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406
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Axis & Allies / Software / Re: Triple A AI
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on: February 07, 2012, 01:41:51 am
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Hey, one thing I've found recently is that sometimes my air units are showing as not having enough range to reach a target when I know for a fact that they clearly do. I'm getting the little red 'x' over the target territory. I'm not sure if the AI is picking the shortest route to the target? The way I've found to get around this is to click on each game space individually until my air unit reaches the target territory, and then it works fine. Now, why would this be? Is it a bug? Thank you.
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411
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General / Axis & Allies Customizations / Re: The FMG Italian Infantry-------"Tall Paul's" units painted by "Allworkandnoclay"
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on: January 24, 2012, 08:12:30 am
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Hey Tall Paul, believe me - I would love to paint my own units one day but what a gargantuan task! Maybe... Oh, I'm plenty inspired and have been since people started posting pics of their own paintjobs on this site. I don't know what holds me back... I'd want to do a decent jobm that's one thing. And I could use some advice as to the best kind of paint to use, varnish too - stuff like that.
I've got some old paints and small brushes but I think I'd like to get some new stuff. If anyone can recommend a particular brand of paint that worked well for them, I'd be very grateful to hear about it.
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417
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Axis & Allies / Other Axis & Allies Variants / Re: Next Sets from Historical Board Gaming
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on: January 23, 2012, 03:23:34 am
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Hey Coach, It's great news that you will be doing a supplimentary set for Italy! Â  Have you given any thought as to what pieces you would include in such a set? Are you open to suggestions? I would personally like to recommend the Italian heavy tank 'Carro Armato P40'. I think this is a must-have. See the pics below (and obviously I appreciate that the first one has been adopted by the Germans):
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418
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Axis & Allies / Software / Re: Triple A AI
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on: January 23, 2012, 01:50:01 am
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Thank you, Veqryn. No, I'm not a developer by any means and I'm happy with the AI as it is. I merely wish to possibly get involved with the look/feel/easthetics/functionality side of it. I'm good with art and graphics, is all. I love to work on maps/interfaces and stuff. I will check out the developer forums. Also, as an aside to that: when I reload a saved game, the program resets all the powers to Human control by default. Is this right? The game I saved last night had the Axis powers as Human-controlled and the Allied powers as the 'Moore N. Able' AI, but when I reloaded the game today it had reset everything to Human. Surely this is not right? Or am I missing something? Thankies! 
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419
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Axis & Allies / Software / Re: Triple A AI
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on: January 22, 2012, 10:32:12 am
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Thanks for your answers, Veqryn. I've been playing it all day using the 'Moore N. Able' AI and he was giving me a run for my money at times! I love it but I do have some ideas to help improve the whole experiece. Could you possibly put me in touch with the developer(s)? I would be very grateful, thank you. 
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420
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Axis & Allies / Software / Re: Triple A AI
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on: January 22, 2012, 12:59:33 am
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Well, thank you Veqryn. I must say, I was playing against this Dynamix and I was thinking, 'he's not moving his ships around!' lol Some more questions on the AA50 1941 scenario, if you please: 1 - Are the three different victory levels based on 13, 15 & 18 VCs, just like in the boardgame? 2 - There don't appear to be any screens/graphics for the Collect Income/National Objective phase. Or am I missing something? (It would be nice to see this info somewhere) 3 - Is the Chinese player/AI able to build 1x Infantry per 2 territories he controls? Thank you, it is great fun. And once I'm a bit more ofey with it, I'll try an online game or something! 
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