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406  Axis & Allies / Software / Re: Triple A AI on: February 07, 2012, 01:41:51 am
Hey, one thing I've found recently is that sometimes my air units are showing as not having enough range to reach a target when I know for a fact that they clearly do. I'm getting the little red 'x' over the target territory. I'm not sure if the AI is picking the shortest route to the target? The way I've found to get around this is to click on each game space individually until my air unit reaches the target territory, and then it works fine. Now, why would this be? Is it a bug? Thank you.
407  Axis & Allies / Other Axis & Allies Variants / Re: Field Marshal Games Pieces Project Discussion thread on: February 03, 2012, 01:55:13 am
Hey Jeremy,

It's been three weeks; how are things coming along with the FMG Germany Combat Units project? Any word from the Chinese factory recently? Do you have any finished samples you could show us? We wait eagerly...  smiley

Thank you so much.
408  Axis & Allies / Axis & Allies Anniversary Edition / Re: Can you ignore subs during an unescorted amphibious assault? on: January 26, 2012, 12:58:30 am
Quote
He can't unload in the same zone as an enemy sub unless escorted by a warship in CM.

Yes he can. Your Transports cannot perform an Amphibious Assault in a hostile sea zone during the combat move phase. Only enemy Surface Warships constitute a hostile sea zone (Destroyer, Aircraft Carrier, Cruiser, Battleship). Enemy subs and transports can be ignored by your Transport.
409  Axis & Allies / Other Axis & Allies Variants / Re: Air Plane stands on: January 26, 2012, 12:49:43 am
Is this the same company that makes those little fire/smoke pieces? Like for destroyed tanks, damaged buildings etc.
410  Axis & Allies / Other Axis & Allies Variants / Re: Next Sets from Historical Board Gaming on: January 25, 2012, 08:06:23 am
Thank you for your contribution to the war effort, guertz. Goodbye for now.
411  General / Axis & Allies Customizations / Re: The FMG Italian Infantry-------"Tall Paul's" units painted by "Allworkandnoclay" on: January 24, 2012, 08:12:30 am
Hey Tall Paul, believe me - I would love to paint my own units one day but what a gargantuan task! Maybe... Oh, I'm plenty inspired and have been since people started posting pics of their own paintjobs on this site. I don't know what holds me back... I'd want to do a decent jobm that's one thing. And I could use some advice as to the best kind of paint to use, varnish too - stuff like that.

I've got some old paints and small brushes but I think I'd like to get some new stuff. If anyone can recommend a particular brand of paint that worked well for them, I'd be very grateful to hear about it.
412  General / Axis & Allies Customizations / Re: The FMG Italian Infantry-------"Tall Paul's" units painted by "Allworkandnoclay" on: January 24, 2012, 03:25:07 am
I like 'em, mate! I think the painted windows look a bit cartoonish if I'm honest, but I agree with you in that the power's flag looks good on both sides. I might start painting my own one day.

I also like the third piece from that new Risk game, I think. Nicely painted stuff! 
413  General / Axis & Allies Customizations / Re: The FMG Italian Infantry-------"Tall Paul's" units painted by "Allworkandnoclay" on: January 24, 2012, 01:42:30 am
Thanks for the reply, Tall Paul. It's great to hear what paint jobs Allwork is doing; I've been a fan of his stuff like since forever! Tell me - how do you find the adhesiveness of the paint on the soldiers? I hope it doesn't scratch off!  smiley

Quote
He sent a couple of pics of the "prototypes" if you'd like to see them

Dude, that would be awesome!
414  General / Axis & Allies Customizations / Re: The FMG Italian Infantry-------"Tall Paul's" units painted by "Allworkandnoclay" on: January 24, 2012, 01:17:40 am
They're really nice. How long did they take? And is he working on any other pieces for you at the moment?
415  Axis & Allies / Other Axis & Allies Variants / Re: Next Sets from Historical Board Gaming on: January 23, 2012, 11:04:41 am
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You guys are jumping way ahead though.

Yep! But we're just trying to get these ideas in early, to help build a consensus...
416  Axis & Allies / Other Axis & Allies Variants / Re: Next Sets from Historical Board Gaming on: January 23, 2012, 07:19:32 am
Now you gotta admit - that tank is beautiful!  smiley
417  Axis & Allies / Other Axis & Allies Variants / Re: Next Sets from Historical Board Gaming on: January 23, 2012, 03:23:34 am
Hey Coach,

It's great news that you will be doing a supplimentary set for Italy!  smiley

Have you given any thought as to what pieces you would include in such a set? Are you open to suggestions? I would personally like to recommend the Italian heavy tank 'Carro Armato P40'. I think this is a must-have.

See the pics below (and obviously I appreciate that the first one has been adopted by the Germans):
418  Axis & Allies / Software / Re: Triple A AI on: January 23, 2012, 01:50:01 am
Thank you, Veqryn. No, I'm not a developer by any means and I'm happy with the AI as it is. I merely wish to possibly get involved with the look/feel/easthetics/functionality side of it. I'm good with art and graphics, is all. I love to work on maps/interfaces and stuff. I will check out the developer forums.

Also, as an aside to that: when I reload a saved game, the program resets all the powers to Human control by default. Is this right? The game I saved last night had the Axis powers as Human-controlled and the Allied powers as the 'Moore N. Able' AI, but when I reloaded the game today it had reset everything to Human. Surely this is not right? Or am I missing something?

Thankies!  smiley
419  Axis & Allies / Software / Re: Triple A AI on: January 22, 2012, 10:32:12 am
Thanks for your answers, Veqryn. I've been playing it all day using the 'Moore N. Able' AI and he was giving me a run for my money at times! I love it but I do have some ideas to help improve the whole experiece. Could you possibly put me in touch with the developer(s)? I would be very grateful, thank you.  smiley
420  Axis & Allies / Software / Re: Triple A AI on: January 22, 2012, 12:59:33 am
Well, thank you Veqryn. I must say, I was playing against this Dynamix and I was thinking, 'he's not moving his ships around!'  lol  Some more questions on the AA50 1941 scenario, if you please:

1 - Are the three different victory levels based on 13, 15 & 18 VCs, just like in the boardgame?

2 - There don't appear to be any screens/graphics for the Collect Income/National Objective phase. Or am I missing something? (It would be nice to see this info somewhere)

3 - Is the Chinese player/AI able to build 1x Infantry per 2 territories he controls?

Thank you, it is great fun. And once I'm a bit more ofey with it, I'll try an online game or something!  smiley
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