@superbattleshipyamato Thanks for the game.
Biggest mistake was R1. Other than that, I don’t think you played that bad.
@superbattleshipyamato Thanks for the game.
Biggest mistake was R1. Other than that, I don’t think you played that bad.
Looking for a game. Haven`t played in a while, so it might be slow going to start with.
Any takers?
I also play this with my gaming group. I agree with squire - Allies have the advantage.
Japan can grab Indian rnd 3 (naval base in French Indo rnd 2) and if you’re playing to win, that’s the way I would go.
If you want to create more play in Africa/Med you can try a German airbase in Greece rnd 1. Britain can attack with fig, tac, bmr, cruiser for an even fight with the destroyer and 3 figs.
If you want to try something a little crazy with Japan, have a look at the following;
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 49 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
If all goes right you won’t be in bad shape. However, there is a massive whole in this opening that can be exploited by US/Anzac. If they choose not to scramble in Pearl Harbor they can attack the BB and loaded Carrier in sz 54 with 3 fig, tac and bmr then have Anzac clean up, if anything is left. You can prevent this by bringing in an extra carrier and landing the 2nd fig from the attack on sz 49. BUT, you can only do this if you’re not forced to provide landing for the surviving fighters in Pearl. All in all pretty messy and not a very good opening. Let me know if you take the plunge and how it works out.
Best move for Britain IMHO is an airbase in Gibraltar. I don’t use the US fig to attack the 2 German des, just 2bmr and a des, this gives you an extra fig in Gibraltar. The idea is to park your cruiser in sz 92 to prevent Italy from getting thier NO. They can attack, but have to cover the scramble and will have their fleet wide open for a counter attack.
@soulblighter @Pejon_88 All good, have an offer now for a game.
@wizmark Will post tonight after work, or today if work is slow ;)
@Avner Have 2 games on the go. Maybe another time.
@Avner I just remembered, I forgot to mention I assumed no scramble in sz 35 when attacking the fleet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Tambov
3 armour moved from Russia to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 3 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 3 armour and 1 bomber in Tambov, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 armour owned by the Italians lost in Tambov
2 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -6
Casualties for Italians: 2 armour
Casualties for Russians: 2 infantry
Non Combat Move - Italians
4 fighters moved from Northern Italy to Southern Italy
2 aaGuns and 6 infantry moved from Northern Italy to France
1 bomber moved from Tambov to Ukraine
Place Units - Italians
2 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,2,4,6
Italians collect 9 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 20 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Tambov
1 bomber moved from Western Germany to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Russia to Tambov
2 fighters moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Russia
2 aaGuns moved from Bryansk to Russia
2 bombers and 1 tactical_bomber moved from Tambov to Russia
2 fighters and 2 tactical_bombers moved from Rostov to Russia
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour and 6 mech_infantrys moved from Germany to Romania
1 artillery moved from Normandy Bordeaux to France
2 tactical_bombers moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
10 mech_infantrys placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 5 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2.33 expected hits
British roll dice for 5 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Italians lost in Alexandria
2 infantry owned by the British lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 1/7 hits, 2.17 expected hits
British roll dice for 3 infantry in Alexandria, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 4 : 1/6 hits, 2.00 expected hits
British roll dice for 2 infantry in Alexandria, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Alexandria, round 5 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 4 infantry
Casualties for British: 5 infantry
Non Combat Move - Italians
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Bessarabia to Western Germany
5 infantry moved from Northern Italy to Yugoslavia
8 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,1
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : -3.00
British regular : 0.33
@surfer OK. Been away over the weekend. Will try to post tonight. If not, for sure tomorrow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern France to Northern Italy
4 fighters moved from Southern France to Northern Italy
4 artilleries and 9 infantry moved from Southern France to France
3 armour moved from Bryansk to Russia
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 39 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to Sumatra
1 fighter moved from Burma to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 battleships, 1 destroyer and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 bomber moved from French Indo China to Borneo
3 infantry moved from Kiangsi to Hunan
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 destroyer and 4 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 4/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 3 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Hunan to India
2 fighters and 2 tactical_bombers moved from Hunan to French Indo China
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 fighter moved from Yunnan to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 bomber moved from Borneo to French Indo China
1 tactical_bomber moved from Borneo to 42 Sea Zone
2 fighters moved from Borneo to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 aaGuns moved from 36 Sea Zone to French Indo China
2 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery and 7 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 1.33
Japanese regular : -0.50
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
1 bomber moved from French Indo China to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
1 infantry owned by the Americans lost in Borneo
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from Borneo to 36 Sea Zone
1 bomber moved from Borneo to French Indo China
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from West India to India
1 fighter moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 34 Sea Zone to French Indo China
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to French Indo China
1 tactical_bomber moved from Anhwe to French Indo China
2 infantry moved from Jehol to Anhwe
4 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
4 infantry placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -0.67