 16, 2009, 10:46:05 am »
0

i think that krieghund is the official rules question, answerer, i will forward this question to krieghund, or anyone that has the official answer

there is a game going on at forum, and italy attack's the u.k. with 3 sub's, 1 sub hit's, the u.k. is destroyed,

have the two fightrer's that are defending an oppurtunity to fire back at and hit the sub's

there are 3 attacking sub's 1 defending aircraft carrier and 2 defending fighter's

some of the player's agree that the fighter's can not hit the sub's

i have been reading the rulebook, and can not find a reference that states that defending aircraft can not hit sub's

all the AA game's that i have played, fighter's could always attack sub's
Logged
Krieghund
A&A.org Battleship
*
******
Posts: 4074


A&A Developer and Playtester


View Profile
« Reply #258 on: February 16, 2009, 11:22:34 am »
0

Unfortunately, it's a little muddled in the rulebook, but it's clear in the FAQ:

Quote
Q. On page 29 it says that your aircraft may hit enemy submarines if you have a destroyer in the sea zone, but it doesn't say anywhere in the rules that aircraft can't hit submarines without a destroyer present. Do you always need a destroyer in a battle in order for your air units to hit enemy subs?
A. Yes. Air units can only hit subs if there is a friendly destroyer on the battle board, otherwise hits made by air units must be applied to units other than submarines. If you're the attacker, destroyers in the same sea zone belonging to your ally don't count, since they're not involved in the battle.


Since there are no defending destroyers, the defending fighters can't hit the attacking subs.  Since neither side can hit the other, the battle is over.
Logged
d142
A&A.org Fighter
*****
Posts: 1073



View Profile
« Reply #259 on: February 16, 2009, 11:56:09 am »
0

yeah, that make's sense, it should have been stated in the rulebook that aircraft can not hit enemy sub's without a destroyer involved with the attacking / defending force, i suppose that is what errata, and official faq are for


Logged
JWW
A&A.org Heavy Bomber
*
*
*
*
*******
Posts: 20440



View Profile
« Reply #260 on: February 16, 2009, 12:42:20 pm »
0

At the end of a country's turn can they decide NOT to place units on the board? Or must they place purchased units down at the end of their turn?
Logged
JWW
A&A.org Heavy Bomber
*
*
*
*
*******
Posts: 20440



View Profile
« Reply #261 on: February 16, 2009, 12:45:25 pm »
0

Oh and before I forget, if they can choose not to place units on the map do the units stay in the purchased units area to be placed onto the board later in the game whenever the player decides?
Logged
Krieghund
A&A.org Battleship
*
******
Posts: 4074


A&A Developer and Playtester


View Profile
« Reply #262 on: February 16, 2009, 01:04:32 pm »
0

You must mobilize all of your units that you can.  You can only hold back units if you have insufficient production capacity to mobilize them all.  In that case, which units you mobilize and which you hold in reserve is up to you.

Units held in reserve must be mobilized as soon as production capacity becomes available in future turns.  If your capital is captured while you have units still in reserve, you lose those units.
Logged
Stoney229
A&A.org Submarine
****
Posts: 791


freedomainradio.com


View Profile
« Reply #263 on: February 16, 2009, 09:06:36 pm »
0


Units held in reserve must be mobilized as soon as production capacity becomes available in future turns.
If i hold units in reserve turn 1, and turn 2 i build a number of units, which, when added to the number of my reserve units, exceed my production capacity, must i place old reserve units before placing newly purchased units?  the rules seem to imply this is not necessary:

Quote from: Rulebook pg 22
If you do not place some of your units the turn you purchase them, they are not lost. You can place them on one of your future turns during your Mobilize New Units phase.
Logged
Capt. Winters
A&A.org Tank
***
Posts: 495



View Profile
« Reply #264 on: February 16, 2009, 09:56:54 pm »
0

Krieghund, I think I sunk you.

On the matter of attacking subs and defending ships/fighters.

Pg. 29 - Additionally, your aircraft may attack enemy submarines.

This says nothing about defense.

Pg. 30 - This special attack only happens once at the
start of the attacking units fire step. Then, the combat sequence continues normally.


This says to me, the sub rules are somewhat comparable to the previous versions.  A sub gets a special attack.  A sub may submerge if opting not to attack or defend.  Subs may be ATTACKED when there is a Destroyer to find them.  Ships/Fighters may DEFEND against a sub attack as usual.  A sub is not an invincible unit unless there is a destroyer!

If this is not understood to be the accurate assesment of the rules, please consider, the alternative is making a pretty good unit (as intended), the sub, into a dominating unit (not intended) and the whole game kinda silly.

To think otherwise, is like saying, "Oh my gosh, they built one sub, my entire fleet is dead unless I buy a destroyer?" Or "What was that?  A torpedo!  Good thing it missed.  Uh-oh, here comes another one.  What do we do?"
« Last Edit: February 16, 2009, 10:53:12 pm by Capt. Winters » Logged
TimTheEnchanter
A&A.org Heavy Bomber
*******
Posts: 5432


There are some who call me... Tim.


View Profile
« Reply #265 on: February 17, 2009, 04:35:18 am »
0

Krieghund, I think I sunk you.

On the matter of attacking subs and defending ships/fighters.

Pg. 29 - Additionally, your aircraft may attack enemy submarines.

This says nothing about defense.


in the FAQ this was reworded to "Additionally, your aircraft may hit enemy submarines if you have a destroyer on the battle board."

There's a whole section on submarines in the FAQ. 

On the subject of sinking Krieghund:  since I think he has been tasked with writing the FAQ interpreting the rules, the rules pretty much are whatever he says they are. Smiley
Logged
Hobbes
A&A.org Destroyer
*****
Posts: 1606


"When Germany gets shy, Russia gets kinky"


View Profile
« Reply #266 on: February 17, 2009, 06:08:35 am »
0

the alternative is making a pretty good unit (as intended), the sub, into a dominating unit (not intended) and the whole game kinda silly.[...] To think otherwise, is like saying, "Oh my gosh, they built one sub, my entire fleet is dead unless I buy a destroyer?"

By your own words you offer the answer to prevent subs from becoming dominating units. Just buy a destroyer Smiley

Quote
"What was that?  A torpedo!  Good thing it missed.  Uh-oh, here comes another one.  What do we do?"

I think the thing missing there is that while the Surprise Strike ability of the sub does offer an advantage, in order for subs to use it they can't submerge and are vulnerable to being hit back.

Subs are not dominating units by themselves but they can be an harassment and a major pain. I particularly like their rules on AA50 because I think that planes are a dominating unit on Revised against fleets.
Logged
Krieghund
A&A.org Battleship
*
******
Posts: 4074


A&A Developer and Playtester


View Profile
« Reply #267 on: February 17, 2009, 06:14:41 am »
0

Thanks, Tim.

There's a lot of unfortunate wording in the sub rules.  The word "attack" being used interchangeably with the word "hit" is a prime example.  As Tim pointed out, the FAQ makes an effort to correct this.

Captain, I disagree with your assertion that the inability of defending fighters to hit attacking subs without a defending destroyer makes subs too powerful.  It does make subs very powerful, but this power can be largely negated with the purchase of a single destroyer.  IMHO, this nicely abstracts the cost of submarine economic attacks by forcing the power threatened by subs to purchase a destroyer or two just to protect against enemy subs.  Also, fleets without destroyers aren't completely helpless against subs.  Carriers are really vulnerable (as they should be), but battleships and cruisers can provide a fairly good sub shield for fleets, also.


On the subject of sinking Krieghund:  since I think he has been tasked with writing the FAQ interpreting the rules, the rules pretty much are whatever he says they are. Smiley

Actually, the rules are whatever Larry and AH say they are. wink

I do write the FAQ, but Larry and the gang approve every entry.  Incidentally, I'll take this opportunity to thank everyone here for asking all of these tough questions.  You'll see a few of them crop up in the next version of the FAQ.
Logged
Krieghund
A&A.org Battleship
*
******
Posts: 4074


A&A Developer and Playtester


View Profile
« Reply #268 on: February 17, 2009, 08:32:07 am »
0


Units held in reserve must be mobilized as soon as production capacity becomes available in future turns.
If i hold units in reserve turn 1, and turn 2 i build a number of units, which, when added to the number of my reserve units, exceed my production capacity, must i place old reserve units before placing newly purchased units?  the rules seem to imply this is not necessary:

Quote from: Rulebook pg 22
If you do not place some of your units the turn you purchase them, they are not lost. You can place them on one of your future turns during your Mobilize New Units phase.

You can mobilize them in any order that you wish.
Logged
JWW
A&A.org Heavy Bomber
*
*
*
*
*******
Posts: 20440



View Profile
« Reply #269 on: February 17, 2009, 09:41:45 am »
0

You must mobilize all of your units that you can.  You can only hold back units if you have insufficient production capacity to mobilize them all. 

So if I understand this correctly, the only time this would come into play is when for example; a German player with only the initial german IC on the game board purchases 12 units but can only place 10 units in germany at a time therefore they hold the additional units until the next turn and so on? Correct?
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 »
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!