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Author Topic: Some units are overpriced  (Read 4403 times)
axis_roll
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« Reply #45 on: September 12, 2007, 10:40:33 am »
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Your way of thinking how things are related is skewed.

That's what the (republican) group that controls AAMC it's been saying since last century,
but we saw who unstoppably went up in the ranks and who was right on the mark about how Events unfolded...
Of course much of (my) unconfortable posts/"prophecies"  foreseeing such things were already deleted by that group to prevent further embarrassment.

Sorry, they are in NO WAY related.

They are,
I do undertand if you don't see it though, since you're likely in the same bandwagon mobilized by Dictator Carico's group
to support my ilegitim "2-years" ban in the Fall of 2004.
But those who know AAMC long enough also know that when it happened I had already quited long ago(since Jan/Feb 2004) any participation in AAMC's Message Boards  because of biased Midlands censorship against me in them.
Afterall it was an Elections year and they couldn't afford such blatant humilliation of "superior" (republican) Generals in the 2003 CLI final.

You have a history of not following this protocol.

Therefore is explained why that group likes to pass this idea you just passed(for defamation/discredit/manipultion purposes)...

You're a nut job.  This is my reply to you since you just won't stop with your dribble.

There absolutely no connection between a persons political beliefs and how they play A&A.

Period.

End of Story

Now stop posting such crap... and get back to the threads discussion

and have a nice day.
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Cmdr Jennifer
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« Reply #46 on: September 12, 2007, 12:01:02 pm »
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Now just add in DST's have PRE-opening fire against enemy SUBs (only), and naval combat may just be worth some effort!

Oooh, me likey, me likey!!!  If no enemy subs are present, the destroyer fires normally, if submarines are present, destroyers get to target them first in opening fire!  Then submarines fire in their opening fire. Then Battleships get to fire at any aircraft present. Then everyone else gets to shoot!!!


A rule we played with in classic (with destroyer pieces, add on set from Gamer's Paradise) was that destroyers or fighters had to FIND submarines before they could be shot at.  This allowed Submarines to sink entire fleets without getting shot at if the dice were bad.

Once found, however, the submarine could only submerge if it survived ending combat, if it survived.

Procedure was thus:

Submarine attacks and gets a free shot
Destroyers and Fighters rolled 1d6 each.  If the result was 1, 2, 3 or 4 the submarine was "found" by that craft.
Submarine attacks and gets another shot
Any destroyer or fighter that "found" a submarine got to fire back.
Submarine then had to disengage (except submarines not yet found.)

It was tedious, but I think worth it.

At the least, it made submarines more useful then as fodder for battleships in classic!
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Amon-Sul
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« Reply #47 on: September 12, 2007, 01:41:27 pm »
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2)  Keep the cost 12, but give all destroyers combined bombardment without needing the technology.


excellent idea, so far when buyin des it wasnt a very good move,( unless needed against subs ),subs/ACs, figs are simply better ,
this how it can be worth a lot if you are able to destroy land units whit it, it wouldnt be strong in the sea, but strong against land units
and that would force you opponent to think on strikin your navy
so Japans 100+ IPC worth navy wouldnt walkin around, as it is in many games
« Last Edit: September 12, 2007, 01:53:29 pm by Amon Sûl » Logged
ncscswitch
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« Reply #48 on: September 12, 2007, 02:03:47 pm »
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Here is a good time to buy BOMs as the Axis...

Japan has an INF stack plus ART and ARM poised for a strike on Moscow.  You ALMOST have enough force to launch the battle, you just need to get the last ARM and INF into position this turn. 

NOTHING you buy in Japan (or FIC or Manch or India) is going to be able to impact that battle except one thing... BOMBERS bought this turn CAN reach Moscow for your attack next turn.

I have had that situation come up more than once.  And adding 3 or 4 BOMs to the Japan strike force that Russia was not expecting can be VERY advantageous to the Axis.
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frood
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« Reply #49 on: September 12, 2007, 07:50:41 pm »
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I will say generally that I'm not hugely in favour of changes to the combat system, such as the DST rules suggested here, because the rules are already convoluted enough for my little brain to try to work them into a dicey without writing 3 million lines of code (slight exaggeration)

I agree with that use on Bombers. But it's only good as a finishing move, because after that buy you'll have no follow through in terms of ground units.
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Amon-Sul
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« Reply #50 on: September 13, 2007, 12:00:20 am »
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Here is a good time to buy BOMs as the Axis...

Japan has an INF stack plus ART and ARM poised for a strike on Moscow.  You ALMOST have enough force to launch the battle, you just need to get the last ARM and INF into position this turn. 

NOTHING you buy in Japan (or FIC or Manch or India) is going to be able to impact that battle except one thing... BOMBERS bought this turn CAN reach Moscow for your attack next turn.

I have had that situation come up more than once.  And adding 3 or 4 BOMs to the Japan strike force that Russia was not expecting can be VERY advantageous to the Axis.

i ve done it, at least once wink

but still switch its an exception, an excpetion which confirmes the standings, and the standings are that bombers simply arent economic
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tekkyy
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« Reply #51 on: September 13, 2007, 06:20:03 am »
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Now just add in DST's have PRE-opening fire against enemy SUBs (only), and naval combat may just be worth some effort!

Yeah. A more dynamic naval game.
In revised we have 2-hit battleships and submarine can't hit air units.

Adding your mentioned destroyer preemptive-fire to submarine fire and battleship preemptive-fire to aircraft fire might just complete it.

However then makes the destroyer shoot twice. Which could be weird when ��� destroyer attacks US destroyer+submarine.
I would tune it so submarine always shoot in opening-fire. That means destroyer's preemptive-fire to submarine fire replaces destroyer's ability to negative submarine's opening-fire.
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frood
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« Reply #52 on: September 13, 2007, 09:31:06 am »
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Somebody should create an all-naval A&A. I guess Pacific would be more that way.
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Bunnies P Wrath
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« Reply #53 on: September 13, 2007, 10:15:00 am »
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i should like have my own TV talk show and stuff.
Smiley
Where are you from newpaintbrush ?

My mommy says I come from heaven.

You wouldn't believe the stuff my dad comes up with though!
« Last Edit: September 13, 2007, 10:20:38 am by newpaintbrush » Logged
ncscswitch
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« Reply #54 on: September 13, 2007, 01:54:15 pm »
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No, DST's would still shoot only once, they would just get to fire BEFORE all others, and then ONLY if targeting enemy SUBs (thus making the DST a true sub hunter, which seemed to be the point of adding them to Revised in the first place).

The ONLY unit that would "fire twice" would be BB's firing an "AA Shot" at all incoming aircraft as opening fire, THEN having their normal roll of 4 for Round 1 and all subsequent combat.

Or, if you want to eliminate double firing, just have the BB's able to fire in "Opening fire" but only against incoming aircraft...
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Cmdr Jennifer
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« Reply #55 on: September 13, 2007, 02:35:04 pm »
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You'll never get bombers to attack at 6.  That would mean they never miss. 

However, if you had to keep the price at 15, for some ungodly reason, why not just raise their defense to 2?  One would expect the bomber crews, support crews, air base crews, etc to be able to defend at least as good as an infantry unit.
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frood
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« Reply #56 on: September 13, 2007, 03:55:55 pm »
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I don't know if that logic works. I think of an infantry division being like 10,000 guys, but a bomber unit having maybe 500 planes?
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cyan
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« Reply #57 on: September 13, 2007, 05:36:42 pm »
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My personal view is Soviet Union is communist. everything is provided by the government. therefore soviet pieces should be free like in comminusim.  wink
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tekkyy
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« Reply #58 on: September 13, 2007, 05:59:37 pm »
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No, DST's would still shoot only once, they would just get to fire BEFORE all others, and then ONLY if targeting enemy SUBs (thus making the DST a true sub hunter, which seemed to be the point of adding them to Revised in the first place).

Oh I see it now. So destroyers can now either combat normally or perform as sub hunter.

Quote
Or, if you want to eliminate double firing, just have the BB's able to fire in "Opening fire" but only against incoming aircraft...

Oh, would that make it battleship can either combat normally or perform as antiair?
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tekkyy
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« Reply #59 on: September 13, 2007, 06:04:48 pm »
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I don't know if that logic works. I think of an infantry division being like 10,000 guys, but a bomber unit having maybe 500 planes?

Yeah. I think of approx. INF as 10,000 guys, ARM as 1000 tanks, FTR as 100 planes, SS as 10 submarines.

But then an Aircraft Carrier piece can hold two FTR pieces which throws it totally off.
While we are talking about units I might as well bring up the implicit-naval-fighter in aircraft carrier piece rule.
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