• I may be jumping the gun with this but based on my experiance with triplea’s Pact_of_Steel game I think Italy takes time and man power away from Germany.

    Tradditionally Germany would take Africa knowing that at some point the US or the UK player would take it back.  Therefore Germany never really would get into a habbit of commiting a lot of troops.

    Germany would focus more on marginalizing Africa and spend more time focusing on Russia and preparing for a allied invasion in weakspots.

    In this version Italy must focus on Africa for any hopes of increasing income.  I think this puts Germany in a difacult position.  Germany won’t fight the battles for Italy but they must supply troops to keep Italy from getting stomped on by the allies.

    That could be as simple as puting troops in Rome so Italy can move all its forces to Africa or as elaberate as building a med. navy to prevent the allies from getting a foothold in Africa.

    It seems to me that Germany is going to put more into this then they are going to get out of it.

    Just my two cents what do you think?

    LT


  • I agree with you also, im thinking its going to be like a Russian build every turn for the Italians,Infantry with the odd ARM and ART thrown in for good measure.Then as the game progresses maybe a better navy or airforce.But I sure cant wait to play as the axis in the new edition,its gonna be amazing imo.


  • Italy will be a broker for power to make or break Germany. If they help them in Russia or they rebuild the roman empire its a tightrope for them on finding the line between helping themselves to win or allocating resources to help Germany.

    I hope unlike the last versions, each axis player can win his own victory and no more Japanese armored divisions attacking east of Moscow. Of course the people who don’t play the game normally as a multi player game and want to totally control the perfect coordination of three nations playing as one don’t understand this at all. For them if the game had 50 nations to play they would still play 25 of them.


  • The reason I brought this up is that in the Pact_of_Steel game on triplea Italy only starts out making 16 IPC’s.  They may be able to take territory but there’s no way they can hold it on their own.  Even Russia can take and hold a space if they choose to do so.  Every space Italy occupies will have to be reinforced by Germany to avoid liberation.

    I just think that unless the anniversary edition is some how diffrent that Germany won’t be able to pursure their interests without having to devote a great deal of troops to Italy.

    LT


  • I think it will be a common idea to put the new player to the game to play Italy, which is really neat because Italy proved the worse military leadership. But i think if the game provides national victory conditions, none of your concern would matter, because Japan is not helping Germany, and Italy would presumably need German support to win her own game.

    I would really love the idea that Japan can win her war in the pacific, and Germany loses

    or the Soviet Union wins and not UK and USA

    IN the REAL war Soviet Union and America won (1st and 2nd place)

    UK barely crossed the finish line and lost her empire

    I like the aspect of Individual winner for each team allowing for winner in each category.

    Example: Soviets win but also Japan.

    Thats what i wish for the new game.

    Also, if you take a Victory City you gain extra income like a plunder to represent resources (oil) taken from the lands


  • hmmm… regional victories vs a capitol victory.  It would be like taking China’s capitol the US would have to surrender the spoils to (most likely) Japan.

    LT


  • Historically, Italy needed German help in order to continue the war while Italy could provide little or no help to German operations.

    However, I think that having a 3 vs 3 game is already an interesting improvement in the way of balancing the game. I do not know if the victory conditions will be for the individual nations in that case Italy should need a simpler victory condition but this could focus allied attention on Italy following a KIF (Kill Italy First) strategy. Churchill said that Italy was the soft belly of the Axis. Historically Italy was the first Axis nation to be defeated.

    Italy suffered of poor leadership and little or no organization of war economy. For example in aircraft Industry there was no standardization with each industry producing its own models, with its own engine, weapons, etc. Each industry, leveraging on lobby and political support, managed to sell a batch of units to the Regia Aereonautica (Royal Aircraft), causing a variety of equipment with all the consequent problems in training, supplying and maintenance.

    Still Italy entered the war with the fourth fleet of the world, same size of the French fleet, and an Army that seldom suffering of old equipment and lack of supplies, had a discrete manpower. So there is margin for some offensive operation using the Navy and the Army.

    From an historical point of view Italy, seldom bound to Germany with the Steel Pact, initially conducted a parallel war with a limited support from Germany only after almost an year it was required a strong Wehrmacht intervention.

    I’d like to see Italy able to conduct independent operation, at least in the initial turns. With the immediate objective to increase income damaging UK in Africa. On the long run however Italy should require the German support. If the game is historically inspired it is not possible to have it other ways.


  • You just invented a new term:

    Kill Italy First! (KIF) I think this will be a common practice for the new game, just like in the real war.

    congratulations you invented this strategy first!


  • Maybe it could even be know with another name: KIIA - Kill Italy In Advance. It was not me that created the Strategy, as I said was Churchill!

    My concern is that Italy should be a weak player, in oorder for the game to be historical, but doing it too much weak will be more a damage to the Axis than an advantage. On the other hand it can not be too much strong for avoiding historical inaccuracy.

    Really, I am eagerly awiting the anniversary edition to see how Italy will be “modelled”. I think that this factor will be one of the primary motivation for success or failure of the game.


  • Yes good point. My intention is to prove the Italian viability and prove their net worth to the game. I will dedicate some effort at this over the next few months. Italy is a welcome and potent member of the axis team. She was a complete nation in every respect and was close to Japan in terms of capabilities, but Japan had the good strategists and naval commanders. But that has no meaning when we are the directors of the new Roman Empire.


  • haha sounds about right.FORTH LEGIONS OF ITALIA!


  • I didn’t know that Italy had the navel power they did I can’t wait to see how this plays out.

    History plays a big part in the military, as a former 10th Mountain soldier (for the US) I learned how the 10th went to Po Valley and how costly it was to gain ground.  They would have to fight going up hill.  When they got to the top the Italians would retreat to the top of the next hill and it was like that the whole way.

    As a soldier in the 3rd INF Division (known as the Marines of Europe by the US)  The Italians but up a heck of a fight on the Amphibious landings.

    I had a lot of friends in the US 82nd Airborne that I went to jump school (paratrooper training) with.  The 504th PIR (Parachute Infantry Regament) paid their dues in Anzio.

    I hope that this can be refelecte in the new game.

    LT


  • I too think this Italy-stuff is a bad idea, now Germany will never again buy a Carrier or Bomber or anything bigger than a tank.


  • Adlertag,

    I just hope they thought all this through.  You would think with all this hype they put together a group of experts (like us) to play it the way Microsoft did with Halo 2 & Halo 3.

    LT


  • @Adlertag:

    I too think this Italy-stuff is a bad idea, now Germany will never again buy a Carrier or Bomber or anything bigger than a tank.

    I usually buy ton of infantry and panzers and also some fighters when possible. When I want to try something new or try to surprise my opponents I can buy an AC or a bomber. I suppose that this will be possible also in Anniversary.

    On the contrary I think that Italy will stick with what has at the begin buying only ground units and Germany, may spend the money not spent for going to africa to put up a sea campaing or an uboote offensive. I hope there will be some incitation to buy subs, lower cost or better abilities or even economy raiding function.

    I look principally at the presence of Italy as a way to have same numbers of players on each side and having the same numbers of powers to take a turn in round.


  • @LT04:

    I didn’t know that Italy had the navel power they did I can’t wait to see how this plays out.

    History plays a big part in the military, as a former 10th Mountain soldier (for the US) I learned how the 10th went to Po Valley and how costly it was to gain ground.  They would have to fight going up hill.  When they got to the top the Italians would retreat to the top of the next hill and it was like that the whole way.

    As a soldier in the 3rd INF Division (known as the Marines of Europe by the US)  The Italians but up a heck of a fight on the Amphibious landings.

    I had a lot of friends in the US 82nd Airborne that I went to jump school (paratrooper training) with.  The 504th PIR (Parachute Infantry Regament) paid their dues in Anzio.

    I hope that this can be refelecte in the new game.

    LT

    In 1940 Italian fleet was composed of 2 modern BB (Littorio class) with other two sister ships in construction (only one was completed hower the Roma), 4 old BB rebuilt and updated, 7 CA and about 12 CL. Italy owned no AC, only two were launched in 1941 but were never completed.

    To take in account scenarios as you say Anniversary edition should consider geographic feature of the territories. For example, as you say, central and south Italy has a lot o low mountains, the Appennini, the were used by the Axis as defensive lines to slow the advance of the Allies. So mountainous territories, like Italy, should provide a defensive bonus. Lybia and Egypt were desert wich are harsh territories for infantry so the more mechanized force could have an advantage. Entrenchment may also be a feature. Hovewer I doubt that such rules will be implemented in Anniversary, they could make the game too much complicate.


  • Actually I hope the inclusion of Italy will have had the consequences of making some good changes to the game that would otherwise not be done. My guesses are:

    1. Changed sea zones in Med. At least North and South Central Med., maybe even more.
    2. Changed naval setup in Med., so that UK:s navy isn’t obliterated in the first turn.
    3. More IPCs to Axis. To be balanced, Germany should have around 32 IPCs, Italy 15 IPCs.
    4. More land areas in Africa, should have the same good effects as in Russia for AARe.
    5. UK factory at start in Africa and/or India. The only way to make Africa a more interesting battlefield.

    Overall the balance could be good as UK would be forced to put a lot of production in Africa, postponing the invasion of Europe to when it can be coordinated with the US.


  • @Lynxes:

    Actually I hope the inclusion of Italy will have had the consequences of making some good changes to the game that would otherwise not be done. My guesses are:

    1. Changed sea zones in Med. At least North and South Central Med., maybe even more.
    2. Changed naval setup in Med., so that UK:s navy isn’t obliterated in the first turn.
    3. More IPCs to Axis. To be balanced, Germany should have around 32 IPCs, Italy 15 IPCs.
    4. More land areas in Africa, should have the same good effects as in Russia for AARe.
    5. UK factory at start in Africa and/or India. The only way to make Africa a more interesting battlefield.

    Overall the balance could be good as UK would be forced to put a lot of production in Africa, postponing the invasion of Europe to when it can be coordinated with the US.

    So what if they added a UK IC in S. Africa and bumped the IPC value to 3 there?  An India IC may be over run by Japan to early in the game.

    Also should Italy have a IC on Africa?  They will need to add a space for Ethiopia didn’t Italy have involvement during the war there?

    LT


  • Italy should have no IC in Africa. Main theme of the Mediterranean war was about Italian convoy to Libya. UK used Malta as base to attack Italian shipping and was involved in convoy to supply Malta. The main battle of the war were about attack/defence of the convoys.

    I doubt, however that such events may be reproduct within the actual game mechanic. I suppose that Italy will be able to land units in Africa only in the first turns, after the Allies should be able to destroy the Italian Med Fleet or… Italy and Germany join forces to build up a big med fleet do dominate Mediterranean and continue to land units in Africa.


  • Larrys first edition had Malta, so perhaps its got some interdiction capability to Italian shipping. It cant get a ‘fighter’ but perhaps some new idea to make it work.

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