Okay, as many of you know, we have recently had debates on whether LL is a better benchmark to test strategy or if ADS is better. Everyone lined up into their respective camps (pro or against LL or ADS) and then bickered for about a month.
How about a combination of the two?
Take all the units that hit on a 1 and add them up dividing by 6. (E(Xi)/6)
*Where E is SIGMA (SUM); Xi is each unit type that attacks/defends at that value (Artillery + Infantry for example).
Then take all the 2’s, 3’s, 4’s and 5’s (Jets/Super Battleships, whatever.)
Then roll a die for the remainder as you would in LL for EACH target number.
So, if you had 20 Infantry, 5 Artillery, 2 Armor, 4 Fighters, and 2 Bombers attacking 60 Infantry, 15 Artillery, 12 Armor, a Fighter and a Bomber you would do the following:
Attacker:
15 Infantry @1 = 15/6 = 2 Hits + 1@3
5 Infantry + 5 Artillery = 20/6 = 3 Hits + 1@2
2 Armor + 4 Fighters = 18/6 = 3 Hits
2 Bombers = 8/6 = 1 Hit + 1@2
Attacker would then throw:
2@2 and 1@3. Hits would be added to the 9 Guaranteed hits.
Defender:
Bomber = 1/6 = 1@1
60 Infantry, 15 Artillery = 150/6 = 25 Hits
15 Armor = 45/6 = 7 Hits + 1@3
Fighter = 4/6 = 1@4
So the defender would throw:
1@1 1@3 and 1@4 adding to the 32 guaranteed hits.
This would still throw out extreme results, but would still leave enough swing in the results that the game isn’t reduced to an unrealistic formula that will guarantee wins. It’s, to me, the best of both worlds.