May 22, 2013, 11:32:45 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Do you live near Cincinnati? Join us this weekend for A&A Spring Gathering XI on April 5-6, 2013. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: 1
  Print  
Author Topic: The Next Evolution of Online Miniatures Gaming  (Read 820 times)
Cobalt
A&A.org Bomber
*****
Posts: 2291



View Profile
« on: September 03, 2008, 10:20:53 am »
0

Not intended to be a replacement for real face-to-face gaming, I am interested in helping out with the next step of online miniatures gaming. My remotely located brother and I are long time war gamers and we have tried multiple ways of playing turn based war games online. He is a big Falmes of War player and I prefer Axis & Allies Miniatures.

The one thing that keeps him away from playing by forum here on this site is the drawn out process of stating your actions and rolling die via individual posts and then copying those results to MapView. Do you (that is anybody with a remote inkling of programing knowledge) think it is feasible to build a real-time Java based engine that sdepicts all of these functions, as well as real-time chat in a single user interface.

What are the legal implications? Even if we are doing something like that for non-profit, would Wizards unleash the lawyers from Mordor on us?
Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« Reply #1 on: September 03, 2008, 10:41:54 am »
0

Not intended to be a replacement for real face-to-face gaming, I am interested in helping out with the next step of online miniatures gaming. My remotely located brother and I are long time war gamers and we have tried multiple ways of playing turn based war games online. He is a big Falmes of War player and I prefer Axis & Allies Miniatures.

The one thing that keeps him away from playing by forum here on this site is the drawn out process of stating your actions and rolling die via individual posts and then copying those results to MapView. Do you (that is anybody with a remote inkling of programing knowledge) think it is feasible to build a real-time Java based engine that sdepicts all of these functions, as well as real-time chat in a single user interface.

What are the legal implications? Even if we are doing something like that for non-profit, would Wizards unleash the lawyers from Mordor on us?

There are a number of free, open-source, and even low-cost commercial tools that will support the creation of a "real-time" table-top battle. 

Here are a few:

http://www.kloogeinc.com/index.html

http://www.battlegroundsgames.com/index.html

VASSAL is another one
Logged
Cobalt
A&A.org Bomber
*****
Posts: 2291



View Profile
« Reply #2 on: September 04, 2008, 07:09:55 am »
0

Thanks for the leads Motdc!
Logged
Cobalt
A&A.org Bomber
*****
Posts: 2291



View Profile
« Reply #3 on: September 04, 2008, 08:37:04 am »
0

Having looked over the two options previously listed my Motdc, that I am surpised to see Battlegrounds was made with Macromedia (now Adobe)Director. I thought that developing tool was going the way of the dinosaur and being replaced by Flash.

I was hoping the future digital gaming table would from an open source like Java so those of us inclined can tinker with it to make the specific games we want to play.

More to follow ...
Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« Reply #4 on: September 04, 2008, 08:45:01 am »
0

klewdge is Java-based.

If you find a tool that supports what you needs, I highly recommend that over "lets modify the source code".  Its better to configure than to code
Logged
Cobalt
A&A.org Bomber
*****
Posts: 2291



View Profile
« Reply #5 on: September 05, 2008, 03:40:40 am »
0

Well, I've checked out all three options recommeded by Motdc and it looks like the Vassal game engine has the most potential for my particular interest. There seems to be a large game community already built around this engine. They do have some Axis & Allies Miniature and War at Sea mods, but I have only experiemented with the BattleLore board game so far. (It's done very well!)
Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« Reply #6 on: September 05, 2008, 04:44:12 am »
0

Again, just make sure VASSAL is configuration-based enough.  if you have to code to make changes then I'd look at one of the more polished products.

Battlegrounds has stated on their website that they are working on a wargamer-specific tabletop version of their software.  Id be curious to know how that is comiong  along...

That being said VASSAL has been around for a while and lots of games have been ported to it so I know its pretty solid.
Logged
Pages: 1
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!