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106  Finding Players / Events / Re: WAWC fall 2012 tournament on: August 19, 2012, 07:29:38 am
Surprise Attack, yes I got it to work. A little low in sound but works great.  

Crusaderi, yes i would love the rules if you don't mind.
107  Finding Players / Events / Re: WAWC fall 2012 tournament on: August 15, 2012, 04:23:34 pm
ghr2, just lettin you know that the game that was set up in my basement is Crusaderi game.
108  Axis & Allies / Axis & Allies Anniversary Edition / Re: Just How Old Are We Axis and Allies Players? on: August 15, 2012, 09:16:35 am
Was talking to a friend at work about war gaming one day and he said I got a game to show you. It was the 1984 version and I was pissed because I always wanted to play war games and asked him when this game came out. Always played with the army guys and tanks, but never saw this game ever. So we played right away and that was it. Hooked forever! Then I told him I could check on internet and see what I could find out about axis and allies. We bought the revised game and played 2 games and believe it I won both games as axis. Just figured to attack right away with Germany. He used to get pissed. Then came across a advanced 12 dice game by IL. We played that game once and I won with axis again. He was pissed. I told him you got to play like it happened in real life somewhat.Now playing a advanced game with different rules and setup from somebody on this site. ^600 starting pieces and 4 x 8' map. Have 5 of IL's maps and tiger's with over 5000 pieces from all the games. For me the advanced games are the most awesome do to pieces and all the things that go on. I'm 51 and just started playing 4 years ago. Thanks to IL, Crus, and the rest of you guys for all the advice and ways to play and new pieces to buy (soon HBG ) and rules to use.
109  Finding Players / Events / Re: WAWC fall 2012 tournament on: August 15, 2012, 05:09:12 am
Did the allies win both games. I remember you saying a tie for first game with rule? And what was result with 2nd game? Allies win with are first game with US getting Heavy bombers on turn 6.
110  Axis & Allies / Axis & Allies 1941 / Re: Tigers spotted on the Eastern Front! on: August 14, 2012, 02:19:28 pm
Ya DER, Im with you on that one for dark grey for Germany.
111  Finding Players / Events / Re: WAWC fall 2012 tournament on: August 14, 2012, 04:52:38 am
Yo, you still going to use the new infrantry rule?
112  Finding Players / Events / Re: WAWC fall 2012 tournament on: August 12, 2012, 05:19:17 pm
That setup I had in my basement when you were over gh2 playing 40 global.
113  Finding Players / Events / Re: FMGC 2013 - Planning, Roster, Suggestions, Invites on: August 12, 2012, 05:17:09 pm
YA, that date looks good to me!!!!!
114  Axis & Allies / Axis & Allies Global 1940 / Re: Ruling needed! on: August 01, 2012, 09:54:34 am
If it was me I would of remove it. He's already admitting its killed. So now you have to suck it up so you don't lose a player and friend. Next time remove all pieces for all combat and put onto the battle board. Theres times we mess up something like that and just redo the combat. You have to find a happy medium or we all ain't going to get along. Yes that is BS.
115  Axis & Allies / House Rules / Re: Planes attacking more than 1 territory. on: August 01, 2012, 08:10:33 am
REALLY!
116  Axis & Allies / House Rules / Planes attacking more than 1 territory. on: July 31, 2012, 04:57:42 am
 Have plane or planes move to territory, attack for 1 round and then decide if plane or planes are staying, retreating  or leaving to attack another territory. If plane leaves to attack another territory, it has to decide after the first round of combat. Then it attacks 1 round in that territory and then it can leave to attack 1 more territory. It still can move only 4 spaces for fighters and if using for bombers 6 spaces. Then if you play with tech, you could get long range aircraft and then move your 6 or 8 total spaces. You can only attack for one round if you keep moving to other territorys or sea zones. It help if you needed a little more air support in another territory if you think you were going to lose it. So this is not a good idea?
117  Axis & Allies / House Rules / Re: How to make Axis and Allies more diffucult on: July 26, 2012, 11:04:32 am
We use sea planes for reconnaissance. Sm plane flies 4 spaces, Lg plane flies 6 spaces. You have to use them to find fleet before you can attack. Roll 1 die for each plane. A 3 or less is that you have found the ship or ships and now you can attack. and theses planes do not attack. Defend at 2 and can leave combat after 1st round.
118  Other Forums / General Discussion / Re: What´s your favorite movie phrase?... on: July 19, 2012, 02:52:23 pm
"For the love of peace, send in the riot squad." Cop calling in to headquarters in a scene where Curly (3 stooges) is playing Bustoff the wrestler.
119  Axis & Allies / Axis and Allies: D-Day / Re: Lost Reinforcement Card on: July 10, 2012, 12:05:40 pm
Coach can help you there or FMG's. They got stuff for all games.
120  Axis & Allies / Other Axis & Allies Variants / Re: Printing IL's map on A4 labels? on: July 09, 2012, 04:16:54 pm
IL is right. Got all my maps 3 x 6, 4 x 8 printed on vinyl. Banner Material. Cost of 3 x 6 map $75.00 and 4 x 8 map $107.00. They also can format it so you don't lose any territories. They once forgot to shrink whole map to 3 x 6 when I had a 4 x 8 foot map in that size file. Lost a bunch of territoies because they didn't shrink file. It was  Tigerman's old map.
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