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 1 
 on: Today at 10:24:29 am 
Started by Arthur Bomber Harris - Last post by ShadowHAwk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 5

        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

        Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Ethiopia to British Somaliland
                  British take British Somaliland from Italians
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            1 armour moved from Tanganyika Territory to Ethiopia
            2 infantry moved from Tanganyika Territory to Kenya
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            2 infantry moved from Burma to Shan State

        Combat - British
            Battle in Denmark
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                British win, taking Denmark from Germans, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour

        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            2 infantry moved from Burma to India
            1 mech_infantry moved from Eastern Persia to India
            2 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            2 fighters moved from Persia to Russia
            1 tactical_bomber moved from Eastern Persia to Russia
            1 bomber moved from Eastern Persia to Russia
            1 artillery moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq

        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 fighter placed in United Kingdom
            1 transport placed in 110 Sea Zone

        Turn Complete - British
            British collect 33 PUs; end with 33 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

        Place Units - UK_Pacific
            2 mech_infantrys placed in India

        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
            UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
            Some Units in India change ownership: 2 mech_infantrys



 2 
 on: Today at 10:23:24 am 
Started by Karl7 - Last post by oysteilo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

Game History

    Round: 10

        Purchase Units - British
            British buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;

        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

        Combat Move - British
            1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            2 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone

        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Americans loiter and taunt
                Italians defend with 1 destroyer and 1 submarine
                British win, taking 97 Sea Zone from Italians with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 submarine

        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from Tunisia to Libya
            3 fighters moved from Kenya to Egypt
            3 fighters moved from Persia to India
            3 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            2 aaGuns, 2 artilleries, 1 fighter and 9 infantry moved from Burma to India
            1 armour and 5 mech_infantrys moved from Persia to Eastern Persia
            2 mech_infantrys moved from Persia to Eastern Persia
            1 infantry moved from Persia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            4 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
            2 submarines moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            2 submarines moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory

        Place Units - British
            1 carrier placed in 98 Sea Zone
            2 artilleries and 1 infantry placed in Persia
            2 infantry placed in Egypt
            2 infantry placed in United Kingdom

        Turn Complete - British
            British collect 33 PUs; end with 33 PUs total
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

        Place Units - UK_Pacific
            1 artillery, 1 infantry and 2 mech_infantrys placed in India

        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
            UK_Pacific collect 15 PUs; end with 15 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys



 3 
 on: Today at 10:19:36 am 
Started by Arthur Bomber Harris - Last post by ShadowHAwk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 5

        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 9 PUs;

        Combat Move - Chinese
            1 fighter and 2 infantry moved from Suiyuyan to Shensi

        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 artilleries
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries

        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma

        Place Units - Chinese
            1 infantry placed in Suiyuyan

        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 11 PUs total



 4 
 on: Today at 10:19:24 am 
Started by Jinx1527 - Last post by Munck
From re-reading the rules, only Air Transports are mentioned on page 55.
It does say that Strategic Bombers can be used with paratropers in an airborne attack though.

 5 
 on: Today at 10:18:30 am 
Started by Jinx1527 - Last post by Leatherneckinlv
The Balkan nations are also vital for Italy to succeed. They are more achievable. What Italy purchases in the beginning is also a key. Italy has to decide, Land or sea. 

 6 
 on: Today at 10:18:14 am 
Started by Arthur Bomber Harris - Last post by ShadowHAwk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 5

        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;

        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 bomber moved from Queensland to 45 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone

        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                Germans defend with 1 destroyer
                Americans win with 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
            Battle in Normandy Bordeaux

        Non Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 55 Sea Zone to Queensland
            1 bomber moved from 45 Sea Zone to Queensland
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
            6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar

        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone

        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs



 7 
 on: Today at 10:12:31 am 
Started by FMErwinRommel - Last post by Arthur Bomber Harris
You forgot the Marine in your math, Rommel.  Marines are such a key part of the BM mod.  They help both the Axis and the Allies. 

 8 
 on: Today at 10:11:44 am 
Started by ShadowHAwk - Last post by taamvan
The power of Italy is that the USSR can't stack a second line for the counterattack, because he knows the counterattack stacks standing behind the infantry screen aren't safe unless they are a full fledged force with protective aircraft to boot

Not sure why several people are stating that this doesn't work for them or that they don't use this tactic--same with the SBR discussion of weeks past.   If you're doing it correctly, it forces USSR to react, it makes the German invasion easier and faster, and forces the turtle on Moscow sooner.   Same with SBR--if you are hitting all his factories he's spending money on repairs, not armor and planes, which are his counterattack units.

In our last 2 global games, the Allies won, a big reason for this was that Germany avoided the vanilla direct approach, wasted a fair amount of his $$ on navy, and never really formed the big armored+mech 2 team spearheads that Russia can't stop.   They still SBR'd and harassed Russia to a degree, but Moscow was never really threatened in either game.   Areas like UK and N Africa became targets instead, but they are Axis distractions in most games.

Without the coordinated attack on Russia, and without using all the tactics at your disposal, the game isn't going to be all that biased towards the Axis.

 9 
 on: Today at 10:07:20 am 
Started by FMErwinRommel - Last post by FMErwinRommel
USA can only attack Gib w/2 troops and cru bombard.  The bomber and figs can't reach Gib because they can't land in Vichy Fre terr.  You only have a 60% chance of taking Gib.  That's not high odds of success, so it wouldn't take bad dice for you to fail.  I'd settle for a draw.  Then only the Bri bomber could hit the Ita fleet and the Ita air and surviving cru could attack the US fleet at similar strength.  It's so frustrating for a major event to swing on a small outcome.  If you win Gib, the Ger trans will likely be lost.   

 10 
 on: Today at 10:06:16 am 
Started by JWW - Last post by JWW
How can I be alive after 8 rounds of bad dice...

In the end you control med and not UK... amazing... something similar to what happened in middle east in our last game (favouring me in that one)
That last game a made a pretty big error on B1 retreating my UK fleet out of the MED and then I proceeded to miss on nearly all of my defensive dice in the MED. ITA was huge.....You haven't made that mistake.

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