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Author Topic: really good idea for AARHE leaders?  (Read 5037 times)
Imperious Leader
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« Reply #45 on: May 02, 2008, 11:08:22 am »
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I know about that stuff. Id rather buy it and be done with it.
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Adlertag
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« Reply #46 on: May 02, 2008, 12:44:37 pm »
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so if I make a high quality production line of nation specific Commanders, would you purchase my product ? HUH ?
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Adlertag
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« Reply #47 on: May 02, 2008, 12:45:23 pm »
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and howe come you have Italy in your globe ?
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Imperious Leader
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« Reply #48 on: May 02, 2008, 04:41:46 pm »
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Because thats what AARHE: Italy  has. So its not a copy from Larry.
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Deaths Head 420
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« Reply #49 on: May 04, 2008, 12:12:44 am »
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I am going to get a globe so I can be cool also.  Only mine will be all German Grey and ��� yellow.
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Adlertag
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« Reply #50 on: May 04, 2008, 06:22:00 am »
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I am going to get a globe so I can be cool also.  Only mine will be all German Grey and ��� yellow.

Then you must change your name to Deaths Globe 420
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Deaths Head 420
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« Reply #51 on: May 04, 2008, 11:20:32 am »
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thats a good idea
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Cmdr Jennifer
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« Reply #52 on: May 04, 2008, 12:13:07 pm »
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This was offered as a really original idea by Adlertag ad HGD:

Commander as new unit

Hi Larry

Guess what man, I have playtestet the new Leader-unit. Now each nation should have 5 leaders each. One admiral, three generals and one air-marshall, all in nation specific plastic.


Leaders work like this:

If you attack with 5 inf and 2 tanks and a bomber the traditional way, first you roll 5 dice for inf and look for 1's. Then you roll 2 dice for tanks and look for 3's and at last one die and look for a 4.

Now if a Commander was in charge of this attack, you would roll all the 8 dice at once, and assign the 1's to the infantry and the 2's and 3's to the tanks and one 4 or less for the bomber. Now this combat system will statistically favour the force that have a Commander, but not so much that it will break the game.

And the rational behind the idea, is that a competent and skilled Commander will coordinate the effort of the different weapons. The force of infantry, artillery, tanks and aircrafts will act as Combined Arms.

And of course the same system goes for naval units too. If a fleet of destroyers and cruisers and battleships are led by a skilled Commander, you roll all the dice in one big roll and assign the lower dice to destroyers and the higest dice to battleships and so on.

Maybe UK start the game with 2 admirals and 1 general, Germany start with 3 generals, 1 air marshall and 1 admiral, and Russia with 1 general. Then you have to develope new Commanders the same way you develope new weapons.



I kinda like the idea, and would love to play test it with you in a more regular game, IL.  However, may I make an observation from the side lines?

Perhaps we should limit it more.

Russia: 1 General
Germany: 1 General, 1 Air Marshal
England: 1 Air Marshal
Japan: 1 Air Marshal, 1 Admiral
America: 1 General, 1 Admiral

This gives each alliance 4 officers.


Admirals are limited to ONLY naval battles
Air Marshals may be used in either Naval or Land Battles, but not for Economic Attacks
Generals are limited to only land battles.

As previously stated, each officer would allow the attacker or defender to allocate each thrown dice to the unit of choice.  Air marshals, being dual purpose, would only allow you to dictate what dice were fighters and what bombers so as to keep them from being too powerful.
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Deaths Head 420
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« Reply #53 on: May 04, 2008, 03:33:42 pm »
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I would give UK an Admiral before a Air Officer
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Imperious Leader
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« Reply #54 on: May 04, 2008, 05:07:43 pm »
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I would not. Hugh Dowding was the guy who organized the efficient system of air patrol that integrated the RAF and German bombing raids.  UK had no corresponding Naval officer that had commensurate skills. In ww1 it was different.

For all Jenns ideas thats the list i would use as well.

Except you need further limitations on total number of dice that can be rolled in this manner. for land i think about 12 max, on sea and air 6 max?
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Adlertag
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« Reply #55 on: June 21, 2008, 12:52:11 pm »
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Good news, Tamiya made the plastic generals in 5 different molds, I ordered 3 copyes today

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Imperious Leader
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« Reply #56 on: June 21, 2008, 02:36:18 pm »
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well.... enjoy gluing on all the appendages. I am quite sure each figure has 20 pieces.

I got a much better idea... ill find the link and post

Kingandcountry.com
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Oberst Kopfschmerz
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« Reply #57 on: July 08, 2008, 09:41:07 am »
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Those Commander graphics are great.

But  - -  Quisling?!?

Funny, he could work as a Diplomatic Commander, delivering 2(6) hits (that is, from 2 to 12) of economic damage to Allies on a single Germany turn.

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Adlertag
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« Reply #58 on: July 08, 2008, 12:30:36 pm »
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Yes, he was Norway's best War-Acadamy cadet when he graduated in 1911, and served many years in the army as an officer, and even was Minister of Defence 1931-1933.
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Imperious Leader
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« Reply #59 on: July 08, 2008, 08:36:24 pm »
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Quisling is a word for hero in Norway for the kind of man who made a stand when the Germans came. He was rewarded for his efforts after the war with many memories. The epitome of 5th column organization of the 1940's
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