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Author Topic: House rules for added realism  (Read 1536 times)
Adlertag
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« Reply #15 on: February 21, 2008, 05:15:51 am »
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I've also done rules where you only collect money for your territories at the start of your turn, instead of the end.  This prevents people from collecting twice for territories in MOST cases.


The out of box rules are a little un-realistic, since you collect twice for territories that see much combat. In real war that territories produced very little because the assets was bombed and destroyed and on east front it was also used the scorched eart taktics, wich is you blow up or burn everything.

The most realistic rule would be the one from A&A D-day, where all players can share territories. Like germany attack Ukraine with 4 inf, and one of the russian inf survive after first round of combat. Now germany choose to not attack again, and so Ukraine is divided between german forces and russian forces, and make no income.

The best rule is of course to collect income before combat move, but then no players would have cash that could be SBR'ed. You would need to wright an essay on a pad about who lost how much during SBR. So a better rule is as mentined above, no income from territories that are contestet or recently invaded.
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Cmdr Jennifer
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« Reply #16 on: February 21, 2008, 12:03:58 pm »
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Also, I've done rules where 50% of your income MUST go to infantry purchases.

I think i brought that up and we haggled over it. You were against it as i remember. But i said no more than 50% of your income can be spent for infantry.

I think I was against no MORE then 50% for infantry.  I'm in favor, sometimes, with limiting purchases of other equipment to no more then 50%

It stops things like America bagging the Axis and dumping a large fleet in the Pacific or England only buying fighters to send to Russia because it's navy is destroyed, etc.
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tekkyy
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« Reply #17 on: February 21, 2008, 02:24:02 pm »
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Thats right. To me, the multiple collect income causes inflation.
Yes collecting income before combat does stop this.

Regarding the essay on a pad that can be reduced. For example in AARHE the Axis/Allies sequence makes. Its not 4 turns between Russia 1 and Russia 2. So you don't have to hire an accountant to keep track of things even if we collect income before combat.
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