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Author Topic: North Africa: 1940 - 1943 Complete Set List  (Read 902 times)
djensen
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« on: March 19, 2008, 01:02:24 pm »
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I posted it last night:
http://www.axisandallies.org/node/337

Enjoy!
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Motdc
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« Reply #1 on: March 19, 2008, 05:17:21 pm »
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Veteran Fallshirmjager at 10 points...

The Screaming Eagle Paratroopers are 9 pts and are really tough.  Anyone care to speculate what you get for 10 points?
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Half-Track
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« Reply #2 on: March 19, 2008, 05:24:59 pm »
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A pint of German beer!
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« Reply #3 on: March 19, 2008, 05:26:33 pm »
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Hope it's not steady resolve.  That would be a serious problem.
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Motdc
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« Reply #4 on: March 19, 2008, 06:16:23 pm »
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Steely Resolve VS Hard Charger (which is what the SE Para gets for 9 pts)...which is a better ability? 
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« Reply #5 on: March 19, 2008, 06:24:14 pm »
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hard charger
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Motdc
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« Reply #6 on: March 20, 2008, 04:51:59 am »
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If thats the case then expect to Hard-charger AND some other ability!

Now that's a rough unit!

Back to HardCharger VS Steely Resolve...Steely Resolve on a 5/5 unit would mean you need to roll 7 success to score a 1-shot kill (two 5-success attacks would also do it).  When disrupted you'd need 6 successes for a 1-shot kill or two 4-success attacks).  When backed up with the ever-present SS-Haup, these guys would be a wall.

So I'm not sure is Hard Charger is better than Steely Resolve when applied to a 5/5 def unit.  Its a tough call.
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« Reply #7 on: March 20, 2008, 05:02:39 pm »
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With the SS-Hump in a nearby hex, Steady Resolve kicks butt
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Motdc
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« Reply #8 on: March 26, 2008, 06:47:17 am »
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The Fallschirmjager Veteran is able to move when disrupted.

In a way, its the opposite of Hard Charger.  Recall that Hard Charger clears the disrupt at the END of the move phase which means a disrupted SE Paratrooper is pinned. 

Still, I'm disappointed.  For 10 points I was really hoping something cool.

Mot
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