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 1 
 on: Today at 10:13:25 am 
Started by DizzKneeLand33 - Last post by DizzKneeLand33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 2

        Research Technology - Germans

        Purchase Units - Germans
            Germans buy 8 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

        Combat Move - Germans
            1 unit repaired.
            1 artillery and 4 infantry moved from Northern Italy to Southern France
                  Germans take Southern France from French
            6 armour, 3 artilleries and 2 mech_infantrys moved from France to Normandy Bordeaux
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
            1 tactical_bomber moved from Southern Italy to Greece
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 104 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone

        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
                Neutral_Allies defend with 4 infantry
                Germans win, taking Greece from Neutral_Allies with 3 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 6 armour, 3 artilleries and 2 mech_infantrys
                French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                Germans win, taking Normandy Bordeaux from French with 6 armour and 3 artilleries remaining. Battle score for attacker is 6
                Casualties for Germans: 2 mech_infantrys
                Casualties for French: 2 artilleries and 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 battleship and 2 destroyers; Americans defend with 1 cruiser
                Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 battleship and 2 destroyers
                Casualties for Americans: 1 cruiser

        Non Combat Move - Germans
            2 infantry moved from Norway to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
            2 bombers moved from 104 Sea Zone to Western Germany
            1 tactical_bomber moved from Greece to Alexandria
            1 infantry moved from Slovakia Hungary to Romania
            1 aaGun moved from Germany to Poland
            1 aaGun moved from Germany to Poland
            3 infantry moved from Germany to Poland
            3 artilleries and 6 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            1 artillery moved from Yugoslavia to Bulgaria

        Place Units - Germans
            2 fighters placed in Western Germany
            1 fighter placed in Germany
            1 infantry placed in Western Germany
            8 artilleries and 1 infantry placed in Germany

        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs



 2 
 on: Today at 10:12:00 am 
Started by variance - Last post by Gargantua
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

Game History

    Round: 7

        Place Units - UK_Pacific
            3 infantry placed in India

        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs total
            Some Units in India change ownership: 3 infantry



 3 
 on: Today at 10:08:48 am 
Started by Young Grasshopper - Last post by Nippon-koku
I had to have a good one eventually!

Thanks, I'll jump over there and chime in

 4 
 on: Today at 10:07:52 am 
Started by alexgreat - Last post by wheatbeer
I didn't think my odds were that bad in SZ54 ... maybe I missed something when I planning the Allies.

I think I would need some sort of dice miracle to win the match. Do you think it's premature for the Allies to surrender?

 5 
 on: Today at 10:07:19 am 
Started by Gargantua - Last post by Nippon-koku
Good stuff.  I like the idea of attacking Japan on turn 1.


I don't like the idea of directing Germany south, as it gives them easier access to all those bonuses down there.


 6 
 on: Today at 10:03:45 am 
Started by alexgreat - Last post by alexgreat
Whack, if you want to change the three surviviving air to other units, pls let me know. I wont attack the ANZAC ones, but I might continue with air attack in the last round if British air would survive.

 7 
 on: Today at 10:03:08 am 
Started by variance - Last post by variance
China resurrected!  Oh NO!!!

 8 
 on: Today at 10:03:05 am 
Started by Zooey72 - Last post by CWO Marc
We all look back and the 20 / 20 history that shows us "of course !", and how obvious it was after the fact.
Hitler planned for, and then invaded France.
Most of the Western powers and the Russians would have thought such a plan was a way out long shot.
It stunned the world that a superpower such as France (at the time) would fall to a crazy person like Hitler.
This poll mainly highlights the crazy things Hitler did that failed, and not the key crazy thing done that actually succeeded beyond belief.

This is indeed an interesting question to consider: whether Hitler's planning and invasion of France is something that would have looked crazy at the time (as opposed to how it looks now in retrospect).  My feeling is that the answer depends on what is meant by "at the time."  If someone had suggested in 1937 or 1938 or even as late as September 1, 1939 that Germany would conquer France in a campaign lasting just six weeks, and with very acceptable casualty figures on the German side, he would quite plausibly been regarded as a lunatic...or at least as a wild optimist (if he was German) or pessimist (if he was French).  By April of 1940, however, the basic concept that a German attack against France might succeed could (and should) have been taken very seriously by well-informed observers.  Eight months of wartime experience had shown that:

- Armoured forces, operating aggressively in mass formations at key points of the front, closely supported by aircraft, motorized/mechanized infantry and self-propelled artillery, could achieve strategically decisive results in a short amount of time.

- France appeared wedded to a purely defensive strategy, hinging on the static position of the Maginot Line, hence completely surrendering the strategic initiative to Germany and giving Hitler the priceless luxury of attacking at whatever time, in whatever location and in whatever manner he chose.

- The French Army suffered from poor morale and poor political and leadership.  General Gamelin, in the words of one French official, "had no guts at all" and seemed to consider the French government to be more of an enemy than the Germans.  The French Army had made a token advance of a few kilometers into the Saar region, then had quietly withdrawn.  French soldiers were poorly paid, which often led them to use their infrequent leave time to earn some money on the side, and they tended to get so drunk when they were about to rejoin their regiments that special rooms were reserved by the military authorities in train stations to allow the men to recover.  The French general mobilization had pulled many trained men away from vital war industries, and it was only after much confusion that they were released from military service.  There was much political bickering among politicians and social/political disunity among the population at large.

In other words: by April 1940, France was militarily much more vulnerable than it may have looked at the start of the war.  Many of these problems (such as the lack of any French offensive worthy of the name) were plain for the Germans to see, and others would have been discernable by the Germans without too much trouble.  The eventual German campaign against France succeeded to a *degree* that was probably beyond anything that Germany could have hoped for, but by April 1940 it was not unrealistic for Germany to think that it at least had a decent shot at waging a successful campaign against France.

 9 
 on: Today at 10:01:39 am 
Started by alexgreat - Last post by alexgreat
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

Game History

    Round: 4

        Purchase Units - Japanese
            Japanese buy 5 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

        Combat Move - Japanese
            1 unit repaired.
            2 mech_infantrys moved from Manchuria to Anhwe
            1 fighter and 2 tactical_bombers moved from Manchuria to Anhwe
            1 armour moved from Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            3 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Kwangsi
            1 armour, 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers moved from Kiangsi to Kwangsi
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
            2 battleships and 2 cruisers moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 43 Sea Zone to 36 Sea Zone
            2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese

        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 4 armour, 5 artilleries, 2 bombers, 7 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers
                ANZAC defend with 3 fighters; British defend with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 armour, 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 20 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 :  2/4 hits
                    Japanese roll dice for 4 armour, 5 artilleries, 2 bombers, 7 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers in Kwangsi, round 2 :  17/34 hits
                    Chinese roll dice for 3 armour, 7 fighters, 20 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 :  15/33 hits
                    10 infantry owned by the Japanese, 19 infantry owned by the Chinese, 4 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 4 armour, 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers in Kwangsi, round 3 :  11/19 hits
                    Chinese roll dice for 3 armour, 7 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 :  9/14 hits
                    1 tactical_bomber owned by the British, 1 armour owned by the Russians, 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Russians, 1 infantry owned by the Chinese, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Chinese, 2 armour owned by the British, 4 armour owned by the Japanese, 2 fighters owned by the British, 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                Chinese win with 3 fighters remaining. Battle score for attacker is 24
                Casualties for Japanese: 4 armour, 5 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
                Casualties for Russians: 1 armour, 1 fighter and 1 tactical_bomber
                Casualties for British: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 20 infantry
                2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese retreated
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 :  3/5 hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry

        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
            1 aaGun moved from Jehol to Anhwe
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from Korea to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to Kiangsu
            3 artilleries and 1 infantry moved from Korea to Manchuria
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from Kwangsi to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu

        Place Units - Japanese
            1 factory_minor placed in Shantung
            3 armour placed in Kiangsu
            2 armour and 1 mech_infantry placed in Manchuria

        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
            Japanese collect 39 PUs (3 lost to blockades); end with 39 PUs total



 10 
 on: Today at 10:00:07 am 
Started by Young Grasshopper - Last post by Young Grasshopper
A new conscript named Nippon-koku has come up with an idea to solve the defenseless transport debate. Not sure if this was already brought up among the many posts about transports, but here is his quote...

"One idea I've had about the transport issue is this:

a transport gets to roll a "maneuver" (basically a chance to avoid an attack) at a 1.

So you have a transport by itself and Germany sends a bomber at it: you get one roll and if you hit a 1 you survive but without the ridiculous addition of your transport killing a bomber"


I thought this was brilliant.

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