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 1 
 on: Today at 09:21:42 am 
Started by Entek - Last post by Helmutpower
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 16

        Purchase Units - UK_Pacific
            UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;

        Combat Move - British
            2 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
            4 infantry moved from Northwest Persia to Caucasus
            1 bomber and 1 fighter moved from Caucasus to Ukraine
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            3 armour moved from India to Eastern Persia
            4 artilleries and 2 infantry moved from Yunnan to Szechwan
            1 armour moved from Kwangtung to Yunnan

        Non Combat Move - British
            2 infantry moved from 91 Sea Zone to Gibraltar

        Place Units - UK_Pacific
            4 armour and 1 mech_infantry placed in India

        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
            Some Units in India change ownership: 4 armour and 1 mech_infantry


Production/PUs Summary :

    Germans : 51 / 67
    Russians : 36 / 39
    Japanese : 25 / 8
    Americans : 57 / 82
    Chinese : 14 / 20
    British : 26 / 0
    UK_Pacific : 22 / 27
    Italians : 8 / 11
    ANZAC : 18 / 29
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0



 2 
 on: Today at 09:19:14 am 
Started by Entek - Last post by Helmutpower
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 16

        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs;

        Combat Move - Chinese
            3 artilleries and 5 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Anhwe to Jehol
            1 fighter moved from Yunnan to Jehol
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi

        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry

        Non Combat Move - Chinese
            1 fighter moved from Jehol to Anhwe

        Place Units - Chinese
            4 artilleries placed in Anhwe

        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs


Production/PUs Summary :

    Germans : 51 / 67
    Russians : 36 / 39
    Japanese : 25 / 8
    Americans : 57 / 82
    Chinese : 14 / 20
    British : 26 / 0
    UK_Pacific : 22 / 28
    Italians : 8 / 11
    ANZAC : 18 / 29
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0



 3 
 on: Today at 09:18:06 am 
Started by Entek - Last post by Helmutpower
Max defense for your fleet and i put the battle to the end for you cause I have to ask what you want and i forget... The first shoot was perfect for me, but after, nothing!

 4 
 on: Today at 09:17:01 am 
Started by Entek - Last post by Helmutpower
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 16

        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

        Combat Move - Americans
            2 destroyers moved from 91 Sea Zone to 103 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
            3 destroyers moved from 103 Sea Zone to 109 Sea Zone
            1 bomber moved from Morocco to 109 Sea Zone
            3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
            3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
            2 destroyers moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone

        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 3 destroyers
                Germans defend with 1 destroyer
                    Americans roll dice for 3 destroyers in 104 Sea Zone, round 2 :  1/3 hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 109 Sea Zone
                Americans attack with 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
                    Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 :  4/6 hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 :  3/5 hits
                    3 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 :  0/3 hits
                    Germans roll dice for 1 battleship and 2 fighters in 109 Sea Zone, round 3 :  2/3 hits
                    1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans lost in 109 Sea Zone
                    Americans roll dice for 1 bomber in 109 Sea Zone, round 4 :  0/1 hits
                    Germans roll dice for 1 battleship and 2 fighters in 109 Sea Zone, round 4 :  3/3 hits
                    1 bomber owned by the Americans lost in 109 Sea Zone
                Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is -33
                Casualties for Germans: 1 carrier and 1 destroyer
                Casualties for Americans: 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber
            Battle in Southern France
                Americans attack with 3 artilleries and 3 infantry
                Germans defend with 1 fighter; Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    Americans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 :  1/6 hits
                    Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 :  1/4 hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 3 :  1/5 hits
                    Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 3 :  0/3 hits
                    1 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 4 :  1/5 hits
                    Italians roll dice for 1 fighter and 1 mech_infantry in Southern France, round 4 :  0/2 hits
                    1 mech_infantry owned by the Italians lost in Southern France
                    Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 5 :  2/5 hits
                    Italians roll dice for 1 fighter in Southern France, round 5 :  0/1 hits
                    1 fighter owned by the Germans lost in Southern France
                Americans win, taking Southern France from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 17
                Casualties for Germans: 1 fighter
                Casualties for Italians: 2 infantry and 1 mech_infantry
                Casualties for Americans: 1 infantry
                2 fighters owned by the Germans forced to land in United Kingdom

        Non Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 103 Sea Zone
            1 carrier, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 aaGuns and 1 mech_infantry moved from Quebec to Eastern United States
            1 artillery and 1 infantry moved from Western United States to Central United States
            3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

        Place Units - Americans
            1 carrier, 3 submarines and 2 transports placed in 101 Sea Zone
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States

        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


Production/PUs Summary :

    Germans : 51 / 67
    Russians : 36 / 39
    Japanese : 26 / 8
    Americans : 57 / 82
    Chinese : 13 / 16
    British : 26 / 0
    UK_Pacific : 22 / 28
    Italians : 8 / 11
    ANZAC : 18 / 29
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0



 5 
 on: Today at 09:16:45 am 
Started by Der Kuenstler - Last post by Lieutenant Stove
I FEEL the same as IL and Hobbes. I think the Allies (excluding the Soviets) were in the right and the axis in the wrong. However, its not unreasonable to think some skeletons were hidden in the closet by the winners. We think of WWII as the last "just" war, when in reality war and death are never truly just.  I will always disagree with those that see the Western Allies as worse or equal to the Axis. But I'm certainly willing to learn about the Allies' faults, since they are not mentioned often. I do think discussion is important (and not inherently neo-nazi), maybe just in a different thread.  afro

 6 
 on: Today at 09:14:24 am 
Started by innohub - Last post by innohub
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

Game History

    Round: 5

        Purchase Units - British
            British repair 3 damage on 3 factories; Remaining resources: 24 PUs;
            British buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;

        Combat Move - British
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Norway
                  British take Norway from Germans
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery moved from United Kingdom to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Northwestern Europe
            1 artillery moved from 6 Sea Zone to Northwestern Europe
            1 cruiser moved from 8 Sea Zone to 6 Sea Zone
            1 bomber moved from Archangel to Germany
            1 bomber moved from Archangel to Northwestern Europe
            1 fighter moved from Archangel to Northwestern Europe
            1 armour moved from Anglo-Egyptian Sudan to Egypt
            4 fighters moved from Anglo-Egyptian Sudan to Egypt
            1 bomber moved from Kazakh S.S.R. to Karelia S.S.R.

        Combat - British
            Battle in Egypt
                British attack with 1 armour and 4 fighters
                Germans defend with 2 infantry
                    British roll dice for 1 armour and 4 fighters in Egypt, round 2 :  2/1 hits
                    Germans roll dice for 2 infantry in Egypt, round 2 :  1/1 hits
                    2 infantry owned by the Germans and 1 fighter owned by the British lost in Egypt
                British win, taking Egypt from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -4
                Casualties for Germans: 2 infantry
                Casualties for British: 1 fighter
            Battle in Northwestern Europe
                British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 cruiser in Northwestern Europe, round 2 :  1/1 hits
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northwestern Europe, round 2 :  2/1 hits
                    Germans roll dice for 2 infantry in Northwestern Europe, round 2 :  1/1 hits
                    1 infantry owned by the British and 2 infantry owned by the Germans lost in Northwestern Europe
                British win, taking Northwestern Europe from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry
            Strategic bombing raid in Karelia S.S.R.
                    AA fire in Karelia S.S.R. :  0/1 hits
                Bombing raid in Karelia S.S.R. rolls: 3 and costs: 3 production.
                Bombing raid costs 3  production in Karelia S.S.R.
            Strategic bombing raid in Germany
                    AA fire in Germany :  1/1 hits
                1 bomber killed by AA
                Bombing raid costs 0  production in Germany

        Non Combat Move - British
            3 fighters moved from Egypt to Caucasus
            1 fighter moved from Kazakh S.S.R. to Caucasus
            1 bomber moved from Karelia S.S.R. to Caucasus
            1 bomber moved from Northwestern Europe to United Kingdom
            1 submarine moved from 8 Sea Zone to 6 Sea Zone
            1 destroyer moved from 8 Sea Zone to 6 Sea Zone
            1 carrier and 1 fighter moved from 8 Sea Zone to 6 Sea Zone
            1 fighter moved from Northwestern Europe to 6 Sea Zone
            1 infantry moved from Western Canada to Eastern Canada
            1 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone
            1 artillery moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Kazakh S.S.R. to Caucasus

        Place Units - British
            1 artillery and 2 fighters placed in United Kingdom

        Turn Complete - British
            British collect 30 PUs; end with 30 PUs total


Territory Summary for British :

    6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
    23 Sea Zone : 1 infantry and 1 transport
    Caucasus : 1 artillery, 1 bomber, 4 fighters and 1 infantry
    Eastern Australia : 2 infantry
    Eastern Canada : 1 infantry
    Egypt : 1 armour
    Northwestern Europe : 1 flag, 1 artillery
    Norway : 1 flag, 1 infantry
    United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 2 infantry
    Western Australia : 1 infantry


Production/PUs Summary :

    Russians : 19 / 23
    Germans : 39 / 45
    British : 30 / 30
    Japanese : 41 / 42
    Americans : 39 / 42



 7 
 on: Today at 09:09:23 am 
Started by Entek - Last post by Helmutpower
We really have a great game!

Germany was harder than I think!

 8 
 on: Today at 09:07:21 am 
Started by Helmutpower - Last post by Helmutpower
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 3

        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 factory_minor and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

        Combat Move - Japanese
            1 armour and 1 artillery moved from Malaya to Shan State
            1 artillery and 6 infantry moved from Kweichow to Yunnan
            2 infantry moved from Hopei to Suiyuyan
            1 artillery moved from Hopei to Suiyuyan
            2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            5 infantry moved from Jehol to Manchuria
            2 fighters moved from Kwangsi to Manchuria

        Combat - Japanese
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 :  3/6 hits
                    UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 :  2/2 hits
                    1 armour owned by the British, 1 armour owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour and 1 artillery
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  0/2 hits
                    British roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 :  0/2 hits
                    British roll dice for 1 destroyer in 20 Sea Zone, round 3 :  1/1 hits
                    1 fighter owned by the Japanese lost in 20 Sea Zone
                    Japanese roll dice for 1 tactical_bomber in 20 Sea Zone, round 4 :  1/1 hits
                    British roll dice for 1 destroyer in 20 Sea Zone, round 4 :  0/1 hits
                    1 destroyer owned by the British lost in 20 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 destroyer
            Battle in Borneo
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 :  1/3 hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 :  0/2 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 :  1/2 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Borneo from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers
                Chinese defend with 13 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers in Yunnan, round 2 :  6/19 hits
                    Chinese roll dice for 13 infantry in Yunnan, round 2 :  5/13 hits
                    5 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 :  7/14 hits
                    Chinese roll dice for 7 infantry in Yunnan, round 3 :  3/7 hits
                    1 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 fighter, 6 infantry and 1 tactical_bomber
                Casualties for Chinese: 13 infantry

        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Yunnan to Malaya
            2 bombers moved from Yunnan to Malaya
            2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to Kiangsu
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            1 artillery and 5 infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Anhwe to Kiangsu
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            3 armour moved from Kiangsu to Hunan
            1 submarine moved from 37 Sea Zone to 44 Sea Zone

        Place Units - Japanese
            1 airfield and 1 factory_minor placed in Malaya
            5 infantry placed in Japan

        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 48 PUs total


Production/PUs Summary :

    Germans : 42 / 52
    Russians : 38 / 54
    Japanese : 47 / 48
    Americans : 50 / 70
    Chinese : 5 / 13
    British : 30 / 30
    UK_Pacific : 10 / 14
    Italians : 16 / 22
    ANZAC : 14 / 19
    French : 7 / 0
    Dutch : 4 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0



 9 
 on: Today at 08:58:36 am 
Started by Entek - Last post by Entek
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

Game History

    Round: 16

        Purchase Units - Japanese
            Japanese buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

        Combat Move - Japanese

        Non Combat Move - Japanese
            1 infantry moved from Manchuria to Jehol

        Place Units - Japanese
            1 fighter and 5 infantry placed in Japan

        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,4,4,5,3,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,1,5,4,6,6,3,4,6,5,1,6,6,5,6,2,4
            Japanese collect 7 PUs (19 lost to blockades); end with 8 PUs total


Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Korea : 1 fighter and 2 infantry
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
    Jehol : 1 flag, 1 infantry
    Manchuria : 1 flag
    Suiyuyan : 1 flag
    Hopei : 1 flag
    Chahar : 1 flag
    French Indo China : 1 flag
    Urals : 1 flag


Production/PUs Summary :

    Germans : 51 / 67
    Russians : 36 / 39
    Japanese : 26 / 8
    Americans : 54 / 83
    Chinese : 13 / 16
    British : 26 / 0
    UK_Pacific : 22 / 28
    Italians : 11 / 11
    ANZAC : 18 / 29
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0



 10 
 on: Today at 08:55:54 am 
Started by Muscleape - Last post by Muscleape
I enjoyed reading your response. I will have to give tanks some more thought. I think infantry, artillery, and a fighter are higher priorities than tanks at 6 IPCs a pop though.

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