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1  Other Forums / World War II History / Re: National Museum of the Pacific War, Fredricksburg TX, USA on: July 25, 2016, 03:32:20 am
The museum if fantastic. There are some very good restaurants as well. If you like German style food, you are in for a treat. There is also a very good pizza place on the west side of town on 290 if the kiddo wants something less formal. Some very good tasting rooms for the local wineries close by if you like wine. I also recommend you drive to Kerrville and go swim at the river. Hope you all enjoy your central Texas trip.
sean...

Thanks for the tips Sean! Much appreciated. And I do love German cuisine too. Really appreciate the swimming tip as the grandson  I are pretty much water bugs & love the water every chance we get. This'll help make the vacation even better.
2  Axis & Allies / Axis & Allies Global 1940 / Re: Axis Idea for Global on: July 22, 2016, 05:54:56 pm
After looking at the game table (board) I can understand why this idea is intriguing. But after thinking a bit, Russia & GB can very easily keep any the black sea ship free with their air force. At least if I was Russia, I would sink anything built there. Also would love Germany to spend that kind of $$ ion an IC & navy instead of tanks, art & inf......still, it might be fun to give it a go sometime.
3  Other Forums / World War II History / National Museum of the Pacific War, Fredricksburg TX, USA on: July 19, 2016, 05:10:14 pm
So I'm very excited! Next week we're heading down south to Oklahoma to see my youngest son graduate from Army boot camp. (So very proud of him and his decision to serve our great country) We'll spend two days with him then he get shipped off to another Army base for months of combat medic training. My wife and I decided to turn it into a two-week vacation and, being the WWII history nut I am, the 1st thing I zeroed in on was the National Museum of the Pacific War in Fredericksburg Texas. (http://www.pacificwarmuseum.org/) We booked our lodgings and plan on spending two days exploring it. By the looks of the web site and comments, we're in for a real treat! My 7-year-old grandson is going with us so we'll see how much I actually get to see with him in tow. I think he and Grandma might have to head back to the hotel w/o Grandpa.   wink Anyway....thought I'd share that with my fellow history enthusiasts here. I'll let you know what I learn. Maybe I'll get some insight that'll help me play Japan (A&A Global) better. LOL.
4  Axis & Allies / Axis & Allies Global 1940 / Re: Who's playing F2F this weekend? on: April 25, 2016, 11:46:08 am
I'm kind of in my own pyridine

I have never used pyridine in that fashion before.  Is this a typo/spell corrector or an unusual idiom?  As a chemist, I am truly curious. 

LOL! um.....paradigm. I didn't even catch that......spell check.
5  Axis & Allies / Axis & Allies Global 1940 / Re: Who's playing F2F this weekend? on: April 25, 2016, 08:53:19 am
Should this whole tread not be in the find players section?

I wasn't trying to find players to play. I was just wondering who else was playing a F2F game and thought we could share where were playing and some descriptions of how the game went. That was it.
6  Axis & Allies / Axis & Allies Global 1940 / Re: Who's playing F2F this weekend? on: April 23, 2016, 04:16:37 am
Sorry Guys...I meant playing F2F. I have never played AAA on-line so I'm kind of in my own pyridine when I talk A&A. I should know better on this forum.

I'm curious has to who is playing this game and where. Kind of neat to think it's going on elsewhere in the world at the same time I'm throwing dice and praying to the dice Gods. wink
7  Axis & Allies / Axis & Allies Global 1940 / Who's playing F2F this weekend? on: April 22, 2016, 04:47:28 pm
I am! I thought if anyone else is, we could post who won or lost & maybe share some highlights from the game. Just curious. We start at 10:00 am tomorrow.
8  Finding Players / Find Players / Re: West Michigan G40 Players? on: April 20, 2016, 08:38:30 am
Would you be ok with new players as well? (Just got the game myself, love it so far)

Absolutely! All are welcome. We all started new at some point, right? Besides, I like it when a new player joins a game because they bring fresh, new ideas & possibilities to the table.
Gaming this Saturday if you’re interested.
9  Axis & Allies / Axis & Allies Global 1940 / Re: Soviet Purchase Strategy on: April 15, 2016, 05:47:56 am
I tend to think the major reason for buying tanks would be to threaten a take down of Ukraine and/or Stalingrad. At least you can stop unit production for a turn. Is that it? Otherwise, I struggle to see the advantage.

Really? You struggle to see the advantage of a stack of tanks rolling through the country side paired w/ tac-bombers? The offence & defensive power speaks for itself I think. Add that to a stack of infantry for fodder and you�ve got a pretty good chance of wiping out opposing forces then possibly blitzing the whole countryside on the next move. Can�t do that w/ a stack of more expensive air units. Jmho.
How does this defend Moscow?

I thought the three rules for playing USSR were: defend Moscow, defend Moscow, defend Moscow.

Well....that's close....I go by these golden rules of mine for Russia.
1) Attack/counterattack when & where you can. 2) Defend Moscow. 3) Defend Moscow.

Also, My statement about a stack of tanks was "Generally speaking" for the advantage of tanks for any country. Not just Russia.

I'm the type of player that looks for any chance to attack. I'm not much for a turtling strategy. I do not play using electronic gadgets & calculators that show me percentages or odds of a battle either. I'm old school I guess...I can look at the board and pretty well know what my chances are of winning/losing a battle. That said, I've been known to attack w/ even or less odds of winning and hope the dice Gods smile on me & not my opponent. Sometimes it works. I've seen games turned around and pulled from the brink based on one or two major battles. Those are my favorite games as it really gets the adrenaline flowing & the heart pumping! Who has more fun than us A&A players? (Besides porn stars.  wink  )
10  Axis & Allies / Axis & Allies Global 1940 / Re: Soviet Purchase Strategy on: April 14, 2016, 12:35:49 pm
Just so I'm being clear...as Russia I buy tanks on the 1st few rounds as long as Germany isn't invading just yet. Even at that, once Germany steps off, it's at least 3 more rounds before she's knocking on Russia's capital.  Russia can purchase 10 units of inf & art anytime. In two turns she can have 20 units + what ever original forces can turtle back to the capitol. By having the tanks I purchased in the beginning turns along with tac-bombers and any original starting units I have a decent chance at attacking or counterattacking Germany if the opportunity presents itself. (Especially if the dice Gods turn on Germany.) I have successfully used this strategy more than a few times. All it takes is one weak link in Germanys advance (such as not properly backing up the advancing front lines to counter attack a Russian counter attack) to stop dead Germanys advance. But as we all know....the best laid plans....if the dice are cold.... wink
11  Axis & Allies / Axis & Allies Global 1940 / Re: Soviet Purchase Strategy on: April 14, 2016, 04:13:56 am
I tend to think the major reason for buying tanks would be to threaten a take down of Ukraine and/or Stalingrad. At least you can stop unit production for a turn. Is that it? Otherwise, I struggle to see the advantage.

Really? You struggle to see the advantage of a stack of tanks rolling through the country side paired w/ tac-bombers? The offence & defensive power speaks for itself I think. Add that to a stack of infantry for fodder and you’ve got a pretty good chance of wiping out opposing forces then possibly blitzing the whole countryside on the next move. Can’t do that w/ a stack of more expensive air units. Jmho.
12  Axis & Allies / Axis & Allies Global 1940 / Re: Soviet Purchase Strategy on: April 13, 2016, 03:27:17 pm
Personally, I'm a big fan of tanks. My 1st round purchase for Russia is 3 tanks, 5 inf. & 1 art. If Germany stays out of Russia I'll do it again on round 2. Only w/ 3 art. & 2 inf. Turn 3 might see the same unless buying a tac-bomber or two seem prudent. A stack of tanks paired w/ any available Tac-bombers give Russia great offense strike power if an opportunity presents itself once Germany invades.

When I play Germany, I always buy 4-6 tanks every round if I'm not doing the Sea Lion thing.
13  Axis & Allies / Axis & Allies Global 1940 / Re: Artillery on: April 12, 2016, 08:58:55 am

On a related note: I think that the victims of a naval bombardment shouldn't be able to shoot back at the troops landing - they are already dead.

Nope----just wounded & shooting from a prone position.  grin

I am always amazed at the folks who assume that casualties ("victims"...hee-hee) from a navel bombardment do not return fire. I've been in a heated debate before, even after reading the rule book to him AND it would benefit him as he was the defender that could return fire! That particular exchange ended with "OK FINE! But I just don't think it should be a rule!" to which I replied "OK then, never mind...don't fire back." He fired back.  wink

Don't people read the rule book before playing? I guess I know that answer to that question as I'm not sure I know all the rules by heart.
14  Finding Players / Find Players / West Michigan G40 Players? on: March 25, 2016, 06:04:04 pm
Looking for some more players in West Michigan. (USA) I'm near Grand Haven. Can host as I do have my "Bunker" set for G40. Willing to drive too.
Trying to set a Saturday game at least once a month. The games tend too turn into a weekend event so I always plan on continuing on Sunday and have plenty of food & drinks on hand. Have recently met some other forum members and we had a few great games. Let me know if you want to join in on the fun.

Regards, Steve
15  Axis & Allies / Axis & Allies Global 1940 / Re: Clearing enemy AAA gns, & Air Attacking AAA gun on: March 25, 2016, 01:46:17 am
I'm curious. Your question begs the question "Why would you?" If the only thing in that territory is AA guns, then why risk losing air units? They cannot shoot at plane flying over the territory on their way to elsewhere. AA guns cannot defend against land units so why not just wait & take them over when the territory is captured? 
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