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 1 
 on: Today at 08:07:14 pm 
Started by Boldfresh - Last post by Boldfresh
France? or are the french all dead?

 2 
 on: Today at 08:02:25 pm 
Started by arathorn - Last post by Boldfresh
welcome back arathorn

 3 
 on: Today at 07:43:58 pm 
Started by PGMatt - Last post by PGMatt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

Game History

    Round: 5

        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

        Combat Move - Italians
            1 infantry moved from Rhodesia to South West Africa
                  Italians take South West Africa from British
            1 infantry moved from Rhodesia to Union of South Africa
                  Italians take Union of South Africa from British

        Combat - Italians

        Non Combat Move - Italians
            2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Tunisia to Libya

        Place Units - Italians
            1 fighter and 1 tactical_bomber placed in Southern Italy
            1 infantry placed in Northern Italy
            1 submarine placed in 95 Sea Zone

        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs total
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs


Territory Summary for Italians :

    Alexandria : 1 flag
    Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    South West Africa : 1 flag, 1 infantry
    Rhodesia : 1 flag, 1 artillery and 1 infantry
    Tanganyika Territory : 1 flag
    Algeria : 1 flag
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Tunisia : 1 flag
    Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    Northern Italy : 1 factory_major and 1 infantry
    Libya : 1 artillery
    Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    95 Sea Zone : 2 submarines and 1 transport
    Bulgaria : 1 flag
    Greece : 1 flag
    99 Sea Zone : 1 flag
    Yugoslavia : 2 aaGuns, 1 artillery and 7 infantry


Production/PUs Summary :

    Germans : 47 / 57
    Russians : 31 / 38
    Japanese : 44 / 52
    Americans : 52 / 72
    Chinese : 11 / 17
    British : 17 / 0
    UK_Pacific : 20 / 26
    Italians : 22 / 32
    ANZAC : 14 / 27
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0



 4 
 on: Today at 07:41:28 pm 
Started by dawgoneit - Last post by ShrimpBoatChef
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

Game History

    Round: 3

        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

        Combat Move - British
            1 armour moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Belgian Congo
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            3 fighters moved from United Kingdom to 109 Sea Zone

        Combat - British
            Battle in Belgian Congo
                British attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 :  1/4 hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 :  2/4 hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine

        Non Combat Move - British
            3 fighters moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 infantry moved from Persia to Eastern Persia
            1 battleship moved from 39 Sea Zone to 38 Sea Zone
            1 cruiser moved from 39 Sea Zone to 41 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 71 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 armour and 1 infantry moved from 83 Sea Zone to French West Africa

        Place Units - British
            1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
            1 destroyer and 1 submarine placed in 106 Sea Zone

        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,4
            British collect 29 PUs; end with 29 PUs total

        Place Units - UK_Pacific
            2 armour, 2 artilleries and 3 infantry placed in India

        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,1,1,6,3,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,6,3,3,2
            UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
            Some Units in India change ownership: 2 armour, 2 artilleries and 3 infantry



 5 
 on: Today at 07:37:49 pm 
Started by dawgoneit - Last post by ShrimpBoatChef
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

Game History

    Round: 3

        Combat Move - British
            1 armour moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Belgian Congo
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            3 fighters moved from United Kingdom to 109 Sea Zone



 6 
 on: Today at 07:37:48 pm 
Started by Helmutpower - Last post by PGMatt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

Game History

    Round: 7

        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode

        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Tunisia to Libya
            EDIT: 1 fighter and 1 tactical_bomber moved from Malta to Gibraltar

        Turn Complete - French


Territory Summary for French :

    Egypt : 2 infantry
    United Kingdom : 2 infantry
    Libya : 3 infantry


Production/PUs Summary :

    Germans : 65 / 85
    Russians : 9 / 0
    Japanese : 21 / 31
    Americans : 57 / 82
    Chinese : 20 / 26
    British : 33 / 38
    UK_Pacific : 24 / 30
    Italians : 10 / 6
    ANZAC : 18 / 28
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0



 7 
 on: Today at 07:35:01 pm 
Started by Boldfresh - Last post by Boldfresh
Ok, I think it's time for a concession.
Great game - the neutral crush was a great move, then no mistakes. I'll post it now.

Thanks man, it was a lot of fun.  Look forward to meeting again.

Cheers

 8 
 on: Today at 07:33:31 pm 
Started by dawgoneit - Last post by ShrimpBoatChef
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

Game History

    Round: 3

        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs;

        Combat Move - Chinese
            1 fighter and 2 infantry moved from Tsinghai to Kansu

        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  1/3 hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry

        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai

        Place Units - Chinese
            1 infantry placed in Tsinghai

        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs total



 9 
 on: Today at 07:32:43 pm 
Started by dawgoneit - Last post by ShrimpBoatChef
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

Game History

    Round: 3

        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs;

        Combat Move - Chinese
            1 fighter and 2 infantry moved from Tsinghai to Kansu



 10 
 on: Today at 07:31:30 pm 
Started by dawgoneit - Last post by ShrimpBoatChef
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

Game History

    Round: 3

        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

        Combat Move - Americans

        Non Combat Move - Americans
            1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 24 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            2 mech_infantrys moved from Central America to Central United States
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States

        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Eastern United States
            2 infantry placed in Central United States
            1 bomber, 1 fighter and 1 infantry placed in Western United States
            Americans undo move 4.
            1 bomber, 1 fighter and 1 infantry placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs



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