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 1 
 on: Today at 10:31:12 am 
Started by Balladeer - Last post by Bacala
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

Game History

    Round: 8

        Combat Move - Seleucid
            1 unit repaired.
            1 warelephant moved from Seleucia to Bostra
            1 cataphract moved from Seleucia to Bostra
            1 cataphract moved from Seleucia to Damascus
            1 warelephant moved from Seleucia to Damascus
            1 hoplite moved from Antioch to Damascus
            1 warelephant moved from Seleucia to Damascus
            1 cataphract moved from Palmyra to Bostra
            1 warelephant moved from Seleucia to Bostra
            5 phalanxs moved from Seleucia to Palmyra
            2 warelephants moved from Seleucia to Emesa
            1 warelephant moved from Emesa to Antioch
            3 cataphracts moved from Emesa to Antioch

        Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 2 catapults, 1 hoplite and 4 warelephants; Remaining resources: 3 techTokens; 0 PUs;

        Combat - Seleucid
            Battle in Damascus
                Seleucid attack with 1 cataphract, 1 hoplite and 2 warelephants
                Egypt defend with 1 chariot and 1 phalanx
                Seleucid win, taking Damascus from Egypt with 1 cataphract, 1 hoplite and 2 warelephants remaining. Battle score for attacker is 15
                Casualties for Egypt: 1 chariot and 1 phalanx
            Battle in Bostra
                Seleucid attack with 2 cataphracts and 2 warelephants
                Egypt defend with 1 chariot and 1 phalanx
                Seleucid win, taking Bostra from Egypt with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 15
                Casualties for Egypt: 1 chariot and 1 phalanx

        Non Combat Move - Seleucid

        Place Units - Seleucid
            1 cataphract, 2 catapults, 1 hoplite and 4 warelephants placed in Antioch
            1 cataphract placed in Seleucia

        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
            Seleucid removing all Technology Tokens after successful research.
            Seleucid discover construction

        Activate Technology - Seleucid
            Seleucid activating construction

        Turn Complete - Seleucid
            Seleucid collect 74 PUs; end with 74 PUs total
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 71 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
            city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
            city in Antioch creates 3 PUs; Seleucid end with 70 PUs
            city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
            city in Seleucia creates 3 PUs; Seleucid end with 73 PUs
            city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
            city in Persepolis creates 3 PUs; Seleucid end with 76 PUs



 2 
 on: Today at 10:22:12 am 
Started by Balladeer - Last post by Bacala
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

Game History

    Round: 8

        Combat Move - Pontus
            1 catapult, 1 hoplite and 1 phalanx moved from Sardis to Halicarnassus
            2 chariots moved from Sardis to Heraclea Pontica
            3 chariots moved from Sinope to Tarsus

        Purchase Units - Pontus
            Pontus buy 5 chariots and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;

        Combat - Pontus
            Battle in Halicarnassus
                Pontus attack with 1 catapult, 1 hoplite and 1 phalanx
                Pergamon defend with 1 skirmisher
                Pontus win, taking Halicarnassus from Pergamon with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4
                Casualties for Pergamon: 1 skirmisher
            Battle in Tarsus
                Pontus attack with 3 chariots
                Egypt defend with 1 archer
                Pontus win, taking Tarsus from Egypt with 1 chariot remaining. Battle score for attacker is -4
                Casualties for Pontus: 2 chariots
                Casualties for Egypt: 1 archer

        Non Combat Move - Pontus
            2 phalanxs moved from Sardis to SZ 69
            2 phalanxs moved from SZ 69 to Athens

        Place Units - Pontus
            1 skirmisher placed in Sardis
            5 chariots placed in Sinope

        Research Technology - Pontus
            Pontus spend 0 on tech rolls
            Pontus removing all Technology Tokens after unsuccessful research.

        Turn Complete - Pontus
            Pontus collect 36 PUs; end with 36 PUs total
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 35 PUs
            city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
            city in Sinope creates 3 PUs; Pontus end with 38 PUs
            city in Sardis creates 1 techTokens; Pontus end with 2 techTokens
            city in Sardis creates 3 PUs; Pontus end with 41 PUs



 3 
 on: Today at 10:20:06 am 
Started by StuckTojo - Last post by StuckTojo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 3

        Research Technology - Germans

        Purchase Units - Germans
            Germans buy 1 airfield, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;

        Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Western Germany to 98 Sea Zone
            1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
            1 armour, 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Eire to 109 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco

        Combat - Germans
            British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in 98 Sea Zone
                Germans attack with 3 bombers, 3 fighters and 3 tactical_bombers
                French defend with 1 destroyer; British defend with 2 cruisers, 1 destroyer, 3 fighters and 1 transport
                Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Germans: 1 bomber, 1 fighter and 2 tactical_bombers
                Casualties for French: 1 destroyer
                Casualties for British: 2 cruisers, 1 destroyer, 3 fighters and 1 transport
            Battle in Syria
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                French defend with 1 infantry
                Germans win, taking Syria from French, taking Holland Belgium from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Morocco
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                French defend with 2 infantry
                Germans win, taking Morocco from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for French: 2 infantry

        Non Combat Move - Germans
            1 carrier moved from 93 Sea Zone to 99 Sea Zone
            2 bombers moved from 98 Sea Zone to Greece
            2 fighters moved from 98 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Greece
            1 tactical_bomber moved from Morocco to 91 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            2 artilleries moved from Slovakia Hungary to Poland
            10 infantry moved from Germany to Poland
            3 armour moved from Germany to Slovakia Hungary
            2 armour moved from Greece to Romania
            2 armour moved from Western Germany to Slovakia Hungary
            2 aaGuns moved from Western Germany to Germany

        Place Units - Germans
            1 airfield placed in Greece
            7 mech_infantrys placed in Germany
            1 fighter placed in Western Germany

        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs



 4 
 on: Today at 10:18:13 am 
Started by Balladeer - Last post by Bacala
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

Game History

    Round: 8

        Combat Move - Bosporus
            2 cavalrys and 1 horsearcher moved from Azara to Majar
            1 quadrireme moved from SZ 78 to SZ 80
            2 cataphracts moved from Theodesia to Azara

        Purchase Units - Bosporus
            Bosporus buy 1 archer, 1 cavalry and 2 hoplites; Remaining resources: 1 techTokens; 0 PUs;

        Non Combat Move - Bosporus
            1 archer moved from Theodesia to SZ 80
            1 archer moved from SZ 80 to Sinda

        Place Units - Bosporus
            1 archer, 1 cavalry and 2 hoplites placed in Theodesia

        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
            Bosporus removing all Technology Tokens after unsuccessful research.

        Turn Complete - Bosporus
            Bosporus collect 26 PUs; end with 26 PUs total
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
            Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
            Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
            city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
            city in Theodesia creates 3 PUs; Bosporus end with 24 PUs



 5 
 on: Today at 10:17:14 am 
Started by -Pete - Last post by Mill Creek
The dice betrayed the gambler and turned in my favor, in a big way!

 6 
 on: Today at 10:15:52 am 
Started by -Pete - Last post by Mill Creek
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 9

        Purchase Units - British
            British buy 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

        Combat Move - British
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 7 artilleries, 7 fighters, 29 infantry and 1 tactical_bomber moved from West India to India
            1 battleship and 2 cruisers moved from 80 Sea Zone to 79 Sea Zone

        Combat - British
            Battle in 79 Sea Zone
                British attack with 1 battleship and 2 cruisers
                Japanese defend with 1 destroyer
                British win, taking 79 Sea Zone from Japanese with 1 battleship and 2 cruisers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                British attack with 4 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                British win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
            Battle in India
                British attack with 1 armour, 7 artilleries, 7 fighters, 29 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 8 armour, 11 artilleries, 1 factory_minor, 1 harbour, 18 infantry and 5 mech_infantrys
                British win, taking India from Japanese with 1 armour, 7 artilleries, 7 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 96
                Casualties for British: 25 infantry
                Casualties for Japanese: 1 aaGun, 8 armour, 11 artilleries, 18 infantry and 5 mech_infantrys

        Non Combat Move - British
            7 fighters and 1 tactical_bomber moved from India to West India
            3 aaGuns moved from West India to India
            1 carrier, 2 fighters and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 armour and 1 infantry moved from Iraq to Syria
            3 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Ethiopia

        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
            2 artilleries and 3 infantry placed in United Kingdom

        Turn Complete - British
            British collect 31 PUs; end with 31 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs

        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,6,5,3,6,1,6,3,1,5,6,6,1,5,2,2
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs



 7 
 on: Today at 10:13:20 am 
Started by Balladeer - Last post by Bacala
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

Game History

    Round: 8

        Combat Move - Macedonia
            1 warrior moved from Dodona to Delphi
            1 cavalry moved from Dodona to Delphi
            1 cavalry moved from Athens to Delphi
            1 phalanx and 3 warriors moved from Pella to Nicopolis
            1 cavalry moved from Thessalonica to Nicopolis
            1 cavalry moved from Dodona to Nicopolis
            1 cavalry moved from Thessalonica to Nicopolis
            1 skirmisher moved from Apollonia to Pella
            2 skirmishers moved from Apollonia to Dodona

        Purchase Units - Macedonia
            Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
            Macedonia buy 3 cavalrys, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;

        Combat - Macedonia
            Battle in Nicopolis
                Macedonia attack with 3 cavalrys, 1 phalanx and 3 warriors
                AI_Barbarians defend with 1 skirmisher and 1 warrior
                Macedonia win, taking Nicopolis from AI_Barbarians with 3 cavalrys, 1 phalanx and 3 warriors remaining. Battle score for attacker is 10
                Casualties for AI_Barbarians: 1 skirmisher and 1 warrior
            Battle in Delphi
                Macedonia attack with 2 cavalrys and 1 warrior
                RomanRepublic defend with 1 legionaire
                Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys and 1 warrior remaining. Battle score for attacker is 6
                Casualties for RomanRepublic: 1 legionaire

        Non Combat Move - Macedonia
            1 bireme and 1 quadrireme moved from SZ 69 to SZ 70
            1 skirmisher and 4 warriors moved from Thessalonica to SZ 70
            1 bireme, 1 quadrireme, 1 skirmisher and 4 warriors moved from SZ 70 to SZ 69
            1 skirmisher and 4 warriors moved from SZ 69 to Athens

        Place Units - Macedonia
            3 skirmishers placed in Apollonia
            3 cavalrys and 4 warriors placed in Thessalonica

        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
            Macedonia removing all Technology Tokens after unsuccessful research.

        Turn Complete - Macedonia
            Macedonia collect 49 PUs; end with 49 PUs total
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 46 PUs
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
            city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
            city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
            city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
            city in Apollonia creates 3 PUs; Macedonia end with 48 PUs



 8 
 on: Today at 10:07:23 am 
Started by Balladeer - Last post by Bacala
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

Game History

    Round: 8

        Combat Move - Carthage
            1 hoplite and 5 phalanxs moved from Hispatis to Corduba
            1 bireme moved from SZ 23 to SZ 24
            1 hoplite moved from Aleria to SZ 24
            1 bireme and 1 hoplite moved from SZ 24 to SZ 21
            1 hoplite moved from SZ 21 to Genua
            2 quadriremes, 2 quinqueremes and 3 triremes moved from SZ 23 to SZ 18
            1 catapult, 1 hoplite and 1 phalanx moved from Carthago to Thapsus

        Purchase Units - Carthage
            Carthage buy 1 cavalry and 4 hoplites; Remaining resources: 2 techTokens; 0 PUs;

        Combat - Carthage
            Battle in Thapsus
                Carthage attack with 1 catapult, 1 hoplite and 1 phalanx
                RomanRepublic defend with 1 ballista and 2 legionaires
                Carthage win, taking Thapsus from RomanRepublic with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 9
                Casualties for Carthage: 1 catapult
                Casualties for RomanRepublic: 1 ballista and 2 legionaires
            Battle in Genua
            Battle in Corduba
                Carthage attack with 1 hoplite and 5 phalanxs
                AI_Barbarians defend with 1 warrior
                Carthage win, taking Genua from RomanRepublic, taking Corduba from AI_Neutral with 1 hoplite and 5 phalanxs remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior

        Non Combat Move - Carthage

        Place Units - Carthage
            1 cavalry and 4 hoplites placed in Carthago

        Research Technology - Carthage
            Carthage spend 0 on tech rolls
            Carthage removing all Technology Tokens after unsuccessful research.

        Turn Complete - Carthage
            Carthage collect 37 PUs; end with 37 PUs total
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 36 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 33 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 32 PUs
            city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
            city in Carthago creates 3 PUs; Carthage end with 35 PUs
            city in Gades creates 1 techTokens; Carthage end with 2 techTokens
            city in Gades creates 3 PUs; Carthage end with 38 PUs



 9 
 on: Today at 09:59:18 am 
Started by StuckTojo - Last post by dawgoneit
bring 3 fighters

 10 
 on: Today at 09:56:16 am 
Started by majikforce - Last post by majikforce
OOL in sz 42?  I got 4 hits.

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