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Author Topic: more activity in pacific?  (Read 2129 times)
Funcioneta
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« Reply #15 on: October 10, 2007, 05:07:31 am »
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In fact, China has 4 territories: Sinkiang, China, Kwantung and Manchuria. I don't like China in A&A. Should be another power, have more territories or a starting IC. It is a shame that in many games China is easily conquered by Japan, when in real life they resisted Japan for 8 years, the first 4 by alone and even when they were divided in Kuomingtan and Communists! A very good reason for doing KJF is saving the chineses and retake their home territories from japanese invaders  grin
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axis_roll
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« Reply #16 on: October 10, 2007, 05:50:25 am »
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That's my pet peive with AARe.  I don't like ONLY the Allies having extra VCs.  It's too hard to lock down a victory.

If you add VCs to Hawaii and Australia and Caucasus then I think you need to add a VC to Norway and Wake Island. (Mainly because the story of wake is so romantic.  7 US Marines holding the entire Japanese invasion force off....<drool>  Screw Iwo Jima!  Wake is where it's at!)

That is where my VT system is a viable alternative.  There are more VTs in the Pacific making for more action there.

Craig

Yep, as I said there's many 'house rules' that add more value to the pacific, making it a <more> active theatre of war.  Adding victory conditions in the Pacific is one way.  Another way I've seen is to alter the value of the Pacific territories.  A second edition rules set from Gamers Paradise made all islands worth $2 (including Philipines) and added $2 to Alaska, mexico and panama.  The base income for Japan and America however did not change.  This had the affect of really hurting if you lost (and didn't take back) such territories.  The also made the US have to fight in the Pacific or they could lose some major cash as well.
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balungaloaf
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« Reply #17 on: October 10, 2007, 12:46:20 pm »
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we play china as its own entity, its in enhanced.  the american units stay there and you use american pieces, but china goes after america.  you roll a die and if its a 2, 3, 4, you put that many inf down on a spot.  they defend on two's, put you need 5 inf stacked to make 1 die roll on attack.  that way they really cant attack out, but its very hard to take over the chinks.  but in enhanced japan gets to use heavy inf on bonzaii attacks.
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axis_roll
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« Reply #18 on: October 11, 2007, 09:08:21 am »
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That's my pet peive with AARe.  I don't like ONLY the Allies having extra VCs.  It's too hard to lock down a victory.

If you add VCs to Hawaii and Australia and Caucasus then I think you need to add a VC to Norway and Wake Island. (Mainly because the story of wake is so romantic.  7 US Marines holding the entire Japanese invasion force off....<drool>  Screw Iwo Jima!  Wake is where it's at!)

That is where my VT system is a viable alternative.  There are more VTs in the Pacific making for more action there.

Craig

Yep, as I said there's many 'house rules' that add more value to the pacific, making it a <more> active theatre of war.  Adding victory conditions in the Pacific is one way.  Another way I've seen is to alter the value of the Pacific territories.  A second edition rules set from Gamers Paradise made all islands worth $2 (including Philipines) and added $2 to Alaska, mexico and panama.  The base income for Japan and America however did not change.  This had the affect of really hurting if you lost (and didn't take back) such territories.  The also made the US have to fight in the Pacific or they could lose some major cash as well.

The difference between my VT system and the Enhanced is that I address Jen's concern of an equal amount of VCs/VTs for both sides.

axis_roll- Did you ever hang out with the Gamers Paradise guy(s)?  They are from the Chicagoland area.

Craig
I have meet the creator/owner of the Gamers Paradise chain (Phil), but he wouldn't play us...

We've won (my partner and I) two Gamers Paradise Expansion tourneys.  One was held at a Gen Con in Milwaukee.  1993? I think....
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« Reply #19 on: October 11, 2007, 02:35:02 pm »
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 shocked
  I'm guessing, but all this effort required in the Pacific theatre should cause games to go into the 20 + rounds before a victory can be secured. Who has played these house rules and can either confirm or deny my suspicions?
     rolleyes
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« Reply #20 on: October 11, 2007, 03:11:08 pm »
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If a turn is 3 months (which has been suggested by a lot of folks over the years), then a 20 turn game would be not too far off...
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axis_roll
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« Reply #21 on: October 11, 2007, 06:28:00 pm »
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shocked
  I'm guessing, but all this effort required in the Pacific theatre should cause games to go into the 20 + rounds before a victory can be secured. Who has played these house rules and can either confirm or deny my suspicions?
     rolleyes
You might think that, but in my experience with the A&ARe (Enhanced) rules, games are usually won/lost by round 10-12.
I've seen Revised games (LHTR) last 20+ rounds easily, especially if Germany turtles early and only buys inf, while the Allied player is determined to run KGF... power on power = long war.
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Cmdr Jennifer
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« Reply #22 on: October 12, 2007, 08:52:15 am »
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shocked
  I'm guessing, but all this effort required in the Pacific theatre should cause games to go into the 20 + rounds before a victory can be secured. Who has played these house rules and can either confirm or deny my suspicions?
     rolleyes
You might think that, but in my experience with the A&ARe (Enhanced) rules, games are usually won/lost by round 10-12.
I've seen Revised games (LHTR) last 20+ rounds easily, especially if Germany turtles early and only buys inf, while the Allied player is determined to run KGF... power on power = long war.

In my experience AARe games are usually won/lost by round 5.  Dunno why you are holding out until Round 12.  If the axis are doing their job well, then they'll have the VC needed by Round 5.  Allies don't stand a chance, they don't have enough units on the board nor do they have enough income to get enough units on the board to stop it.
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Sproit
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« Reply #23 on: October 12, 2007, 09:50:52 am »
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we play china as its own entity, its in enhanced.  the american units stay there and you use american pieces, but china goes after america.  you roll a die and if its a 2, 3, 4, you put that many inf down on a spot.  they defend on two's, put you need 5 inf stacked to make 1 die roll on attack.  that way they really cant attack out, but its very hard to take over the chinks.  but in enhanced japan gets to use heavy inf on bonzaii attacks.

Go make your own game,

This sounds nuts, and places the US in an even worse starting position than before.
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cyan
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« Reply #24 on: October 12, 2007, 10:54:38 am »
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we play china as its own entity, its in enhanced.  the american units stay there and you use american pieces, but china goes after america.  you roll a die and if its a 2, 3, 4, you put that many inf down on a spot.  they defend on two's, put you need 5 inf stacked to make 1 die roll on attack.  that way they really cant attack out, but its very hard to take over the chinks.  but in enhanced japan gets to use heavy inf on bonzaii attacks.

Go make your own game,

This sounds nuts, and places the US in an even worse starting position than before.
this is mot revised just to tel you
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axis_roll
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« Reply #25 on: October 12, 2007, 09:34:21 pm »
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In my experience AARe games are usually won/lost by round 5.  Dunno why you are holding out until Round 12.  If the axis are doing their job well, then they'll have the VC needed by Round 5. 

AND YOUR EXPERIENCE IS AGAIN...7 GAMES?

please, let other players at least have the thought of trying Enhanced before you tell them it is broken being so in favor of the axis.  It is my humble opinion that you do not have enough  Enhanced games to be spewing absolutes about the playout of this rule set.

As I already said, I will play the allies and show you just what they can do in an enhanced game.  I'll even give the axis a $4 bid.
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« Reply #26 on: October 13, 2007, 05:02:01 am »
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Fight nice folks.

A challenge is fine, insults are unneeded.

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axis_roll
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« Reply #27 on: October 14, 2007, 01:13:06 pm »
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Fight nice folks.

A challenge is fine, insults are unneeded.


where was there an insult?
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Bunnies P Wrath
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« Reply #28 on: October 15, 2007, 08:20:33 am »
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Fight nice folks.

A challenge is fine, insults are unneeded.


where was there an insult?

we play china as its own entity, its in enhanced.  the american units stay there and you use american pieces, but china goes after america.  you roll a die and if its a 2, 3, 4, you put that many inf down on a spot.  they defend on two's, put you need 5 inf stacked to make 1 die roll on attack.  that way they really cant attack out, but its very hard to take over the chinks.  but in enhanced japan gets to use heavy inf on bonzaii attacks.

Go make your own game,

This sounds nuts, and places the US in an even worse starting position than before.

I am insulted on behalf of squirrels everywhere
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Cmdr Jennifer
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« Reply #29 on: October 15, 2007, 10:41:11 am »
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In my experience AARe games are usually won/lost by round 5.  Dunno why you are holding out until Round 12.  If the axis are doing their job well, then they'll have the VC needed by Round 5. 

AND YOUR EXPERIENCE IS AGAIN...7 GAMES?

please, let other players at least have the thought of trying Enhanced before you tell them it is broken being so in favor of the axis.  It is my humble opinion that you do not have enough  Enhanced games to be spewing absolutes about the playout of this rule set.

As I already said, I will play the allies and show you just what they can do in an enhanced game.  I'll even give the axis a $4 bid.

Strawman.  I don't have to eat Rubarb Pie more then 7 times to realize I don't like it.  Actually, I only need to eat it once or twice (since I give food at least two chances to win me over) to determine that.

Same here.  AARe is so hopelessly biased in favor of the axis it would take someone inept to play them or someone truly exceptional to get the allies to win. 

You can go to a few different sites and just look at the axis vs allies win/loss record for more evidence, it's not just my games. (Though it's hillarious that Germany can afford to buy battleships because the allies can't do anything to stop them.  Or Japan can focus on bombers for the same reason.)
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