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Author Topic: Some units are overpriced  (Read 4406 times)
ncscswitch
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« Reply #60 on: September 14, 2007, 01:58:15 am »
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Actually the BB would fire BOTH ways.

A BB in a fleet would be just like having an AA gun there, but the BB would conduct normal combat on round 1 also.

Boosts up the BB a bit and might encourage their purchase a bit more for $24 also smiley
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Bunnies P Wrath
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« Reply #61 on: September 14, 2007, 05:28:17 am »
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You'll never get bombers to attack at 6.  That would mean they never miss. 

However, if you had to keep the price at 15, for some ungodly reason, why not just raise their defense to 2?  One would expect the bomber crews, support crews, air base crews, etc to be able to defend at least as good as an infantry unit.

If you're an infantryman, you get an assault rifle.

If you're bomber/support crew, you get a pistol.
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frood
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« Reply #62 on: September 14, 2007, 06:09:43 am »
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While we are talking about units I might as well bring up the implicit-naval-fighter in aircraft carrier piece rule.

 huh huh huh

Not familiar with that rule...
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Bunnies P Wrath
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« Reply #63 on: September 14, 2007, 07:17:11 am »
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While we are talking about units I might as well bring up the implicit-naval-fighter in aircraft carrier piece rule.

 huh huh huh

Not familiar with that rule...

The logic is that you don't build a carrier unless you have fighters, so carriers should have fighters with them.

I tried the same thing at the supermarket the other day.

Wat u mean, this hot dog bun not come with hot dog?  It's a HOT DOG BUN foo!

imma sorry sir, please put that rubber chicken away.  we sell hot dog buns and hot dogs separately

uh . . . wat?!  lemme talk to ur manager

oh gee sir, i really dunno

(whack!)

Im da manager.  ive called the police, please put that rubber chicken away

gimme my complimentary hot dogs

hm, ok, will u leave then

sure . . . hey wat the hell these hot dogs come in packages of ten but hot dog buns come in packages of six, wat gives?

he's rite over there officers!
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Cmdr Jennifer
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« Reply #64 on: September 14, 2007, 09:40:41 am »
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Also, just a thought, but maybe replace super submarines with super carriers?  Carriers carry 3 fighters instead of 2. Tongue  You'd still have to roll the tech, but think of the advantages if you get the tech.
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frood
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« Reply #65 on: September 14, 2007, 10:17:50 am »
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That would make the Baltic AC a little more attractive...
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« Reply #66 on: September 14, 2007, 10:26:34 am »
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Yea, except you'd need the technology.  I don't know if Germany wants to spend the money for the technology and the aircraft carrier.

To be honest, I'll aim for Rockets first for Germany.


However, America and Japan would like it.  England might like it.
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frood
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« Reply #67 on: September 14, 2007, 12:35:27 pm »
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Getting OT, but I don't like the way techs work. You shouldn't have to gamble to get them. Because if you win, you win big, but if you lose, you can be out a lot of valuable IPCs.

I still have yet to play a single game with NAs or Techs, but if I do I'd want them pre-allocated at the beginning of the game (though only taking effect after one's first turn)
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Cmdr Jennifer
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« Reply #68 on: September 14, 2007, 12:57:48 pm »
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I wouldnt mind a game where you get 2 random NA's and 1 Random tech per nation.  (Axis chose 1 NA or tech each, allies chose 1 NA or tech)
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« Reply #69 on: September 14, 2007, 01:43:55 pm »
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I wouldnt mind a game where you get 2 random NA's and 1 Random tech per nation.  (Axis chose 1 NA or tech each, allies chose 1 NA or tech)
Isn't there enough randomness in this game already?  huh huh huh

Why not play a game where you CHOOSE them so that these items become more a part of the game strategy instead of 'I got lucky and got some cool NAs?'   cool cool
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frood
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« Reply #70 on: September 14, 2007, 01:47:20 pm »
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I've thought that it could be interesting to assign some techs / NA's randomly and THEN allow the players to bid for each side. You might even make a negative bid (or a bid for the allies) if the Axis got some cool ����.
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« Reply #71 on: September 14, 2007, 02:37:29 pm »
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I've thought that it could be interesting to assign some techs / NA's randomly and THEN allow the players to bid for each side. You might even make a negative bid (or a bid for the allies) if the Axis got some cool sh*t.
I guess the bid could be an equalizer, but the bid has to be within a certain range... who would allow a bid of >= $12 even with cool NAs?
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« Reply #72 on: September 14, 2007, 05:18:37 pm »
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Axis:

The point is to not always have the SAME NA's in effect.  If you randomize it, then people can play with or against them all.  Also, with the choice selection on top of the random, you can still ensure you get one of the "good" NAs.

Also, I've gotten the Axis in a NA game with a bid of 22.  2 infantry, armor in Ukraine, 11 IPC germany.
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ncscswitch
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« Reply #73 on: September 14, 2007, 07:01:26 pm »
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Why not just bid NA's then?

I bid the Axis with 3 NA's and 1 Tech...

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« Reply #74 on: September 14, 2007, 07:18:43 pm »
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Axis:

The point is to not always have the SAME NA's in effect.  If you randomize it, then people can play with or against them all.  Also, with the choice selection on top of the random, you can still ensure you get one of the "good" NAs.
See the problem is that all the NA's are not even/balanced.  That imbalance invites problems.  Enhanced NAs tried to make them all about the same, even across countries (as much as possible).  Now you are not 'stuck' with one or two bad NAs.  The bid is not required to make up for sucky NAs random choices then.

Also, I've seen just about every NA used in Enhanced.

Also, I've gotten the Axis in a NA game with a bid of 22.  2 infantry, armor in Ukraine, 11 IPC germany.
Ah, a FIDA bid.  I can then see something as high as 22.

~~~~~~~~~~~~~
All that being said.....

I probably would enjoy a random NA game as I like to have to strategize more than run the same game plans (READ KGF) as efficiently as possible.
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