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Author Topic: Risk Sucks  (Read 6064 times)
joshost
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« Reply #45 on: August 23, 2003, 05:43:31 pm »
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i dontknow what ur talking about i love risk but mostly because its shorter than A&A

i like a man who grins when he fights
-winston churchill
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BigEndion
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« Reply #46 on: August 30, 2003, 03:52:40 pm »
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I count myself among the RISK despisers.  But i have also become somewhat bored of plain old A&A (heresy, i know!), so my brother and my friend and i decided to combine Risk with A&A, we haven't finished our first game yet, but we are having so much fun!!  We play with the A&A units and rules on the Risk board and it is every man for himself!  It sort of takes on the best of both worlds in that you get to use the strategy and tactics of A&A while having the every-game-is-different-trash-talking-backstabing-goodness of Risk.

I also really enjoy the Lord of the Rings Risk, has anyone played that?
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Grigoriy Ivanovitch
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« Reply #47 on: August 30, 2003, 04:26:35 pm »
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Quote from: BigEndion
I also really enjoy the Lord of the Rings Risk, has anyone played that?


No, how do you play it?
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cystic crypt
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« Reply #48 on: August 30, 2003, 07:34:56 pm »
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Quote from: Grigoriy Ivanovitch
Quote from: cystic crypt
i actually find acid/base equations more interesting than a game of risk.


Not a big chemistry fan, are you? Cheesy


BSc chem
MSc biochem
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Drumstix
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« Reply #49 on: September 03, 2003, 03:49:58 pm »
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In lord of the rings risk the game is a limited time (until the ring is destroyed).

Does anyone know a link to the rules for A&A: Diplomacy?
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Guerrilla Guy
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« Reply #50 on: September 05, 2003, 02:04:49 pm »
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Quote from: Drumstix
In lord of the rings risk the game is a limited time (until the ring is destroyed).

Does anyone know a link to the rules for A&A: Diplomacy?


Um...I'd like to see the game Cheesy  Cheesy  Cheesy
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Dunehill
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« Reply #51 on: September 20, 2003, 07:36:38 pm »
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I just want to say I think you are all nuts. rolleyes
Risk rules, but chess and Go are best for strategy. Cool
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wardog42
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« Reply #52 on: September 20, 2003, 10:38:46 pm »
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Lord of the Rings Risk is superior to regular Risk.  For the forces of darkness, the 1 army piece is an orc, 3 is a Nazgul and 5 is a Cave Troll (forces of darkness have 2 armies - black & red).  The other guys have the 1 army piece as an elf, 3 is a Rider of Rohan and 5 is an Eagle.  Each side starts automatically in 9 territories each (forces of Darkness in Mines of Moria, Isengard, etc. and the good guys in Rohan, Rivendell, etc.).  The ring begins in the shire and moves 1 space after each player takes their turn.  If it gets to the last spot, the game ends and you decide the game by a point system.  Their are ring cards that allow you to slow it down if you so choose.  Their are also power cards like if someone attacks you you can use a reinforcements card to add 4 armies to your force.  At all of the main "bases" on the board, the "home" army gets a +1 to defend (Isengard, Helms Deep, etc.).  Each army begins with a commander that gives the group that it travels with +1 to attack and +1 to defend.  Another point that distiguishes this from normal Risk is that no matter how many territories you gain in a turn, you only get one territory card (and 1 power card if you take over certain territories), so the armies don't get out of hand.  The # of armies for turning in a set does not go up either - the max. # of armies you can get from a set is 10 depending on what type of set you turn in.  There are also impassable mountains, rivers that divide some territories and ports that connect some territories.  For some reason, my wife, her sister and a lot of other people who would never play standard Risk, A&A or anything like that really enjoy this game (I think it's just because they like LOTR).  It still is a game of runs to a point, but it does not get so out of hand and a bit more strategy is involved (just the fact that you are teamed up with someone else makes a strategy necessary, because you can't travel through eachother's territories - many a time where a large force got boxed in due to poor planning!).  It's definitely worth checking out.
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Grigoriy Ivanovitch
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« Reply #53 on: September 20, 2003, 11:42:29 pm »
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Quote
Another point that distiguishes this from normal Risk is that no matter how many territories you gain in a turn, you only get one territory card


I thought this was a rule in regular Risk too.
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TG Moses VI
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« Reply #54 on: September 21, 2003, 01:13:05 am »
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Wow, thanks for the review, wardog42 Wink
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wardog42
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« Reply #55 on: September 21, 2003, 05:36:05 am »
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Quote
I thought this was a rule in regular Risk too.


I haven't played standard Risk in a long time, but I'm fairly sure that you get a territory card for each territory you take over in a particular round.
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Janus1
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« Reply #56 on: September 21, 2003, 09:52:12 am »
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yea, the ultimate strategy games are go and chess. ive had some hardcore games of each. in fact, i heard that it is said that a good general thinks of his troops as chess pieces
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Grigoriy Ivanovitch
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« Reply #57 on: September 21, 2003, 12:30:47 pm »
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Quote from: wardog42
I haven't played standard Risk in a long time, but I'm fairly sure that you get a territory card for each territory you take over in a particular round.


Actually, now that I think about it, the rule is one card no matter what number of territories you take over.
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Guerrilla Guy
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« Reply #58 on: September 21, 2003, 12:40:31 pm »
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Quote

Actually, now that I think about it, the rule is one card no matter what number of territories you take over.


 yes that is true.....
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triforce
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« Reply #59 on: February 14, 2006, 03:47:31 pm »
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yea, the ultimate strategy games are go and chess. ive had some hardcore games of each. in fact, i heard that it is said that a good general thinks of his troops as chess pieces

I think so too but go is by far the king of strategy games.  It is so far beyond chess its unreal.
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