Therefore, Germany keeps a submarine and a destroyer, England presses the attack, Germany submerges the Submarine and loses the destroyer they had planned to lose anyway, but at least now it gets another shot.
England is now forced out of position.
Hello everybody. I’m new to this forum, but I have a very specific question which practically anybody here can likely answer. I have Axis & Allies revised, and I’ve really wanted to play for the past few months but when I finally found the box, the manual and starting card for Germany were missing. After a bit of searching online I was able to find the manual but am left a bit dissatisfied with Avalon Hill’s lack of foresight in not including the turn 0 information about any of the players.
I would really appreciate a bit of help from somebody so I can continue to enjoy this great game.
German starting units
Seazone 8 1 sub
seazone 5 2 subs 1 transport 1 destroyer
Seazone 14 1 transport 1 battleship
Norway 3 infantry 1 fighter
Germany 3 infantry 2 armor 1 fighter 1 bomber 1 aa gun
Western Europe 2 infantry 2 armor 1 fighter 1 aa gun
Southern Europe 2 infantry 1 artillery 1 armor 1 aa gun
Balkans 2 infantry 1 armor 1 fighter
Eastern Europe 2 infantry 1 armor 1 fighter
Belorussia 3 infantry
West Russia 3 infantry 1 artillery 1 armor
Ukraine 3 infantry 1 artillery 1 armor 1 fighter
Algeria 1 infantry 1 armor
Libya 1 infantry 1 armor
Starting income and money 40 IPCs.