In game we played, one of the big reasons the Allies won, the Allies just beat down the Germans. The US and the UK just bombed the hell out of Germany and it really hurt them to the point of having almost an impossible time recouping infantry to defend the Russian onslaught...yes, in the new game, bombing IC now places damage on the IC in the amount of hit tokens and the IC's must be repaired at a cost of one IPC for each damage token on the IC. IC's may be bombed for up to twice the original amount of the territory cost. SO, in the case of Germany at 10, could be bombed up to -10 in IPC cost. Thus, having to repair all damage before producing out of that IC. And yes, lets say Germany was hit for 7 damage over two runs by the UK and US, then on Germany's next turn, they could only produce 3 units out of Germany unless damage was repaired to a value in which they could produce more...
this brings in a whole new strategy of waves of bombers!
the other thing that was surprising and great was they made transports useless as fodder like we have in AARHE making them have a value of zero, where you just fly a plane over and all the lone transports go bye bye!