@superbattleshipyamato Thanks for the game.
Biggest mistake was R1. Other than that, I don’t think you played that bad.
@superbattleshipyamato Thanks for the game.
Biggest mistake was R1. Other than that, I don’t think you played that bad.
Looking for a game. Haven`t played in a while, so it might be slow going to start with.
Any takers?
I also play this with my gaming group. I agree with squire - Allies have the advantage.
Japan can grab Indian rnd 3 (naval base in French Indo rnd 2) and if you’re playing to win, that’s the way I would go.
If you want to create more play in Africa/Med you can try a German airbase in Greece rnd 1. Britain can attack with fig, tac, bmr, cruiser for an even fight with the destroyer and 3 figs.
If you want to try something a little crazy with Japan, have a look at the following;
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 49 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
If all goes right you won’t be in bad shape. However, there is a massive whole in this opening that can be exploited by US/Anzac. If they choose not to scramble in Pearl Harbor they can attack the BB and loaded Carrier in sz 54 with 3 fig, tac and bmr then have Anzac clean up, if anything is left. You can prevent this by bringing in an extra carrier and landing the 2nd fig from the attack on sz 49. BUT, you can only do this if you’re not forced to provide landing for the surviving fighters in Pearl. All in all pretty messy and not a very good opening. Let me know if you take the plunge and how it works out.
Best move for Britain IMHO is an airbase in Gibraltar. I don’t use the US fig to attack the 2 German des, just 2bmr and a des, this gives you an extra fig in Gibraltar. The idea is to park your cruiser in sz 92 to prevent Italy from getting thier NO. They can attack, but have to cover the scramble and will have their fleet wide open for a counter attack.
@soulblighter @Pejon_88 All good, have an offer now for a game.
@wizmark Will post tonight after work, or today if work is slow ;)
@Avner Have 2 games on the go. Maybe another time.
@Avner I just remembered, I forgot to mention I assumed no scramble in sz 35 when attacking the fleet.
@surfer just noticed I didn’t put figs on my German carrier, do you mind if I add them on?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Tambov
3 armour moved from Russia to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 3 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 3 armour and 1 bomber in Tambov, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 armour owned by the Italians lost in Tambov
2 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -6
Casualties for Italians: 2 armour
Casualties for Russians: 2 infantry
Non Combat Move - Italians
4 fighters moved from Northern Italy to Southern Italy
2 aaGuns and 6 infantry moved from Northern Italy to France
1 bomber moved from Tambov to Ukraine
Place Units - Italians
2 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,2,4,6
Italians collect 9 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : 1.33