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 1 
 on: Today at 12:31:03 am 
Started by Young Grasshopper - Last post by Narvik

Naval Bases have ONE purpose:  EXTEND THE RANGE OF YOUR FLEETS, period.

-  A surface ship may not go more than THREE turns without ending movement in sea-zone with a friendly operational Naval Base


This is historical correct and I partly agree, but...... it looks like a pain to keep track of.

Also, since an A&A game turn is supposed to be between 3 and 6 months, the ships should only be allowed to go from Port to Port, and not stop at the middle of an ocean, and this will of course ruin the game as we know it.

My suggestion is, an operational Port boost your move 1 space, both in combat move and non combat move. This is OOB.

Also, if you are headed to a friendly operational Port in non combat move, that arrival Port should boost you 1 extra move too.

Ships move 2 only, when sailing from here to there.

But, you can sail 4 spaces in non combat between 2 operational Ports. I think that makes sense and are playable too

 2 
 on: Today at 12:16:52 am 
Started by Gekkepop - Last post by Gekkepop
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

Game History

    Round: 3

        Research Technology - Usa
            Usa spend 0 on tech rolls
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedHulls

        Combat Move - Usa
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone
            1 americanCombatEngineer and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone
            1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone
            1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 115 Sea Zone to 123 Sea Zone
            1 americanInfantry and 1 americanMarine moved from 123 Sea Zone to Marianas Island
            1 americanCombatEngineer and 1 americanInfantry moved from 124 Sea Zone to Wake Island
            1 americanCombatEngineer and 1 americanInfantry moved from Los Angeles to 156 Sea Zone
            1 americanDestroyer moved from 115 Sea Zone to 123 Sea Zone
            1 americanDestroyer moved from 115 Sea Zone to 123 Sea Zone
            1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 109 Sea Zone
            1 americanCombatEngineer and 1 americanInfantry moved from 109 Sea Zone to Midway
            1 americanCarrier, 1 americanCruiser, 2 americanDestroyers and 2 americanNavalFighters moved from 115 Sea Zone to 123 Sea Zone

        Combat - Usa
            Battle in Marianas Island
                Usa attack with 1 americanInfantry and 1 americanMarine
                Japan defend with 1 Flagpole, 1 japaneseAirfield and 1 japaneseAntiAirGun
                Some non-combat units are destroyed:
                Usa win, taking Marianas Island from Japan with 1 americanMarine remaining. Battle score for attacker is 1
                Casualties for Usa: 1 americanInfantry
                Casualties for Japan: 1 japaneseAntiAirGun
            Battle in Midway
            Battle in Wake Island

        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttatchment attached to americanMech.Infantry
            Trigger americanMecht2: Setting isLandTransport to false for unitAttatchment attached to americanMech.Infantry
            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger americanProd1: Usa has 1 Material placed in Washington
            1 americanBattleship and 2 americanDestroyers moved from 156 Sea Zone to 115 Sea Zone
            1 americanNavalFighter moved from Los Angeles to 115 Sea Zone
            1 americanInfantry moved from Southwestern US to Los Angeles
            1 americanCarrier and 1 americanDestroyer moved from 113 Sea Zone to 115 Sea Zone
            1 americanNavalFighter moved from Chicago to Los Angeles
            1 americanInfantry moved from British Columbia to Northwestern US
            1 Material and 1 americanMech.Infantry moved from Washington to New York
            1 americanInfantry moved from Northeastern US to 30 Sea Zone
            1 americanMarine moved from New York to 30 Sea Zone
            1 americanCombatEngineer and 1 americanMarine moved from Washington to 30 Sea Zone
            1 americanParatrooper moved from Eastern Central US to Washington
            1 americanCombatEngineer, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
            1 americanCombatEngineer, 1 americanInfantry and 2 americanMarines moved from 39 Sea Zone to Azores
            2 americanTransports moved from 40 Sea Zone to 38 Sea Zone
            1 americanInfantry moved from Washington to Eastern US
            1 americanCombatEngineer moved from Washington to New York
            1 Material and 1 americanAirTransport moved from Washington to New York
            1 americanAirTransport moved from New York to Washington
            1 Truck moved from Detroit to Washington
            1 americanInfantry moved from Washington to Eastern US
            1 americanFighter moved from Los Angeles to Florida Peninsula
            1 americanSubmarine moved from 144 Sea Zone to 126 Sea Zone

        Purchase Units - Usa
            Trigger americanAdvD: buyamericanHeavyDestroyer added to americanProduction
            Usa buy 1 americanAirfield, 1 americanFactory, 2 americanHeavyDestroyers, 3 americanInfantrys, 2 americanSubmarines and 3 americanTransports; Remaining resources: 0 PUs; 0 techTokens;
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan

        Place Units - Usa
            2 americanHeavyDestroyers and 1 americanTransport placed in 156 Sea Zone
            2 americanSubmarines placed in 115 Sea Zone
            Units in New York being upgraded or consumed: 2 Materials
            1 americanFactory placed in New York
            1 americanTransport placed in 30 Sea Zone
            1 americanTransport placed in 36 Sea Zone
            2 americanInfantrys placed in Washington
            1 americanInfantry placed in San Francisco
            Units in Azores being upgraded or consumed: 1 Material
            1 americanAirfield placed in Azores

        Activate Technology - Usa
            Usa activating ImprovedHulls
            Trigger americanIH2: Setting attack to 8 for unitAttatchment attached to americanBattleship
            Trigger americanIH1: Setting attack to 6 for unitAttatchment attached to americanCruiser
            Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttatchment attached to americanCruiser
            Trigger americanIH1: Setting mayOverStackAA to true for unitAttatchment attached to americanCruiser
            Trigger americanIH1: Setting maxAAattacks to 1 for unitAttatchment attached to americanCruiser
            Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttatchment attached to americanCruiser
            Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttatchment attached to americanCruiser

        Turn Complete - Usa
            Usa collect 70 PUs; end with 70 PUs total
            ResearchCenter in Chicago creates 3 techTokens; Usa end with 3 techTokens
            ResearchCenter in Detroit creates 3 techTokens; Usa end with 6 techTokens
            ResearchCenter in Los Angeles creates 3 techTokens; Usa end with 9 techTokens



 3 
 on: Today at 12:16:29 am 
Started by Young Grasshopper - Last post by Narvik
 Naval bases must be KO'd (3 damage markers) before the land portion of an amphibious assault can begin.  Naval bases with no accompanying sea units must still be KO'd before the land portion of an amphibious assault can begin.

I strongly disagree on this. It was actually very rare that the Port was knocked out before the invasion started. But, in the cases where the Port was knocked out, the attackers could walk ashore as if they were on holiday. But attacking against undamaged Ports, and you got lots of casualties. My point is, its the Players choice to attack or not, not the Rules. In the real world, the Generals don't have any Rulebooks that says its not allowed to attack unless this or that is done. They attack anyway.

Look at the Dieppe Raid, there were no preemptive shore bombardment nor Air Strikes, just a suicidal charge by Canadian infantry supported by some Churchill Tanks, and they all died. With your rules, the Dieppe Raid was illegal and not allowed to do.

With your rules, even the Normandy landings would have been an illegal move, since the shore bombardment and aircrafts bombing were not able to knock out the German Blockhouses before the amphibious assault started. Omaha beach talk by itself.

And I could go on and on.




 4 
 on: Today at 12:13:48 am 
Started by Giallo - Last post by oysteilo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 4

        Purchase Units - British
            British buy 2 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

        Combat Move - British
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from Ethiopia to British Somaliland
            1 fighter and 1 tactical_bomber moved from Egypt to British Somaliland
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 fighters moved from 98 Sea Zone to Cyprus
            1 bomber moved from Egypt to Cyprus

        Combat - British
            Battle in British Somaliland
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                British win, taking British Somaliland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Cyprus
                British attack with 1 bomber, 2 fighters and 2 infantry
                Italians defend with 2 infantry
                British win, taking Cyprus from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry

        Non Combat Move - British
            1 bomber moved from Cyprus to Egypt
            2 fighters moved from Cyprus to 98 Sea Zone
            1 fighter moved from Persia to Eastern Persia
            1 artillery and 4 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Egypt to Alexandria
            1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
            1 armour moved from Egypt to Iraq
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
            1 tactical_bomber moved from British Somaliland to Ethiopia
            1 fighter moved from British Somaliland to Ethiopia

        Place Units - British
            1 infantry placed in Egypt
            1 transport placed in 106 Sea Zone
            2 armour and 1 mech_infantry placed in Persia

        Turn Complete - British
            British collect 34 PUs; end with 34 PUs total
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs

        Turn Complete - UK_Pacific



 5 
 on: Today at 12:06:18 am 
Started by HrKronby - Last post by Bjergmose
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 3

        Research Technology - Germans

        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

        Combat Move - Germans
            1 armour, 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            6 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            2 artilleries moved from Baltic States to Novgorod
            1 tactical_bomber moved from Finland to 127 Sea Zone
            1 infantry moved from Eastern Poland to Bessarabia
            1 artillery moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Romania to Bessarabia
            1 fighter moved from Romania to Western Ukraine
            1 bomber moved from Romania to Russia
            2 bombers moved from Western Germany to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            1 bomber moved from Romania to Russia
            1 tactical_bomber moved from Romania to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod

        Combat - Germans
            Strategic bombing raid in Russia
                Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total.
            Battle in Novgorod
                Germans attack with 2 artilleries, 2 bombers, 2 fighters, 7 infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
                Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery, 7 infantry and 2 tactical_bombers
                Casualties for Russians: 2 aaGuns, 1 armour, 1 fighter, 7 infantry and 1 mech_infantry
            Battle in Bessarabia
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                 retreated to Bessarabia
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 fighter
                Russians defend with 1 infantry
                Germans win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Archangel
            Battle in Nenetsia

        Non Combat Move - Germans
            1 fighter moved from Western Ukraine to Romania
            1 artillery moved from Eastern Poland to Belarus
            2 infantry moved from Poland to Eastern Poland
            1 tactical_bomber moved from Bessarabia to Romania
            1 mech_infantry moved from Germany to Romania
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
            2 bombers moved from Novgorod to Belarus
            2 bombers moved from Russia to Belarus
            1 aaGun moved from Eastern Poland to Belarus
            1 fighter moved from Western Germany to Belarus
            1 tactical_bomber moved from 127 Sea Zone to Belarus
            2 infantry moved from Finland to Karelia
            1 infantry moved from Norway to Finland
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Holland Belgium to France
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            3 aaGuns, 1 artillery and 2 infantry moved from Germany to Poland

        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            2 infantry placed in Western Germany
            2 armour, 1 artillery and 6 infantry placed in Germany

        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs



 6 
 on: Today at 12:04:23 am 
Started by Giallo - Last post by oysteilo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 4

        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs;

        Combat Move - Chinese
            2 infantry moved from Hopei to Kweichow
            1 fighter moved from Kansu to Kweichow

        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry

        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            2 infantry moved from Suiyuyan to Shensi

        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Manchuria

        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs total



 7 
 on: Today at 12:00:07 am 
Started by Giallo - Last post by oysteilo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 4

        Purchase Units - Americans
            Americans buy 7 destroyers, 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 1 PUs;

        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 fighter moved from 106 Sea Zone to 103 Sea Zone
            1 tactical_bomber moved from 106 Sea Zone to 103 Sea Zone
            1 bomber moved from United Kingdom to 103 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Midway to 19 Sea Zone

        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Americans creates battle in territory 106 Sea Zone
            Battle in 103 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                Americans win, taking 6 Sea Zone from Japanese, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 19 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer

        Non Combat Move - Americans
            1 bomber, 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone
            1 bomber moved from 103 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 109 Sea Zone
            1 transport moved from 86 Sea Zone to 88 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to British Guiana
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone

        Place Units - Americans
            1 factory_minor placed in Korea
            1 destroyer and 1 transport placed in 101 Sea Zone
            6 destroyers and 2 submarines placed in 10 Sea Zone

        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs



 8 
 on: May 04, 2016, 11:53:38 pm 
Started by Young Grasshopper - Last post by Narvik
Now, if I had to play by those House Rules I would have been slightly disturbed if a Port unit was put on the Battleboard and fired in every round. Not even AA guns fire in every round, and I know there are attacking aircrafts in every round. After the first round, all coastal guns and blockhouses should have been by passed. Or do you claim that the German Coastal Guns in Normandy still fired at Allied units in St. Vith or Falaise after 3 months of combat ?

I think, IMHO, that rules for facilities like Ports and Airbases, should be as streamlined as possible, to keep the rules simple and playable. Not every casual player you meet is a history buff or have served 5 years in the military. They are not even skilled or brilliant, but play just for fun, or the love of plastic miniatures.

All facilities got inherent AA guns that roll preemptive against aircrafts. Lets keep it that way.

Most major Naval Bases also had close area protection, like sea mines, torpedo boats and coastal guns. This was true to Pearl Harbor, Taranto, Corregidor, Singapore, Sevastopol, Gallippolly, and all ports in Normandy, like Cherbourg, Le Havre, Dieppe and so on. And this is the reason the attackers used waves of air strikes before they launched the amphibious attack. An operational Naval Base should have a strong defense, maybe preemptive since its hard to stay fighting after your ship is hit by a mine or torpedo. But of course there are just so many mines, torpedoes and shells.

So my suggestion is, a Naval Base can roll preemptive up to 3 dice, with 2 or less as hit, against invading land units. Against 1 infantry, the NB roll one dice. Against 3 infantry, the NB roll 3 dice. Against a stack of 20 land units, the NB still roll 3 dice. And the NB should not need a friendly infantry to do this, like YG suggest, because the coastal guns, AA guns, barbed wire, minefields and blockhouses are operated by a garrison that comes with the NB, and not by some visiting Panzer Division that happened to be in the area.

I don't know how much the NB can participate in a navel battle. Before an invasion, the naval battle usually take place far away from the range of coastal guns and torpedo boats. But some times the fleet is at port, like in Pearl Harbor and Taranto, protected by the facilities coastal guns, minefields and torpedo boats. That why the attacker used air strikes in that cases.


 9 
 on: May 04, 2016, 11:16:24 pm 
Started by Arthur Bomber Harris - Last post by Arthur Bomber Harris
No problem.  Play at whatever speed you need to. 

 10 
 on: May 04, 2016, 11:13:12 pm 
Started by Arthur Bomber Harris - Last post by Arthur Bomber Harris
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 1

        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs;

        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from 96 Sea Zone to Malta
            1 submarine moved from 95 Sea Zone to 94 Sea Zone
            1 cruiser moved from 95 Sea Zone to 94 Sea Zone

        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                British defend with 1 fighter; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
                Casualties for British: 1 fighter
                Casualties for French: 1 artillery and 1 infantry
            Battle in 94 Sea Zone
                Italians attack with 1 cruiser and 1 submarine
                British defend with 1 destroyer
                Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                British win with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 aaGun

        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Alexandria from British to Italians
            EDIT: Turning off Edit Mode
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 battleship moved from 97 Sea Zone to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 bomber and 1 fighter moved from Southern France to Southern Italy
            1 armour moved from Northern Italy to Romania
            2 aaGuns and 1 infantry moved from Northern Italy to Yugoslavia
            1 armour and 2 infantry moved from Albania to Bulgaria
            1 armour moved from Bulgaria to Romania

        Place Units - Italians
            1 fighter placed in Southern Italy

        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs total



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