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1  Axis & Allies / Axis & Allies Global 1940 / Re: Sarnia war room game three. on: November 27, 2015, 08:17:17 am
Well....nice video...I would have to say that was indeed very painful to see the USA played so poorly. As soon as I saw x-ports sitting fully loaded offshore of GB w/o protection I knew they were doomed w/ poor leadership. Interesting that ANZAC was able to roam so freely. was China able to wipe out Japans air force?  shocked Thanks for sharing this. It's fun to see how others play. I've gone up against some folks that won't make a move w/o their calculators and electronic apps and ridiculously large forces. Then are completely surprised when they lose. I've never played with those type of gadgets. I've been playing since A&A was introduced and always come up w/ a game plan, buy accordingly and go for it. I tend to try spontaneous battles as opportunity presents itself. (Such as fully loaded x-ports w/o protection  wink ) I win some & lose some...but always learn and have some serious fun. Thanks again!
2  Axis & Allies / Axis & Allies Global 1940 / Re: Blitzing into a neutral on: December 27, 2013, 05:37:03 pm
Thought the tank can only blitz on a combat move without ingaging in combat in first territory and then go into 2nd territory.

That's accurate too. A tank can blitz through one unoccupied enemy territory into a 2nd one to take over both. Or it can move through one friendly territory into a unoccupied enemy territory for the blitz. What the OP described above was blitzing into one unoccupied enemy territory on the combat move then moving one territory on the non-com into a friendly neutral, which one cannot do w/ the tank that was used in combat. (Blitzing is considered combat) I think the OP thought that b/c only one spaced was used on the tank in the combat move, he could use the 2nd move on the non-com, which is not the case. Once a tank used in combat, regardless of how many spaces it moved to get there, it cannot move again in the non-com.
3  Axis & Allies / Axis & Allies Global 1940 / Re: Blitzing into a neutral on: December 27, 2013, 04:07:38 pm

but the tank s second move is in noncombat phase.

There is no "second move" once a tank is used in combat. (In this case -blitzing) In the non-com move, only land units that were not used in combat can move.
4  Axis & Allies / Axis & Allies Global 1940 / Re: Blitzing into a neutral on: December 27, 2013, 03:10:50 pm
I don't think that's legal if you're using the tank that "blitzed" Trans-jorden on the combat move. As stated before, I don't think you can take control of a friendly neutral on the non-com move using a unit that was used in the combat move.
5  Axis & Allies / Axis & Allies Global 1940 / Re: Scramble against lone transports? on: December 26, 2013, 02:14:51 pm
Just curious, where did your US transports come from? You mentioned they moved 2 spaces. If they started from SZ 109, you could have used the United Kingdom naval base and moved them 3 spaces up to Sea Zone 125 and attacked Norway from there. That way you wouldn't have to worry about the German fighters in Western Germany.

They were actually coming from the NB in Gibraltar. There was a G sub in SZ 125. We had a chance to get a foot hold in Norway as Germany was doing quite well defending and counter attacking. The US & GB had liberated and lost France twice already. My son & I were playing our 12th game or so against grh2 who is quite the experienced Global player now. I've been playing A&A & all variants since the first one was released so I'm no "newbie", but I think there comes a time when there's just too much to a game and the revised rules are bordering that line. I don't have to like it, but that's the rules and I do love this game.
6  Axis & Allies / Axis & Allies Global 1940 / Re: Scramble against lone transports? on: December 21, 2013, 06:25:12 pm
That's where I'm discovering there's just too much to this game. In this situation, USA had two transports that moved 2 SZ's to unload into an undefended Norway. Germany put up fighters from Berlin into the SZ. There is no navel battle, there is no land battle, just blitzing, yet scrambling fighters apparently stops that. Even if there were warships w/ the x-ports, there was no navel battle, so in my opinion, there was no battle for the fighters to be scrambled for. I just think that this is wrong. I know the game designers made it possible w/ the rules, but I think it just wrong.
7  Axis & Allies / Axis & Allies Global 1940 / Re: Scramble against lone transports? on: December 21, 2013, 11:49:03 am
Yes, you can. After one round of combat, any surviving transports would have the option to retreat (if they have a valid retreat route).

What combat? There is no navel battle taking place for the fighters to join in on.
8  Axis & Allies / Axis & Allies Global 1940 / Scramble against lone transports? on: December 21, 2013, 11:10:46 am
Can you scramble fighters against anphibous assaults that are just transports only? The way I see it, there is no sea battle going on so there is no navel battle to scramble fighters against. It's just a land battle on shore.
9  Axis & Allies / Axis & Allies Global 1940 / Pausing a battle, concluding others, then coming back to it? on: December 21, 2013, 08:05:06 am
In a round of combat, is it legal to pause one battle because one is not sure if one wants to retreat or not, move on to others, conclude those and come back to the paused battle and then decide to continue or retreat? I say no but my opponent say it's fine and that's allowed at other games. What do you folk think?
10  Axis & Allies / Axis & Allies Global 1940 / Re: Field Marshal COMBAT TURRET on: December 18, 2013, 09:15:51 am
@CWO... When you say "made out of cardboard" is that a bad thing or a problem? Does it not work well?

Cardboard will not handle the test of time. Rolling dice can be very harsh on a surface and will wear out rather quickly. I looked at these a couple years ago and as soon as I saw they were made of cardboard I immediately dismissed them as poor quality.
I ended up making my own. They're a bit large but work quite well.  I ended up fastening them to my game table so I could mount my magnetic score board between them. I am going to extend the tray about 6" so I get more tumble out of the dice. On a humorous note, I swear using a dice tower makes one throw 5's & 6's quite consistently!  wink
11  Axis & Allies / Axis & Allies Global 1940 / Re: How much time are both sides allowed to make moves in tournament play? on: December 17, 2013, 05:42:11 pm
Is there a tournament for Global? All I've ever heard of is revised, 50th & 1941.
12  Axis & Allies / House Rules / Re: Ship Placement at Naval Bases on: December 17, 2013, 01:56:41 pm
I think you mean Kwangsi. Kwangtung already starts with a naval base for the British. Personally, I prefer to put the naval base on Hainan, but it has the same effect either way.

Yup. Kwangsi is indeed the territory I meant. I'll have to look at Hainan when I get home too.
13  Axis & Allies / House Rules / Re: Ship Placement at Naval Bases on: December 16, 2013, 06:53:14 pm
First off, I am yet to play a game where a naval base is purchased. It is overpriced and can't compete with the airbase's scrambling ability.

I would venture you have not played many games with different folks then. I personally like purchasing a NB for Japan on J1 and placing it on Kwangtung. That puts Japan on India in 2 moves or Australia too if the need arises to switch directions as things develop. I've bought them before for other countries as well.
14  Axis & Allies / Axis & Allies Global 1940 / Time it takes to play a game on: December 15, 2013, 01:18:57 pm
I REALLY love this game. Of all the A&A game variants (Of which I own all but 50th & Guadacanal) this is the most enjoyable to me. The only problem I see is the really-really-reeaaaalllly long time it take to play a game. Getting players to commit to what always turns out to be 2 days of play is a real trick. We've had one round of play take almost 2 hours ! That's just to long.

What have you folks done to speed up the game? Time limits on turns? Barking at players to start their turn while the previous player finishes up theirs? Nixing certain rules or options? (Convoy routes) Other ideas? Let's hear what all you other gamers have done to speed this up.

Thanks,  Mad Dog
15  Axis & Allies / Axis & Allies Global 1940 / Re: So did uncrustable delete his whole thread? on: December 14, 2013, 12:02:42 pm
Wow!  shocked 3 pages over someone deleting a thread because they can. Reminds me of the serenity prayer.

God grant me the serenity
to accept the things I cannot change;
courage to change the things I can;
and wisdom to know the difference.

We cannot control other people and their thoughts.
We can respect other people and their thoughts, even if we do not agree.
Getting upset over others peoples thoughts and opinions on a game web site is wasted energy.
Smile and giggle at ourselves for getting caught up in a silly debate and move one.
Ammends were made already so accept that and game on! That's what it's all about here on this site anyway.

Regards,  SMS
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