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Author Topic: AA50: House Rules  (Read 14439 times)
Emperor_Taiki
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« Reply #135 on: May 31, 2009, 04:29:17 pm »
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yea but still you got a few turns where USSR/USA are neutral. i suppose it could work.

Im working on my 'Destroy all Monsters' game followed by a new map for Europe Engulfed. I have too much to do already and i still got AA42 to work on as soon as i have the file ill make a map for it too.
take your time.

And how is Europe Engulfed? I have been thinking of purchasing it for some time. it seems like it has less of a variety in naval units and the blocks dont seem that appealing, but i like the increased number of terriotries and more diversity in land units.
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Imperious Leader
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« Reply #136 on: May 31, 2009, 05:36:34 pm »
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buy the 2003 version and download the rules for 2nd edition. I got mine for $30 rather than $99 for the second printing.

EE is a really good game  I have Asia engulfed but EE is a real winner.  Its actually a very easy game even if its 24 pages of rules. I bet you can fit the REAL rules on 2 pages.
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Emperor_Taiki
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« Reply #137 on: May 31, 2009, 06:39:16 pm »
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buy the 2003 version and download the rules for 2nd edition. I got mine for $30 rather than $99 for the second printing.

EE is a really good game  I have Asia engulfed but EE is a real winner.  Its actually a very easy game even if its 24 pages of rules. I bet you can fit the REAL rules on 2 pages.

The Europe one is better? I read that the Asia enfulfed has more advanced air and naval combat, I guess this comes with an expence to armored warfare.
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Imperious Leader
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« Reply #138 on: May 31, 2009, 10:24:11 pm »
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EE is way better than AE. But they have link up rules called "world Engulfed" made by my friend "Shaka of Chartrage"
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Emperor_Taiki
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« Reply #139 on: June 01, 2009, 01:32:34 pm »
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EE is way better than AE. But they have link up rules called "world Engulfed" made by my friend "Shaka of Chartrage"

How do i get a hold on these "World Engulfed" rules
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Imperious Leader
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« Reply #140 on: June 01, 2009, 01:49:21 pm »
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Ill check on that.
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Emperor_Taiki
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« Reply #141 on: June 01, 2009, 02:20:06 pm »
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thx
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Emperor_Taiki
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« Reply #142 on: June 01, 2009, 06:15:19 pm »
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On the Phase 2 map, shouldn't there be some kind of Soviet convoy in the Persian Gulf or Indian ocean as Iran was an important loaction for Allied supplies entering Russia, at least as important at the murmansk run.
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Imperious Leader
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« Reply #143 on: July 23, 2009, 05:22:27 pm »
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minor edits on rules. some removed and some added.

http://www.mediafire.com/?giznxzkyit3
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umrmeche
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« Reply #144 on: July 24, 2009, 11:15:22 am »
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Definitely like some of these ideas both giving artillery better defense and being able to leave them in the territory from which the attack originates. however i don't see any problem with them attacking as i feel it simply represents artillery divisions moving forward to support an offensive.

i'm also working on a house rule where artillery get a shore gun ability for amphibious defense. i feel something needs to change on amphibious attacks since the current system gives no type of disadvantage to the attacker plus the attacker can bring supporting sea units and make the attack even more in their favor. in reality the same troops who are evenly matched doing a land based assault would be more disadvantaged trying to make that assault from a beach head. perhaps give infantry and artillery a roll of 3 first round. for the shore guns it would allow artillery to fire at 1 against each transport in an effort to destroy it. not sure how i would handle the troops inside if the transport is hit.
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Imperious Leader
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« Reply #145 on: July 24, 2009, 02:23:00 pm »
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You could just have all defending units fire first, remove attackers that got hit, then remaining attackers fire
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allboxcars
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« Reply #146 on: July 25, 2009, 08:38:48 am »
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You could just have all defending units fire first, remove attackers that got hit, then remaining attackers fire

hmmm that would make amphib invasion awfully lethal and tricky.....           grin EXCELLENT
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Imperious Leader
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« Reply #147 on: July 25, 2009, 01:25:50 pm »
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well it is KISS.

just have defenders fire first in every round and remove loses then attackers fire.

for more realism...

You can also limit the number of units landing each round limited by the IPC value... so in france you can land 6 units 1st round, 12 second, 18 third.

The attackers cant get all the pieces on the beach in one load.

also cost the attacking player one IPC for each land unit used for this purpose. ( this is not a picnic son)

Another thing is to roll a die for sea conditions. 1-3 you can land, 4-6 you cant. Its not like "hey lets invade today... hows the weather?... why do you ask?... isn't it enough that we just decide we are gonna land 1 million men today with no care in the world?.... To me this is asinine that they don't have something in the rules to cover this.
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