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151  Axis & Allies / 1941 Scenario / Re: Allies lose every game. on: May 22, 2009, 03:27:50 am
G1

German Buys - 5 x tank
                2 x inf

4 inf: Poland -> Baltic States
1 art: Poland -> Baltic states
1 tank: Poland -> Baltic states
1 inf: Germany -> via trn sea zone 5 -> Baltic States
1 art: Germany -> via trn sea zone 5 -> Baltic States
(crusier sz 6 gets shore shot)

1 x tank: Poland -> East Poland
2 x Tank: Czech -> East Poland
1 x tank: Bul/Rom -> East Poland
1 x inf: Bul/Rom -> East Poland

1 x tank: Bul/Rom -> Ukraine
2 x inf: Bul/Rom -> Ukraine
1 x art: Bul/Rom -> Ukraine

1 x fighter: Poland -> SZ6
1 x sub: SZ 5 -> SZ6

1 x FIghter: Norway -> SZ2
1 x Sub: SZ7 -> SZ2
1 x Bomber: Germany -> SZ2

1 x Fighter: NW Europe -> SZ12
1 x sub: SZ7 -> SZ12
1 x Fighter: Germany -> SZ12

Link to German setup turn 1

http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/German%20Turn%201%20setup.jpg

Germans win all combats and take light casualties.  Worst loss is 1 x

fighter in SZ 12.

Results

http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/Germans%20turn%201%20after%20combat.jpg

After place units

http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/Germans%20Turn%201%20after%20place.jpg

R1

Russian Buys = 2 x inf
          1 X art
          2 x tanks
          1 x fighter

No Combat moves

Non combat illustrated below.

leave 7 inf in bur
move 3 inf towards rus
move russian tank to kar ssr
stack 5 inf 1 art on archangel
stack 6 inf in cauc

Unit placements -

1 x tank 1 x fighter in kar ssr
2 x inf 1 x art 1 x tank in cauc

End of Russia Turn 1 map

http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/End%20of%20Russia%20turn%201.jpg

note: What have I done wrong here?  how can I make a better T1 buy and setup

to stop the germans taking kar or get in a position to trade back and still

be strong in the south.

J1

Japanese buys-

2 x trn
1 x inf

Combat moves

2 x ftr: SZ 57 -> SZ 53
1 x dstr: SZ 51 -> SZ 53
2 x ftr: SZ 57 -> sz 56

3 x inf: MAN -> sui
2 x inf: Kia -> Fuki
2 x inf: FIC -> Yun
1 x inf: FIC -> Fuki
1 x ftr: MAN -> Yun
1 x ftr: FOR -> Yun
1 x ftr: ��� -> Fuki

1 x inf: Car islds - via trn (SZ 51) > Phil isld
2 x inf: Car islds - via trn (SZ 51) > Borneo (Borneo Taken)
1 BS: SZ 61 -> SZ 50
1 x inf 1 x tank - via trn (japan SZ 62) > Phil isld

1 X Carrier w/ 2 x ftr: SZ 61 -> SZ37
1 x art 2 x inf -via trn x 2> SZ61 -> SZ37
1 x cruiser: SZ61 -> SZ37
2 x ftr: SZ37 -> SZ 35
3 x inf: SZ37 -> Burma
1 x art: SZ37 -> Burma

japan Turn 1 combat setup west map

http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/Japan%20turn%201%20west.jpg

japan Turn 1 combat setup east map

http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/japan%20turn%201%20east.jpg

Combat

Sui taken
Burma Taken
SZ 50 win
Phil islds taken
SZ 53 win - ftr/dstr lost
Yunnan Taken
Fukien Taken
SZ 56 win - ftr lost
Hupeh stalemate - chinese retain territory
SZ 35 win - ftr lost

West map

http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/japan%20end%20of%20turn%201%20west.jpg

East Map

http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/Japan%20end%20of%20turn%201%20east.jpg

****************************************************************

So this is my turn 1 up to now.  How would you approach this game?  I have
left Gibraltar so as to let a few more strategies in the med be viable.  But
ordinarily I would take gibraltar with the germans to deny uk a NO and to
stop a build up of air units there on UK 1.

The allies need you!!!
152  Axis & Allies / 1941 Scenario / Allies lose every game. on: May 21, 2009, 01:21:07 pm
Hi there..

When I play as Allies I lose everytime against a good axis player.  I can beat poor axis players because they misuse germany..  Using IL's strategy for the axis and playing as both sides I have played about 10 games of Triple A and Allies lose every time.  I just cant seem to save russia before she falls.  I've tried landing in Gibraltar and killing the italian fleet with UK air in T1/2.. Ive tried landings in france, ive tried landingds in norway.. the germans repel them all while the godzilla gets so strong because the us is busy building a fleet for use in the atlantic.  Byt the time i've built a us force and a UK invasion force moscow has well falen and germany is pulling in 60+IPC's per turn.  Moscow falls about turn 4.  I need some serious help in how to hold off the germans with russia and how to turn the tables against a good axis player.

My buys for russia are usually armour.  I then spread the armour around between the cauc and karellia.  Ususally i manage to hold karellia and retake it on R2.  But then i've left the cauc weak and the germans take it. 

Any help is apprieicated.
153  Axis & Allies / Axis & Allies Anniversary Edition / Re: How to play Triple A as AA50 on: May 21, 2009, 02:19:09 am
Hi I have another question if you dont mind...

I invaded iwo jima with a battleship, transport w/ 1 inf and 2 planes.

I'ts my understanding that I should get an offshore bombardment with the battleship prior to the invasion of the inf and planes.

But Triple A didnt roll the bombardment.. is this a bug?
154  Axis & Allies / Axis & Allies Anniversary Edition / Re: Question about submarine Aircraft carrrier battle on: May 21, 2009, 01:37:41 am
Informative as allways
155  Axis & Allies / Axis & Allies Anniversary Edition / Re: How to play Triple A as AA50 on: May 21, 2009, 01:37:01 am
oh Smiley easy! Thanks!
156  Axis & Allies / Axis & Allies Anniversary Edition / How to play Triple A as AA50 on: May 20, 2009, 06:23:15 am
How do I play TripleA with Anniversary edition rules?

Thanks.
157  Axis & Allies / Axis & Allies Anniversary Edition / Re: Question about submarine Aircraft carrrier battle on: May 20, 2009, 05:59:44 am
Say there is a destroyer with them..

What happens if the player takes the hit on the carrier and we have a destroyer + planes subs.  Does the combat continue until the destroyer is hit?  Or can the hits be taken on the planes.. Seen as though they would die anyway.
158  Axis & Allies / 1941 Scenario / Re: map for 1941 axis strategy on: May 12, 2009, 05:45:06 am
Hi sorry but the link I followed to here stated you had a map like this for an allied strategy.  Am I incorrect in thinking this is the case?
159  Axis & Allies / 1941 Scenario / Re: map for 1941 axis strategy on: May 12, 2009, 05:35:45 am
Thanks mate!  grin
160  Axis & Allies / 1941 Scenario / Re: map for 1941 axis strategy on: May 11, 2009, 01:21:11 am
I cant find this strategy on the link you provided.  Can you point me in the right direction Smiley Thanks
161  Axis & Allies / Axis & Allies Anniversary Edition / Re: Subs... Whats the point. on: May 11, 2009, 12:49:24 am
Thanks for your strategies this far.. I found this one quite intriguing..

I'll make a case for subs.

They can cause mismatch problems and are a nightmare for OOLs.
You can actually force an opponent to lose higher priced naval units just to keep a DD around for the 2nd or 3 rd of combat b/c as an attacker you can see your opponents OOL first and if they lose all their DDs thinking you'll sack your subs, maybe you lose your DDs and a ftr just so you can have 2-3 subs now take a free shot at the ACs/CAs/Damaged BBs.

Also you may need up to 1 dd for every sub b/c what the subs can do is fan out and occupy multiple sea zones.  Now the other side is forced to trade an 8 ipc unit for a 6.  If ignored the subs can make a strike on the main naval force with air support, again potentially causing OOL issues if the defending navy only has 1 DD.

I've seen Germany/Italy/Japan/US all use subs effectively.  UK to a lesser extent if they just want 1-2 cheap fodder units to kill the Ita navy with air support usually in rd 3 (rd 1 place 1-3 subs in sz 8, rd 2 move to sz 13, rd 3 Air + subs sink Ita fleet and conserve the ftrs/boms).


That's a really good idea to catch the player off guard who has stacked a/c and planes.  BTW  What is an OOL issue?

Thanks

162  Axis & Allies / Axis & Allies Anniversary Edition / Re: Subs... Whats the point. on: May 08, 2009, 08:37:56 am
This is a great discussion Smiley  but it still does not advocate the use of submarines at all.  All we have arguments for is fodder and 5% of games try and harass in the med.  I'm sure we can find a use for the blighters.. theres loads of em in the box!

Quote
but hitting at 3's

Sub's attack on a 2.
163  Axis & Allies / Axis & Allies Anniversary Edition / Re: Subs... Whats the point. on: May 08, 2009, 07:33:12 am

Can anyone advocate the use of subs for any power in the game?

Japan and USA should buy at least a couple of them every game (they should have a showdown at Pacific Ocean)

Why?  Every time I play Axis I have won by simply deterring the US with a large ish fleet and going for russia.  I think if you are Japanese and the US is building a fleet for a showdown it means that they are not focusing on Europe.  I should allways defend in this case and force a pacific naval stalemate while going for russia on land.

Quote
Sometimes, UK can use one or two to finish the italian fleet. Other times, the italians can buy one ore two if they feel they can face the allied fleets

I'd build a destroyer as soon as I saw subs near the med.  Italian Subs..  cheesy

Quote
And they are vital for germans in opening move, I could even try a naval tech roll round 1 someday and use that supersubs in a wacky G1  wink

Subs vital for G1? o_O?

They way I see it all submarine power is negated by the presence of 1 destroyer in any allied naval seagroup.  Your G1 submarine buy just bought russia some time Tongue

These are just my opinions of course Smiley Please feel free to tell me where I am going wrong.  I'd like to use subs I really would.

164  Axis & Allies / Axis & Allies Anniversary Edition / Re: Subs... Whats the point. on: May 08, 2009, 06:27:05 am
What if I get attacked by bombers/fighter?
165  Axis & Allies / Axis & Allies Anniversary Edition / Re: Aircraft carrier movement on: May 08, 2009, 04:22:57 am
Cheers.
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