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Author Topic: Any interest in War at Sea support for MapView  (Read 8590 times)
Deaths Head 420
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« Reply #30 on: August 09, 2008, 12:08:28 pm »
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I'll take a look at it tonight.

And Hook you up with some feed Back
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Half-Track
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« Reply #31 on: August 11, 2008, 01:57:40 pm »
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I can't open it... what did I do wrong?
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Cobalt
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« Reply #32 on: August 11, 2008, 04:53:52 pm »
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I just tested it and everything worked OK on this end. You should just have to download the ZIP file, extract the UDN file, and place it in your MapView mods folder. When you open MapView, create a new game and you should see "War at Sea Tset" as the last option of game to create.

I have since been tweaking the map size and working on the US and Japanese fleets. I should have a fully functional version posted tomorrow night.
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Deaths Head 420
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« Reply #33 on: August 11, 2008, 06:36:07 pm »
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Having Issues

Not working
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Half-Track
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« Reply #34 on: August 11, 2008, 06:42:42 pm »
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I got it now... looks great.  You need to change the hit counters.

Mot please hook up with Deaths Head and help set up.
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Deaths Head 420
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« Reply #35 on: August 11, 2008, 07:49:11 pm »
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I wanna be in the Know evil
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Deaths Head 420
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« Reply #36 on: August 11, 2008, 07:52:07 pm »
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4. I ultimately hope to have six MapView mods, one for each map, with at least Pacific WWII fleets.

Just Make all six maps, Then Do all the Axis and All the Allies, The players can Regulate Piece usage.
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Deaths Head 420
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« Reply #37 on: August 11, 2008, 08:01:47 pm »
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All you need to do is drop the downloaded "War_at_Sea_Test.udm" file into the MapView mods folder and you should be good-to-go.


Like in Moding Triplea?

Right click, Find Target?

Won't let me "Find Target" Button is not "on"
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Deaths Head 420
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« Reply #38 on: August 11, 2008, 08:09:28 pm »
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I figured it out. He He

Nice.

Your Carrier looks alittle off. Fuzzy. I know it's a test. GJ though

Now can you use this thing in a thread where Both players can Manipulate their Pieces on 1 Map?
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Half-Track
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« Reply #39 on: August 12, 2008, 09:57:40 am »
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I figured it out. He He

Nice.

Your Carrier looks alittle off. Fuzzy. I know it's a test. GJ though

Now can you use this thing in a thread where Both players can Manipulate their Pieces on 1 Map?

I'm happy to see your able to use it. 

Not sure what you mean by both players can manipulate ther pieces on one map?  We play turn by turn.  At the beginning of the turn you add a new map and name it (allies move 1, axis attack 2 etc).  At the end of your turn you post the map in the forum, the opossing player does the same for his turn.   so on and so on.

We use blue arrows for movement and red for attack. 

At any point in the game you can tab back on the map to view previous rounds.
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Cobalt
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« Reply #40 on: August 12, 2008, 03:04:29 pm »
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I have updated the War at Sea Map 01 and added the Set I US Fleet. The units are to scale now. I'm working on the Japanese fleet right now.

http://www.battlevault.com/Campaigns/Guadalcanal/Guadalcanal_03.htm
« Last Edit: August 12, 2008, 03:06:13 pm by Cobalt » Logged
Deaths Head 420
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« Reply #41 on: August 12, 2008, 04:48:24 pm »
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Now all you need is A Die Roller

[dice=6d6]

Then it will display Dice rolls
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Cobalt
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« Reply #42 on: August 12, 2008, 05:03:50 pm »
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We do the die rolling here on this forum.

Exampe dice roll:
DiceRolling 12D6:
(1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5)  



We post the MapView files here on this forum after each phase. Have you followed any of the Axis & Allies Miniatures "play-by-forum" games here on this forum? They all use MapView modules and the forum based die roller.
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Half-Track
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« Reply #43 on: August 12, 2008, 05:04:12 pm »
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Now all you need is A Die Roller

[dice=6d6]

Then it will display Dice rolls

dice server is right on this web site.  

DiceRolling 8:
(1, 2, 2, 3, 5, 5, 6, 6)  
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ctburgessiii
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« Reply #44 on: August 12, 2008, 05:18:56 pm »
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Looking good Brother.

One suggestion, add ship names below the images for us noobs.  afro
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