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 1 
 on: Today at 10:20:47 pm 
Started by rubioton - Last post by Procas
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 7

        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs;

        Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese

        Combat - Chinese

        Non Combat Move - Chinese

        Place Units - Chinese
            3 infantry placed in Szechwan

        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs total



 2 
 on: Today at 10:19:41 pm 
Started by rubioton - Last post by Procas
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 7

        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 battleship, 1 harbour, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

        Combat Move - Americans
            1 destroyer and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
            2 transports moved from 6 Sea Zone to 8 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Midway to Japan
            1 destroyer moved from 22 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 infantry moved from Korea to 6 Sea Zone
            1 armour moved from Korea to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour and 1 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            2 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kwangtung
            2 fighters moved from Korea to Japan
            4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan

        Combat - Americans
            Air Battle in Japan
                Americans attacks with 10 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                1 tactical_bomber killed by AA
                Bombing raid in Japan rolls: 5,6 and causes: 6 damage to unit: airfield
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Japan causes 9 damage total.  Damaged units is as follows: airfield = 6, factory_major = 3
            Battle in Kwangtung
            Battle in Kiangsu
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 factory_minor and 1 mech_infantry
                Americans win, taking Kwangtung from Japanese, taking Kiangsu from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 106 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Germans defend with 1 submarine
                Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Cleaning up after air battles
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

        Non Combat Move - Americans
            1 destroyer moved from 22 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to Korea
            3 fighters moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 fighters moved from Japan to Korea

        Place Units - Americans
            1 harbour placed in Korea
            1 transport placed in 101 Sea Zone
            1 battleship and 1 tactical_bomber placed in 6 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            1 armour, 2 artilleries and 1 infantry placed in Western United States

        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs



 3 
 on: Today at 09:45:56 pm 
Started by loki17 - Last post by Cow
Is there going to be a 2015 tourney? I mean I would like one that everyone can enter instead of doing some kind of ladder stuff that takes forever. Single elimination playoff.

 4 
 on: Today at 09:26:20 pm 
Started by mike48484 - Last post by Pherman1215
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 7

        Combat Move - French
            1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone

        Combat - French
            Battle in 109 Sea Zone
                French attack with 1 cruiser and 1 destroyer
                Germans defend with 2 submarines
                French win, taking 109 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 4
                Casualties for Germans: 2 submarines
                Casualties for French: 1 destroyer

        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone

        Turn Complete - French



 5 
 on: Today at 09:24:35 pm 
Started by Shin Ji - Last post by Shin Ji
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 6

        Research Technology - Germans

        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 63 PUs;
            Germans buy 1 artillery, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;

        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 artillery moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 bomber moved from Belarus to Bryansk
            1 bomber moved from Belarus to Vologda
            1 mech_infantry moved from Archangel to Vologda
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Archangel
            1 mech_infantry moved from Archangel to Vologda
            2 bombers moved from Western Germany to United Kingdom



 6 
 on: Today at 09:23:00 pm 
Started by rmorel - Last post by rmorel
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

Game History

    Round: 2

        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

        Combat Move - Russians
            2 infantry moved from Archangel to Karelia S.S.R.
            2 fighters moved from Caucasus to Karelia S.S.R.
            1 infantry moved from West Russia to Belorussia
            1 artillery moved from West Russia to Belorussia
            1 infantry moved from Caucasus to Ukraine S.S.R.
            1 artillery moved from Caucasus to Ukraine S.S.R.
            5 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
            4 armour, 1 artillery and 7 infantry moved from West Russia to Ukraine S.S.R.
            2 artilleries and 2 infantry moved from Caucasus to Ukraine S.S.R.

        Combat - Russians
            Russians creates battle in territory 7 Sea Zone
            Battle in 7 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                Russians win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Belorussia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Buryatia S.S.R.
                Russians attack with 5 infantry
                Japanese defend with 1 armour and 1 infantry
                Russians win, taking Buryatia S.S.R. from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Ukraine S.S.R.
                Russians attack with 4 armour, 4 artilleries and 10 infantry
                Germans defend with 1 infantry
                Russians win, taking Ukraine S.S.R. from Germans with 4 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Karelia S.S.R.
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory and 2 infantry
                Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry

        Non Combat Move - Russians
            2 fighters moved from Karelia S.S.R. to Caucasus
            3 infantry moved from Russia to Caucasus
            1 infantry moved from Russia to West Russia
            1 aaGun moved from Caucasus to Ukraine S.S.R.
            1 aaGun moved from Russia to Caucasus

        Place Units - Russians
            1 artillery and 3 infantry placed in Caucasus
            5 infantry placed in Russia

        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs total



 7 
 on: Today at 09:22:41 pm 
Started by mike48484 - Last post by Pherman1215
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 7

        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
            EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

        Combat Move - ANZAC
            1 armour and 3 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra

        Combat - ANZAC
            Battle in Borneo
            Battle in Sumatra
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry

        Non Combat Move - ANZAC
            3 fighters moved from Shan State to Philippines
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            8 destroyers moved from 42 Sea Zone to 35 Sea Zone

        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone

        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs



 8 
 on: Today at 09:17:59 pm 
Started by rmorel - Last post by rmorel
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

Game History

    Round: 1

        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers and 1 fighter; Remaining resources: 0 PUs;

        Combat Move - Americans
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
            1 destroyer moved from 56 Sea Zone to 52 Sea Zone
            1 battleship moved from 56 Sea Zone to 52 Sea Zone
            2 submarines moved from 53 Sea Zone to 52 Sea Zone

        Combat - Americans
            Battle in Wake Island
                Americans attack with 2 infantry
                Japanese defend with 1 bomber, 1 fighter and 1 infantry
                Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 bomber

        Non Combat Move - Americans
            1 fighter moved from Szechwan to Egypt
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Western United States to 56 Sea Zone
            1 fighter moved from Eastern United States to 56 Sea Zone
            1 fighter moved from Hawaiian Islands to 56 Sea Zone
            1 infantry moved from Alaska to Western Canada
            1 artillery moved from Eastern United States to Central United States
            1 infantry moved from Central United States to Western United States
            2 infantry moved from Eastern United States to Central United States
            1 armour moved from Eastern United States to Western United States
            1 cruiser moved from 19 Sea Zone to 56 Sea Zone
            2 infantry moved from Szechwan to Sinkiang

        Place Units - Americans
            2 carriers placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 artillery placed in Western United States

        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs total



 9 
 on: Today at 09:07:50 pm 
Started by dondoolee - Last post by dondoolee
Why is Japan not going to war? Makes it easier for the US to liberate UK, you dont want to do it right away anyway, but having less pressure in the pacific gives the US 2 rounds of freedom to get itself on london.

It is so much easier in the pacific for USA when all he has to do is build 2 subs 1 dd every round to keep japan down.

The theory is to keep Britain isolated and the us low on production and not able to reinforce Britain on the turn the UK is captured, this leaves the axis time to maneuver into a position.  With the us out if the war, the axis control all the movement on the board and have only 1 target to hit.

Japan can still maneuver.  Are their any maneuvers Japan can do that the US HAS to respond to?  That was one of my main questions.  The other one is, can Japan maneuver and virtually guarantee itself the odds to take India J3/J4.  If that's possible, that's the UK eliminated before the other two allies are even in.the war.  I don't see how they can recover.  But of there is really nothing statistically the U.K. can do to get favorable odds on both fronts (even it's just 51% for the axis) by a mad rush from the Axis, I see no reason not to do that every single time as an axis player.

 Can the The isolated UK can be virtually wiped out by the axis before the other allies even enter?  And if so that probably means a couple of things:

1) Italy is not insignificant in the early game. 
2) Italy and Japan have linked up in the middle east and are now a force Russia has to think about. That should be a big enough that to Russia to keep her busy while a strong Germany makes adjustments.  Germany also had a lot of translated that can hit Russia hard and deep into get territory.  Russian troops are still going to be in a conservative position.
3) The U.S.A. Is on its cost and unable to reach UK for 2 turns.  It also has to build a strong enough navy to withstand the German air force and possibly even a combined German Italian navy.  That's money not going into ground units.   If one is playing a kill an isolated UK, and Japan can get planes on Normandy by J4, that adds to an even bigger headache.

Even if Japan can't kill UK Pacific I still wonder if it can do this:

1) hit Russia.  Either by hitting Russia in the far east J1, our hitting China particularly hard (1 factory and 2 bombers ought to be enough to contain India) and being at the USSRS back door on J4, while gobbling up a few far east territories before that.

2) Force America to build heavy in the Pacific

Either way, Like I said Japan is a mystery to me on how to optimize sea lion.




But even if the U.K. can protect itself with favorable odds, this seems to be what's happening:

1) Germany buys nothing G1, lands planes in tobrook and Italy.  This costs Germany nothing, and cripples the allies.
2) UK has to pull fighters from India, and leaves Italian Bb/Tran alone, withdraws navy from med.

I don't get how the allies survive that opening.  India is as good as dead, Italy it's going to swell, and Russia is going to get crushed quickly.


 10 
 on: Today at 08:46:40 pm 
Started by bmnielsen - Last post by bmnielsen
Yeah no problem

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