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946  Axis & Allies / Axis & Allies Pacific 1940 / Re: Scrambling - Too strong? on: March 21, 2010, 12:30:34 pm
I've seen games where ��� places 10-15 air units on Phil or Caroline + fully loaded carriers. There is no way you could attack it. The only good thing is they aren't using them to destroy you in Asia.

As far SBR, does anyone attack facilities/IC in this game anymore. We don't see much.
947  Axis & Allies / Axis & Allies Europe 1940 / Re: Do you want europe NAs like in AAR?? on: March 21, 2010, 09:44:22 am
As the game has matured, many of the old NA's have fueled new units, techs or bases.  Non aggression could be handled in the new political rules. Every one can now get radar. The french will defiantly resist in E40. Col Gar-you get an IC on India, and Aus. U-boat Interdiction is handled w/convoy's (for all). ��� now gets Kami's. Marines & Banzai can be done w/art. You now have island bases for all. China is now a minor power. Mech inf is in the game. You also have tac bmr to represent some peoples variations for jet ftrs (higher attack rolls).

Some times in AA50 we would allow each power to pick from a list of possible improvement geared to their specific country, but would limit it so things don't get out of hand.  It added some flavor to the game, as long as all agree.

I think as time goes on you might see some more of the old NA's come to light (some of the German ones were cool). We could use a Fortress Europe type def against amphib. Wolf packs would be cool for all powers. Some kind of limited combined attack for both sides (Germ/Ital; Anz/US etc...)  I would like DD's to move one inf, most powers did this at one time or another. We have Kami's, why not Kaiten's.

I think that if at some point Larry put out a list of optional rules that included a limited number of NA's (2-3 per power/side) it would be pretty cool. That list grows shorter though with every new game produced.

 
948  Axis & Allies / Axis & Allies Pacific 1940 / Re: convoy question on: March 21, 2010, 08:42:20 am
Say the Japs had DEI & Phil, and its main force is at Carol Is. Ideally if you could get 5 allied subs in range you could spread them out in 5 different sz all at once costing ��� $ (8-10 ipc) and forcing them to buy more DD's to go after you. At the very least it could be a stall tactic or weaken the ��� force. ��� would need to make a choice to attack your main force w/o DD's (cheap causalities), or leave the convoy raids in place. If ��� goes after the subs, you may have created targets of opportunity to go after.
949  Axis & Allies / Axis & Allies Pacific 1940 / Re: China not being able to enter Korea on: March 21, 2010, 07:39:23 am
Gharen, I'm not necessarily an advocate for changing the rules for China, or of allowing the Chinese out of China in AA40. Hell they get to go into 20 tt. I would have liked to see a Chinese AA gun just to show the p40 ftr wasn't just a paper tiger and the Japs took heavy air losses. I did think that China was much to weak in AA50, especially 41. I also think that China's roll will be much different in the 40 global game. The UK/Russian powers will play a much bigger role in the Chinese arena (its kinda like an arena-they can't leave-he he couldn't resist  grin). Anyway I for one will hold judgment until I've actually had a chance to play the global game. I don't foresee any real problems here. I also like the fact that China is a very minor mostly def ally that is going to need a lot of help to stay in the game.

edit: I would like to see some Russian restrictions when it comes to its allies in Russian tt, and vice-versa. The Russians didn't play nice w/allies. Any Russians going into China should maybe represent communist (MIO), and became red Chinese. They would at the point of entry have the same restrictions as the Chinese, and could not return to Russian soil. This would make Russia think twice about placing units in china. I don't think any of this will be part of the game, but makes for an interesting scenario. 

 
950  Axis & Allies / Axis & Allies Pacific 1940 / Re: The 40 IPC Myth on: March 21, 2010, 07:03:19 am
I have noticed its much harder to take the UK down if you wait for J3. If left alone UK gets about 25 ipc rd #1. It can take all DEI rd #2 and get like a 37 ipc pay day. That's a lot of inf (and normally 2 more ftr) on India. Then Anz brings over a couple more ftrs, now you have a problem. Yea ��� will take the DEI fairly easy, and take the Brits down to around 9 ipc's rd #3, but the damage is already done.  With 15+ inf, and 6-8 ftrs on India or Burma, it can be a real b����. Then of course the British fleet will be parked in Sidney, or maybe even Hawaii, along with some of the US Phil units.
951  Axis & Allies / Axis & Allies Pacific 1940 / Re: Scrambling - Too strong? on: March 21, 2010, 06:35:38 am
In many games we have played, the unlimited scramble seems to promote super stacks. I agree w/Razor. Only minor IC can only produce 3 units, and take 6 points of damage (2X). I propose the same ratio for scramble.  Only 3 units can scramble, and take 6 points of damage. If you have 3 damage markers, then you can't scramble, just like you can't produce units in minor IC. With these limits in mind you could possibly allow scramble in any AB, coastal or even land locked AB (land tt). I don't think it would be to over bearing w/limits.
952  Axis & Allies / Axis & Allies Pacific 1940 / Re: China not being able to enter Korea on: March 20, 2010, 12:06:03 pm
The solution then would be let chinamen attack any axis controled territories or hostile szs but not letting them enter allied territory in NCMs phase

This I could go along with (other then Burma & Kwang of coarse). It would keep China's interests in Asia or Siberia mostly. It could be weird though say ��� makes the long trek through Siberia to Moscow, just to have China following them to take back vacant Russian tt. The same could hold true all the way through the Mid East into Africa. At least these would be conquest, not retreats.

I don't know, maybe keeping the Chinese in China is the best. Maybe just allow them to attack just 1 tt/sz beyond their boarders would be better.

If there is a soviet NO as the one in AA50 or if there is some rule that prevents allies enter USSR in NCMs, that is solved as well

I am starting to wonder if Russia (or its allies with Russia in mind) will have more restrictions then before. What kind of political arrangement will there be between Rus, ���, and China.
953  Axis & Allies / Axis & Allies Pacific 1940 / Re: China not being able to enter Korea on: March 20, 2010, 10:02:06 am
If you allow China to go into any tt it would not be good for game play. You could end up w/China def India, The Mid East, or Russian soil once they were pushed out of China. They will at some point be pushed out of China if allowed to retreat elsewhere. Hell in rare occasions you might even see them track all the way into German/Italian tt or Africa. So watch what you ask for. As it is now you can keep China in the game (or bring them back) with help of the allies depending on what ��� does. In the global game you should be able to bring in Russian (Communist) units to aid in China's def. Personally I hope that if Russian ground units are brought in that they can't leave Chinese soil. That would make Russia think twice about committing a large force to China. IMO China will play out much better in the global game. Its already a major improvement over AA50.
954  Axis & Allies / Axis & Allies Pacific 1940 / Re: Saving the UK if Japan goes all out to capture Calcutta on: March 17, 2010, 07:41:59 pm
I think that it's 6 spaces from NZ to Java. The move into the NZ sea zone counts as 1.
You fly over the top (north) of Australia. 1-sz63, 2-sz54, 3-sz55, 4-sz42, 5-Java.
955  Axis & Allies / Axis & Allies Pacific 1940 / Re: Carolinas on: March 15, 2010, 06:09:57 pm
The game I'm playing now (I'm allies), ��� vacated the Car Is and took his entire fleet towards Asian coast and DEI (was kinda strange). ��� waited til 3rd turn to attack. 3rd round US was able to move into Car Is with its entire force. Then next turn I planned on bringing in my air units. J4 ��� got board w/Asian land battle, it left enough to take out China. UK is backed up but holding out ok (w/help from Anz ftrs). ��� put his entire fleet (a lot of boats) & air force (15 planes) on Phil which he took J3. I had no choice but to retreat to Wake w/fleet & air (where I built a NB for mobility). I really don't have enough to attack ��� its self (its def pretty good) + I can't just leave the central Pacific. I'm not sure if he's going after a fairly weak Aus, or retuning to the Car Is. If he does either he will lose the cover of his air force (scramble) and I might stand a chance if I attack his navy only. Even if I get the chance at an even fight and we lose both navies, he will still have that freak-n air force. The good news is I was able to take out most of his transports when he went for the DEI, he only has 2 tpts w/fleet so an Aus invasion won't be to easy.
956  Axis & Allies / Axis & Allies Europe 1940 / Re: Neutrals on: March 15, 2010, 02:07:58 pm
This came from Larry in a Q&A Feb 4th, I thought that's what this topic started with.

[Q1]: What is the 'pro-axis' and 'pro-ally' mechanic for neutrals and how does it work?
Let me say this... rules related to Pro this or pro that will be consistent with AAP40. However, neutrals will play a MUCH greater role in Europe than Pacific.

[Q3]: Will there be any nation-specific 'boosts' in Europe (like Kamikazes are for the Japanese in Pacific '40)? No. I did not see the need.
I probably should point out that when a power enters a friendly neutral during a NCM the neutrals standing army converts and the actual units are placed on the board. This can make for some interesting developments in Greece and Finland as just two examples.


The true neutrals being linked together (or some of them) and all going pro the other side if one is attacked was mentioned by Larry very early on, but he didn't confirm it to be the case for sure. I think they were still working it out back then. He hasn't said anything more about true neutrals as far as I know
957  Axis & Allies / Axis & Allies Europe 1940 / Re: what will be wrong with AAAE: 1940? on: March 15, 2010, 11:36:55 am
Who are you kidding BD, you know your going to buy it. Maybe you don't pre-order it, so you'll pay more. I didn't pre-order Pac 40, because I like to give my $ to the local hobby shops. As it turned out I got Pac 40 a day early, and they knock off $20.00 because one of the box corners had a tiny dent, so we paid about what they were going for online. Well my son paid, because it was an X-mas gift. Any way come August you'll be getting the Euro side one way or another. Your just as passionate as rest of us and can't wait to combine those 2 boards.
958  Axis & Allies / Axis & Allies Europe 1940 / Re: what will be wrong with AAAE: 1940? on: March 14, 2010, 10:51:05 am
I think there were more play testers brought in for the Euro/global games. Some of the changes we are getting from the Errata concerning political rules and such may be a result of how they want things to progress in the up coming game(s). Remember its been said we are part of the working progress. I just hope the rule book(s) for these up coming games was held up long enough to incorporate the changes that the Pac 40 Errata has put forth, so we get a fairly clean rule book that will override the Pac 40 rules for the most part. I heard the release date got pushed from June to August, that could be why. I would think that the % of people that bought Pac 40, and will also buy Euro 40 would be very high (over 80%). As far as the game board & unit placements issues, those are minor IMO, and easily put to rest w/Errata.

It is unfortunate though for those who bought Pac 40 and don't know about these changes. There should be a brief note placed in the Euro game regarding the changes to Pac 40 with a reference to the AH web sight now that the Errata is official and posted.

959  Axis & Allies / Axis & Allies Europe 1940 / Re: Why are there Canadian roundels? A new rule perhaps? on: March 14, 2010, 09:39:17 am
I don't agree with ANZAC being a separate power.  Militarily Aus & NZ were entirely subordinate to the UK, then from 1942 to the USA.  South Africa was, if anything, more independent - it was after all a Republic.
Flash, for game play having the Anz as a separate power supports the fact that the US had control of the Pacific Theater. It forces the UK to spend $ there, that it might not do if there was no Anz (like past games). The Anz/US will work well together. In the global game w/Anz going before the US, it will be very dangerous for ��� . The US will definitely run the show, and its little brother will be very helpful. I think they will have the same level of cooperation in the global game as Italy/Germany did in AA50.
960  Axis & Allies / Axis & Allies Pacific 1940 / Re: Saving the UK if Japan goes all out to capture Calcutta on: March 14, 2010, 09:06:57 am
Yea that's what I was thinking regarding an Anz AB on West, or N Ter Aus. At some point the allies might not have control of any of the E Indies, and it would be nice to still be able to send Anz/US ftrs to India later in the game if you need to. All depends on what ��� does of course.

I also noticed your N Zealand ftrs can make it to Java in the first turn. If ��� wasn't able to attack it, or you could get enough ground cover, I would consider going that route early on. That way those Anz ftrs could be in India round #2 to. Then you could build an AB on the Aussie coast latter to bring in more reinforcements from Anz/US. I like at lot of mobility w/allies.
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