May 18, 2013, 01:19:14 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Do you live near Cincinnati? Join us this weekend for A&A Spring Gathering XI on April 5-6, 2013. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: « 1 2
  Print  
Author Topic: AARe: Suggested Alterations  (Read 1659 times)
Imperious Leader
A&A.org Heavy Bomber
*
*
*
*
*
*******
Posts: 13544


Sgt. Saunders 351st, King Company


View Profile
« Reply #15 on: March 02, 2008, 10:27:09 pm »
0

Pagan has told anybody that their will never be any changes of any type unless a discovery of a 'trick' is found in play. Even thought it was Cousin Joe who created it, Pagan is basically in charge of it and only seems to tweek the wording on it, and very minor changes were concluded. I have never known them to change any of their NA's except very modestly to remove any perceived ambiguities.

So essentially its a closed system. What changes you speak of wont get done, certainly not changing the Victory cities.
Logged
axis_roll
A&A.org Battleship
******
Posts: 4342


Spring 2008 Singles champion (Gold medalist)


View Profile
« Reply #16 on: March 03, 2008, 04:52:27 am »
0

Pagan has told anybody that their will never be any changes of any type unless a discovery of a 'trick' is found in play. Even thought it was Cousin Joe who created it, Pagan is basically in charge of it and only seems to tweek the wording on it, and very minor changes were concluded. I have never known them to change any of their NA's except very modestly to remove any perceived ambiguities.

So essentially its a closed system. What changes you speak of wont get done, certainly not changing the Victory cities.
That's not to say we can not create our own victory rules utilizing the same 'Enhanced rules'.  I would be interested to see how more VC's changes the game.

This could become an alternate / optional rule that could realistically be added to the Enhanced Rules if they turn out to be balanced and fun.
Logged
Cmdr Jennifer
Site Moderator
A&A.org Heavy Bomber
*
*
*
*******
Posts: 46875


Die Flottenmörderin


View Profile
« Reply #17 on: March 03, 2008, 05:32:15 pm »
0

I'd hope the VCs make life slightly easier on the allies for the first few rounds and harder in later rounds. (By allowing them to at least have two rounds to get mobilized but then spreading them out across the board to engage in Africa, Pacific, Atlantic, Asia, Asia Minor and Europe.)
Logged
Cmdr Jennifer
Site Moderator
A&A.org Heavy Bomber
*
*
*
*******
Posts: 46875


Die Flottenmörderin


View Profile
« Reply #18 on: March 13, 2008, 06:24:43 am »
0

I believe I have found an effective counter to the allied destroyer strategy.

Need a new opponent to test it on though. Tongue  Bean's in school! hehe.

Logged
axis_roll
A&A.org Battleship
******
Posts: 4342


Spring 2008 Singles champion (Gold medalist)


View Profile
« Reply #19 on: March 13, 2008, 01:22:28 pm »
0

I believe I have found an effective counter to the allied destroyer strategy.

Need a new opponent to test it on though. Tongue  Bean's in school! hehe.

it is defintely a beatable strategy
Logged
Cmdr Jennifer
Site Moderator
A&A.org Heavy Bomber
*
*
*
*******
Posts: 46875


Die Flottenmörderin


View Profile
« Reply #20 on: March 13, 2008, 01:57:22 pm »
0

I believe I have found an effective counter to the allied destroyer strategy.

Need a new opponent to test it on though. Tongue  Bean's in school! hehe.

it is definitely a beatable strategy

Let me redefine my statement, I have found an EFFECTIVE counter to the allied destroyer strategy.  I know there are ways to stop it by shooting yourself in the foot with the axis.  But I think I have a way to do it without selecting National Advantages specifically to beat it and not racing for technologies specifically to beat it (though they make it easier.)

In other words, a very slight modification from the game as normally played.
Logged
Pages: « 1 2
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!