@superbattleshipyamato Thanks for the game.
Biggest mistake was R1. Other than that, I don’t think you played that bad.
@superbattleshipyamato Thanks for the game.
Biggest mistake was R1. Other than that, I don’t think you played that bad.
Looking for a game. Haven`t played in a while, so it might be slow going to start with.
Any takers?
I also play this with my gaming group. I agree with squire - Allies have the advantage.
Japan can grab Indian rnd 3 (naval base in French Indo rnd 2) and if you’re playing to win, that’s the way I would go.
If you want to create more play in Africa/Med you can try a German airbase in Greece rnd 1. Britain can attack with fig, tac, bmr, cruiser for an even fight with the destroyer and 3 figs.
If you want to try something a little crazy with Japan, have a look at the following;
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 49 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
If all goes right you won’t be in bad shape. However, there is a massive whole in this opening that can be exploited by US/Anzac. If they choose not to scramble in Pearl Harbor they can attack the BB and loaded Carrier in sz 54 with 3 fig, tac and bmr then have Anzac clean up, if anything is left. You can prevent this by bringing in an extra carrier and landing the 2nd fig from the attack on sz 49. BUT, you can only do this if you’re not forced to provide landing for the surviving fighters in Pearl. All in all pretty messy and not a very good opening. Let me know if you take the plunge and how it works out.
Best move for Britain IMHO is an airbase in Gibraltar. I don’t use the US fig to attack the 2 German des, just 2bmr and a des, this gives you an extra fig in Gibraltar. The idea is to park your cruiser in sz 92 to prevent Italy from getting thier NO. They can attack, but have to cover the scramble and will have their fleet wide open for a counter attack.
@soulblighter @Pejon_88 All good, have an offer now for a game.
@wizmark Will post tonight after work, or today if work is slow ;)
@Avner Have 2 games on the go. Maybe another time.
@Avner I just remembered, I forgot to mention I assumed no scramble in sz 35 when attacking the fleet.
@surfer just noticed I didn’t put figs on my German carrier, do you mind if I add them on?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Tambov
3 armour moved from Russia to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 3 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 3 armour and 1 bomber in Tambov, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 armour owned by the Italians lost in Tambov
2 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -6
Casualties for Italians: 2 armour
Casualties for Russians: 2 infantry
Non Combat Move - Italians
4 fighters moved from Northern Italy to Southern Italy
2 aaGuns and 6 infantry moved from Northern Italy to France
1 bomber moved from Tambov to Ukraine
Place Units - Italians
2 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,2,4,6
Italians collect 9 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 20 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Tambov
1 bomber moved from Western Germany to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Russia to Tambov
2 fighters moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Russia
2 aaGuns moved from Bryansk to Russia
2 bombers and 1 tactical_bomber moved from Tambov to Russia
2 fighters and 2 tactical_bombers moved from Rostov to Russia
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour and 6 mech_infantrys moved from Germany to Romania
1 artillery moved from Normandy Bordeaux to France
2 tactical_bombers moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
10 mech_infantrys placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 5 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2.33 expected hits
British roll dice for 5 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Italians lost in Alexandria
2 infantry owned by the British lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 1/7 hits, 2.17 expected hits
British roll dice for 3 infantry in Alexandria, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 4 : 1/6 hits, 2.00 expected hits
British roll dice for 2 infantry in Alexandria, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Alexandria, round 5 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 4 infantry
Casualties for British: 5 infantry
Non Combat Move - Italians
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Bessarabia to Western Germany
5 infantry moved from Northern Italy to Yugoslavia
8 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,1
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : -3.00
British regular : 0.33