May 21, 2013, 04:08:26 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Do you live near Cincinnati? Join us this weekend for A&A Spring Gathering XI on April 5-6, 2013. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: « 1 2 3 4
  Print  
Author Topic: G1 input  (Read 2686 times)
Cmdr Jennifer
Site Moderator
A&A.org Heavy Bomber
*
*
*
*******
Posts: 46918


Die Flottenmörderin


View Profile
« Reply #45 on: July 17, 2008, 11:37:57 am »
0

Makes sense, CB, but I'd still leave at least two infantry in W. Europe on G1 or G2.  That way England MIGHT get one with their battleship, but would still need to risk 7 IPCs to get the other one (or more.)  I'd probably leave the AA Gun there too, just to encourage England to avoid bringing Fighters, but I might not depending on how well I'm doing.

Also, do note that my comment above about British destroyers to out-think the German fleets that later pull their fighters back can be out thought by Germany just by producing a submarine in SZ 5 each round.

I'd say the submarine is a good investment when, and if, England gets 5 destroyers and their starting Battleship.  Anything less than that and you may not recover your investment on the submarine. (5 Destroyers = 15 Punch, 1 Battleship = 4 Punch, that's 19 punch or roughly 3 hits.  3 hits = 9 IPC in infantry, a submarine costs 8.  Therefore, the submarine is cheaper than the lost infantry.)
Logged
Pages: « 1 2 3 4
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!