Yes i really miss all of the unique rules these older games had to offer. Like the j1 kill everything rules, or the allies paying for oil rule in europe. Convoying was wayyy beter in these games, but the problem i have with it is that its not an attack. Maybe we should have the ships roll dice and whenever they hit, the other player loses money, ON THE TURN OF THE AGGRESOR! The problem i have is that by the time its the enemies turn, they have destroyed you fleet that was blockading you convoy. Having it be an attack would fix so many issues when it comes to convoying.
A&AP industrial complex question
-
Does Hawaii have unlimited production, and where else can the U.S. place an industrial complex?
-
All original industrial complexes (ICs) have unlimited production, that includes Hawaii. The US has the option of placing an IC on any territory it has owned since the begining of it’s turn.
-
are you sure you made this game? :-?
-
Hawai has unlimited production. But in the rulebook can be read, that new american ships are placed in the seazone of california. This is likely a misstake, but we play it that way (new ships may not be placed in hawai seazone), it balanced the game out. Japan would have no chance, if america starts their task forces direct form hawai.
Martin R. Krause
-
where does it say that in the rulebook? i never saw that rule…
-
Wheres that?!?! are you sure? i never read that anywhere, that doesnt make sense that it cant built ships.
-
if thats true, that gives japan even more of an edge…