October 23, 2017, 02:05:40 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Read all about what's new on the Axis & Allies .org Website Search me
  Articles  
   Home   Help Login Register AACalc  
Loading
Pages: 1 2 3 4 5 6 7 8 9 »
  Print  
Author Topic: A&A Minis Module Support - Unit Requests  (Read 10400 times)
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« on: February 11, 2008, 05:49:33 am »
0

OK, i'm getting back into a themode of enhancing the modules, and I'm taking requests.  I figured instead of trying to release a whole block of new units at once, people can get some PBEM-time with them faster if I release them as I add them, and if I let players request them then I'll automatically be adding the units that will improve their play expeirence (as opposed to me selecting which ones are importatnt).

Here's da' rules: 

1.  One requested unit or play aid token per person at a time.  Once I've added support for your requested unit, post another request.

2.  I'll generally walk down the list first-come, first-serve.

3.  I'll aim for a 1-to-2 day turn-around, but don't hold me to it  grin

4.  I'd still like to go by sets, so priority will be given to Set II and Set IV, AKA 1939-1945.  (Set I is already completed). 

5.  Additional notation icons, arrows, etc are welcome, and even requests to fix any unit that I botched or even identifying poorly-defined "click regions" (AKA hotspots) are OK.

6.  If you request a unit I expect to see you use it in the play-by-forum section!

That's it for now, let's see how well this works!

Mot
« Last Edit: February 13, 2008, 09:02:54 am by Motdc » Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« Reply #1 on: February 11, 2008, 05:52:15 am »
0

I'll start it off...

#1 A "Covering Fire" icon.  Probably a classical "NOT" symbol of a circle with a line through it.
Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« Reply #2 on: February 12, 2008, 10:08:32 am »
0

Huh, I would have though the 4 or 5 active play-by-forum AA Mini players would have jumped on this.  Oh well.

Covering Fire, Blackshirt, and Calvarymen added. 

Logged
Gamer
2007 AAR League
A&A.org Heavy Bomber
*
*******
Posts: 6636


Co-Champ 2007 2on2 Tourney 2008 Iron Medalist


View Profile
« Reply #3 on: February 12, 2008, 02:31:49 pm »
0

Can you add a feature to "Clear all Dice Rolls" icons just like the button for "Clear All Arrows".  The dice rolls are just as much a headache to clean up as the arrows, frankly.  I'm no programmer, so I'm not sure how hard that'd be.  But I've noticed that particular issue.

As for units, my first request would be the Quad 60.  I'm not sure what set that's from.
Logged
Gamer
2007 AAR League
A&A.org Heavy Bomber
*
*******
Posts: 6636


Co-Champ 2007 2on2 Tourney 2008 Iron Medalist


View Profile
« Reply #4 on: February 12, 2008, 07:03:02 pm »
0

Correction -- it's a Quad 50 and it's in the 1939-1945 set.  It'd be a good addition since the Americans don't currently have a machine gun unit in Sets I or II.  (That's why I had to use a Vickers in our current game).
Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« Reply #5 on: February 13, 2008, 05:35:03 am »
0

Almost done with it, probably this morning...
Logged
Cobalt
A&A.org Bomber
*****
Posts: 2291



View Profile
« Reply #6 on: February 13, 2008, 06:19:22 am »
0

Hey Mot,

I think the game mechanics are pretty good so I don't have any particular request for the Mapview system in itself. What I would like to work on with you (I can supply the graphics) are creating modules based on some of the historical scenarios posted on the official AAM site.

I have a map already created for the "It Makes One Cry" North Africa scenario. I'm not smart or patient enough to do the XML programing stuff myself, but I can provide the map and the BMPs for the playing pieces.

Thanks,

Brian
Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« Reply #7 on: February 13, 2008, 06:49:24 am »
0

If they are officailly-released scenarios that use standard units then by all means, send me new maps to roll in.  The maps I used were pulled out of Avalon Hill PDFs, and then very carefully stitched together with some touch-up work to get the seams to look good. 
Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« Reply #8 on: February 13, 2008, 09:10:04 am »
0

Quad 50 Completed. 

Please note that Stimpy has reported that I may have broken compatibility with older saved games.  (This can happen if I accidentally changed the underlying unique identifier of a unit). 

Therefore, I'll hold off posting the modules with the Quad 50 until I "re-version" them such that they can exist side-by-side with the old ones.  Unfortunately, the damage is done because I've already overlayed the modules on the website with one of the newer versions from the weekend.  If you haven't downloaded the new modules, hold off for a day or so.

Mot
Logged
Gamer
2007 AAR League
A&A.org Heavy Bomber
*
*******
Posts: 6636


Co-Champ 2007 2on2 Tourney 2008 Iron Medalist


View Profile
« Reply #9 on: February 13, 2008, 03:25:54 pm »
0

Quad 50 Completed. 


Awesome, thanks.  I'm looking forward to mowing down some Krauts. grin
Logged
Half-Track
A&A.org Aircraft Carrier
******
Posts: 2906


2nd armor division


View Profile
« Reply #10 on: February 15, 2008, 06:58:30 pm »
0

I've been away but I'll add my request now, one axis and one allies.  Thanks for spending the time MOT.

Set III
M36 MGC
Elite Panzer

Oh by the way map view works great, no need to change, although Gamers idea about clearing the dice rolls would be a big time saver.  Also pics for some of the picless pcs from set I would help.
Logged
Gamer
2007 AAR League
A&A.org Heavy Bomber
*
*******
Posts: 6636


Co-Champ 2007 2on2 Tourney 2008 Iron Medalist


View Profile
« Reply #11 on: February 15, 2008, 08:16:58 pm »
0

Just to be clear, you did an AWESOME job making Mapview support this game, Mot.  The dice thing was not a complaint, just a suggestion to make the game even better.  But as it is, it works remarkably well.
Logged
Half-Track
A&A.org Aircraft Carrier
******
Posts: 2906


2nd armor division


View Profile
« Reply #12 on: February 15, 2008, 08:28:44 pm »
0

that was a good suggestion
Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« Reply #13 on: February 16, 2008, 02:51:45 pm »
0

General MapView suggestions are welcome, though I'm starting with getting all the units in place first.

As to missing units in Set I, I think they are all in place now.

At this point, the modules that are available from the pinned topic in this forum are the most current.  They are also likely to not be compatible if you mix them with older modules (my bad).  As long as you and your opponent are both on the latest modules AND latest version of MapView, you will be fine.  If one of you is on a different version then the low-man may get some errors.

Another addition to my own request list...Head Shot icon.
« Last Edit: February 18, 2008, 08:57:17 am by Motdc » Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« Reply #14 on: February 18, 2008, 09:10:03 am »
0

OK, I'm working on the new modules.  The ones I'm working on will have different file names and versions than the ones in use by our small group.  That way any games-in-progress will not get messed up.

From now on you will see a version number (some like 1.123) in the name of the module so you can always check if you and your opponent are on the same version. 

The modules will be backwards compatible as long as the "major" version number is the same.  This means that someone with a module of version 1.111 sends you a game file and you have AT LEAST 1.111 then you can open and read their file.  The inverse will not always be true.  If you are on 1.123 and receive a game file from someone with 1.456 and it throws an error, then they are using a unit you dont have yet.  You will need to download the latest version of the module.

So bascially, the version nunber is a quick and easy way to verify what each person has, but you'll still have to use common sense in checking that both players are up-to-date.  It should always be safe to upgrade to a version with a higher build number.  If you ever see the major number go up, then it's a whole new module that is NOT compatible. 

Question:  What order should the units be listed.  I've already merged in the sets such that the "Set II" tab is gone and the units have been folded in to their respective countries.  But as I go, how should I order them?  Alphabetically perhaps?  Let me know, I'm working on this right now.
Logged
Pages: 1 2 3 4 5 6 7 8 9 »
  Print  
 
Jump to:  

2017 Support Drive

Read about this support drive.
Support Level
Forum Username
Note: payee will appear as Livid Labs, LLC.
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]



Axis and Allies.org Official Gold Sponsor: Historical Board Gaming

Axis & Allies.org Official Silver Sponsor: Field Marchal Games
Powered by MySQL Powered by PHP © 2015 Livid Labs, LLC. All rights reserved.
Axis & Allies is registered trademark of Wizards of the Coast, a division of Hasbro, Inc.
Note: the copyright below is for the forum software only.
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Valid XHTML 1.0! Valid CSS!