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Author Topic: Income Collecting Rule  (Read 1539 times)
middleware
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« on: August 18, 2008, 09:06:56 pm »
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Say Russia holds a German territory at the beginning of a turn, and then Germany take back the territory, and then U.K. take that again. In this case, a single territory contributes to the world economy three times of its product capability. It is anti-intuitive for an area being frequently hand-changed during war.
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axis_roll
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« Reply #1 on: August 19, 2008, 01:45:56 am »
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Remember this is a war-simulation game.  Portions of the game are not historically accurate but are played in the best fashion for game play.

Multiple income collection by territory as you describe encourages attacking.  This is similiar to the military goals in WWII.  If you want to hunker down and hold territory, perhaps a WWI game is more to your style.
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Crazy Ivan
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« Reply #2 on: August 19, 2008, 08:10:08 am »
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 shocked
 What? this is just a game!
 You should be flogged for even thinking such a thing  angry
 I think I'll have to give you a negative Karma point for not sugar coating this reality, blaah  tongue

lolololololololololo
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Perry
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« Reply #3 on: August 19, 2008, 08:33:57 am »
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In this case, a single territory contributes to the world economy three times of its product capability.

Hey, now that we are heading towards a world recession, here's a solution:

World War III!!!!

Let's just all conquer each other , and see our economies prosper again!!!   grin afro

(Isn't this a Karl Marx theory btw  tongue....)
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LT04
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« Reply #4 on: August 19, 2008, 08:50:14 am »
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Didn't the historical rule set take care of that?  I think it's called AAHE. 

They pay out to every space after the US player finishes.  I don't know as that way is any better.  Russia gets screwed by Germany who is screwed by the UK who is screwed by Japan who inturn is ultimately screwed by the US.

I don't know as that could ever be fixed.  However, there is supposed to be a significant time laps between one player's turn in the next.  The IPC's were "minted" on September 1, 1941.  Japan's first turn takes place on December 7, 1941 several months later.

So hypothetically if the industrial base of a territory produces 1 widget every month all 5 powers could collect it and not disrupt the A&A space time continuum.

LT
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captainjack
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« Reply #5 on: August 19, 2008, 12:45:50 pm »
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Didn't the historical rule set take care of that?  I think it's called AAHE. 

They pay out to every space after the US player finishes.  I don't know as that way is any better.  Russia gets screwed by Germany who is screwed by the UK who is screwed by Japan who inturn is ultimately screwed by the US.

I don't know as that could ever be fixed.  However, there is supposed to be a significant time laps between one player's turn in the next.  The IPC's were "minted" on September 1, 1941.  Japan's first turn takes place on December 7, 1941 several months later.

So hypothetically if the industrial base of a territory produces 1 widget every month all 5 powers could collect it and not disrupt the A&A space time continuum.

LT

Yeah, I think that each round (Russia - US) is supposed to represent one year of the war - not that it's very realistic either.
Thanks.
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Rakeman
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« Reply #6 on: August 19, 2008, 08:11:50 pm »
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Collect your income after purchasing units.  "Problem" solved (I don't see it a problem).
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General Steiner
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« Reply #7 on: August 19, 2008, 11:45:11 pm »
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The problem is historical accuracy mixed with gameplay, they have to gel nicely together Smiley

As for everyone collecting IPCs well I think that is the worst premise to attack the game on from a historical stand point. After World War II Stalin stripped Germany of its infrastructure, literally dismantling its factories and reassembling them in Russia. The german expansion involved ransacking conquered treasuries. The germans and russians both used forced slave labour.

Moving on, Axis and Allies Revised is not a repeat of World War II, its you playing out what world war II could have been like after 1942 Spring. Therefore you create the alternate future, and in doing so it is quite possible a territory is taken over by different countries in the same round, and they all derive income from it. How is this so? Well you could assume for instance that the Russians take all the infrastructure, Germany takes away some of the inhabitants to work in German factories in Germany, Britain ransacks the treasury. Just imagine that when they do it they all suck the territory dry of money any way they can!

Also to attack the game on the IPC premise is a low blow! Japan has 30 ipcs and America has 40 ipcs do you really think in the war Japan had three quarters of the industrial output of America? Try one tenth! Therefore clearly the ipcs is the part of the game that has to delineate itself from historical accuracy in order to facilitate an even game play.

I am with Crazy Ivan, if your not sugar coating our reality, then don't say anything at all! Haha


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Hobbes
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« Reply #8 on: August 20, 2008, 03:42:28 am »
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IPCs can be also thought as collecting the spoils of war, something that happened quite often on WW2. Defeat the enemies forces and afterwards you'd capture/recover intact and damaged enemy equipment, not to mention food, ammo, oil, etc.
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allies_fly
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« Reply #9 on: August 20, 2008, 04:03:31 am »
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IPCs can be also thought as collecting the spoils of war, something that happened quite often on WW2. Defeat the enemies forces and afterwards you'd capture/recover intact and damaged enemy equipment, not to mention food, ammo, oil, etc.

I like that one.
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Cmdr Jennifer
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« Reply #10 on: August 20, 2008, 04:36:42 am »
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Our house rule, at least the past two or three months, has been that everyone collects income after America's turn.  Seemed logical to put it there since that is also when you check Victory Cities held by each side to determine who wins if anyone.

Any advantages that the allies might get by America going last are usually curtailed by Russia going first (and thus getting the least amount of income possible).
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Sherman Tank
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« Reply #11 on: August 20, 2008, 06:26:30 am »
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In this case, a single territory contributes to the world economy three times of its product capability.

Hey, now that we are heading towards a world recession, here's a solution:

World War III!!!!

Let's just all conquer each other , and see our economies prosper again!!!   grin afro

(Isn't this a Karl Marx theory btw  tongue....)
That is awesome... now the real question is who wins WWIII? I'm betting on the US winning.
(What if they made a board game of WW3? Would'nt that be interesting?)
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LT04
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« Reply #12 on: August 20, 2008, 06:32:26 am »
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In this case, a single territory contributes to the world economy three times of its product capability.

Hey, now that we are heading towards a world recession, here's a solution:

World War III!!!!

Let's just all conquer each other , and see our economies prosper again!!!   grin afro

(Isn't this a Karl Marx theory btw  tongue....)
That is awesome... now the real question is who wins WWIII? I'm betting on the US winning.
(What if they made a board game of WW3? Would'nt that be interesting?)

Who would be the major players?

US, UK, Germany, Isreal VS. Russia, China, N. Korea

Plus you would have neutral states.  Oh and maybe this could be a three way war. So it would be: US, UK, Germany, Isreal, India VS.  Russia, China, N. Korea VS. Saudi Arabia, Iran, Iraq.

That would be awesome.
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Cmdr Jennifer
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« Reply #13 on: August 20, 2008, 08:51:19 am »
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In this case, a single territory contributes to the world economy three times of its product capability.

Hey, now that we are heading towards a world recession, here's a solution:

World War III!!!!

Let's just all conquer each other , and see our economies prosper again!!!   grin afro

(Isn't this a Karl Marx theory btw  tongue....)
That is awesome... now the real question is who wins WWIII? I'm betting on the US winning.
(What if they made a board game of WW3? Would'nt that be interesting?)

Who would be the major players?

US, UK, Germany, Isreal VS. Russia, China, N. Korea

Plus you would have neutral states.  Oh and maybe this could be a three way war. So it would be: US, UK, Germany, Isreal, India VS.  Russia, China, N. Korea VS. Saudi Arabia, Iran, Iraq.

That would be awesome.

US, UK, Israel, E. European Block States (you know like Romania, etc) and Turkey against Canada, W. European Block States (like Germany, France, etc), China, Middle Eastern States (like Iran, Syria) and North Korea.  Just as a guideline I'd think.

Some are questionable, of course.  Like would Iraq side with America or would Mexico side with America?  Also, would Germany side with England or with Russia?  Would Russia even play?  or would Russia sit it out in hopes of killing off the victors afterwards?
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LT04
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« Reply #14 on: August 20, 2008, 09:08:15 am »
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I think having three teams would make this WWIII scenario very interesting.
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