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Author Topic: Retreat from naval battles w/planes  (Read 1005 times)
Perry
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« on: August 19, 2007, 04:30:12 pm »
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Situation:

You are the attacker, in a naval conflict.
The attack goes badly, and you decide to retreat.
The defender remains in the space, with surviving units.

Your naval units are straightforward enough: They may only retreat to an adjacent space.

But what about the air units? May they still move their full remaining movement allowance? Or are they limited into going into an adjacent space only?


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ncscswitch
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« Reply #1 on: August 19, 2007, 05:19:59 pm »
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Air unit retreat is ALWAYS:
1.  Return the units from the battle board to the game board.
2.  In NCM the aircraft can fly the remainder of their allowable movement to any legal landing place.
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Perry
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« Reply #2 on: August 20, 2007, 12:08:05 pm »
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Thank you.
Confused for a minute there. Now it all comes back to me  wink
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Bunnies P Wrath
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« Reply #3 on: August 21, 2007, 11:12:04 am »
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Thank you.
Confused for a minute there. Now it all comes back to me  wink

More beer!
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Cmdr Jennifer
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« Reply #4 on: August 21, 2007, 11:52:12 am »
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Thank you.
Confused for a minute there. Now it all comes back to me  wink

More beer!

NEVER ENOUGH BEER!!!!
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ncscswitch
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« Reply #5 on: August 21, 2007, 04:05:22 pm »
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More wine!
(I have been doing South Beach for 6 weeks now, without the alcohol or caffeine restrictions.  I lose FAR more weight drinking red wine than i do drinking even light beers, in fact I was stalled at down 8 pounds until I switched from my evening beer to evening red wine over the weekend...)

BTW:  I am now down over 10 pounds (a nice slow loss), with 22 pounds to go (I know, I know... OFF TOPIC!)   evil
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axis_roll
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« Reply #6 on: August 22, 2007, 02:58:12 am »
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Air unit retreat is ALWAYS:
1.  Return the units from the battle board to the game board.
2.  In NCM the aircraft can fly the remainder of their allowable movement to any legal landing place.
Just wanted to point out that if the ftrs came 4 units into the battle (were going to land on a carrier that is also in the battle), these ftrs wil splash upon a withdraw as they have no movement points left.

Best lose them first as casualties if withdraw is imminent....
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Perry
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« Reply #7 on: August 22, 2007, 03:42:39 am »
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Air unit retreat is ALWAYS:
1.  Return the units from the battle board to the game board.
2.  In NCM the aircraft can fly the remainder of their allowable movement to any legal landing place.
Just wanted to point out that if the ftrs came 4 units into the battle (were going to land on a carrier that is also in the battle), these ftrs wil splash upon a withdraw as they have no movement points left.

Best lose them first as casualties if withdraw is imminent....


Is that so..?  huh

Just want to see if I understood correctly:

I move fighters 4 spaces into a naval combat. My thought is that they should land on a carrier in the area where I am attacking.

The attack goes badly and I withdraw all naval units to an adjacent space.

My fighters, however, all dies, b/c they have no movement points, to go landing.  shocked

Did I get that correctly?
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axis_roll
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« Reply #8 on: August 22, 2007, 09:59:38 am »
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Excerpt from LHTR:

Quote
Air Units:
When you designate that an air unit will
retreat, return it to the game board battle
site. It will retreat as a noncombat move when
all other air units finish their moves in the
noncombat move phase. Air units can retreat to
any friendly territory within their total
movement range.
A fighter can retreat to a friendly aircraft
carrier or to a friendly sea zone, as long as
a carrier moves there this turn. Your fighter
may also end its noncombat move in a sea zone
adjacent to an industrial complex you own if
you have purchased an aircraft carrier that
turn and will subsequently place that carrier
in the sea zone where your fighter ends its
turn.
A ftr must have at least one movement point to get out of the combat territory
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Perry
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« Reply #9 on: August 26, 2007, 11:07:49 am »
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OK, I should have understood that it was LHTR.
That should solve the issue then, for any game that is played with those rules (like all on-line games)

But what about games play with OOB rules?
It is a bit ambigious in OOB, right? If you break off the attack, you move all units to a neighbouring space. It does not get more specific right that, right?


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ncscswitch
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« Reply #10 on: August 26, 2007, 11:10:02 am »
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There are so many problems with OOB rules that basically no one uses them anymore.
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Bunnies P Wrath
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« Reply #11 on: August 27, 2007, 09:05:19 am »
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There are so many problems with OOB rules that basically no one uses them anymore.

He's callin me basically no one.

Wah.
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Amon-Sul
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« Reply #12 on: August 27, 2007, 10:37:03 am »
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There are so many problems with OOB rules that basically no one uses them anymore.

He's callin me basically no one.

Wah.
my second ˝karmation˝ goes to you

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