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3062
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Axis & Allies / Axis & Allies Global 1940 / Re: Global 2nd edition FAQ ( AAG40.2)
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on: February 03, 2013, 08:33:54 pm
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If he is saying authoritatively that is indeed allowed, then the manuals are incorrect and need revision.
Look at how many pages of FAQ there are, in two different threads. A lot of questions are due to people not even having or not reading their rulebooks, but a slug of them are because a lot of things are pretty unclear, or at least not at all obvious. What I'm saying is, just because you can prove something using the rulebook doesn't always make it the actual rule, and yes there are things that should be edited/amended. However, in this case you were right that "friendly" in the tank rules did not include "friendly neutrals" because "friendly" is elsewhere defined as "controlled by you or a friendly power". But beware that sometimes you can make a similar case by mixing and matching rules throughout the rulebook and be pretty darn sure, and Krieghund comes along and says that's not the way it is... In other words, Krieghund trumps rulebook
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3064
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Axis & Allies / Axis & Allies Global 1940 / Re: Global 2nd edition FAQ ( AAG40.2)
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on: February 03, 2013, 08:29:10 pm
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Again, please pull out the manual before trying to say I'm in error.�
I did. Fair enough.� Sometimes it doesn't suffice to read a rule, if it contains game terminology in it you also have to go back and read the exact definitions of those terms. Regarding Krieghund's answer, what version of the rules was in place when he gave that reply?� There is nothing in the 2e books that supports the claim that you could move through NW Persia into Persia as part of one move or two moves (for example, a unit moves into NW Persia, then a 2-movement unit moves into Persia).� If he is saying authoritatively that is indeed allowed, then the manuals are incorrect and need revision. No, I was incorrect and I edited the post about NW Persia. It's non-friendly neutrals that you can blitz during the combat move. It doesn't matter which version of G40 it is, because this rule has remained completely unchanged since the original OOB in the fall of 2010. For the record, it's STUPID that you can't blitz into a friendly neutral on the 2nd move of a blitz. It's a technicality that exists due to adding neutrals to the A&A mechanics of separating combat and non-combat moves. Since tanks can blitz an enemy territory and then move into a friendly all in the combat movement phase, it creates a bit of a paradox. As you astutely pointed out, a friendly neutral is not "friendly" in the tank blitzing rules. That was my bad, but you can understand the misinterpretation, I'm sure. "Friendly" would seem at first to include "friendly neutral"
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3065
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Axis & Allies / Axis & Allies Global 1940 / Re: Global 2nd edition FAQ ( AAG40.2)
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on: February 03, 2013, 08:17:03 pm
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I'm checking through past FAQ's to get Krieghund's answer on this. Maybe I was remembering his answer incorrectly - we'll see. Did find this so far - Krieghund said you can blitz true neutrals and neutrals not pro-you if there are no units in them to activate. You canNOT blitz neutrals that are pro-you (Russia can't blitz NW Persia), because you can only activate friendly neutrals during the non-combat phase. http://www.axisandallies.org/forums/index.php?topic=23974.0That was question #3 in this thread, and Krieg said "yes" (right before 450th MSAF charged in and over-rode Krieghund  ) OK, that seems to answer the disagreement. You can only activate friendly neutrals in the noncombat phase, and the entire blitzing action of a tank, even when the 2nd territory is friendly, takes place during the combat movement phase. Therefore you can never blitz a hostile territory in the first move, and then move into and activate a friendly neutral. I stand corrected, Eggman. You want my badge?
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3068
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Play by Forum / League / TripleA Turn Summary: Japanese round 1
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on: February 03, 2013, 08:02:31 pm
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Japanese Japanese buy 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 2 fighters moved from Manchuria to Hunan 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Korea to Amur Japanese take Amur from Russians
Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry
Non Combat Move - Japanese 2 bombers moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 3 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from Okinawa to 36 Sea Zone 2 carriers moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 artillery moved from Manchuria to Amur 1 aaGun moved from Manchuria to Amur 3 infantry moved from Korea to Amur 6 infantry moved from Manchuria to Amur 1 fighter moved from Korea to Jehol 1 fighter moved from 6 Sea Zone to Jehol 1 fighter moved from Japan to Jehol 2 tactical_bombers moved from Japan to Jehol 1 fighter moved from Japan to Kwangsi
Place Units - Japanese 3 transports placed in 6 Sea Zone 1 mech_infantry placed in Japan
Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs total Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
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3070
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Play by Forum / League / TripleA Turn Summary: Russians round 3
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on: February 03, 2013, 07:40:31 pm
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians Russians buy 1 bomber, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Karelia to Finland 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans
Combat - Russians Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Finland Russians attack with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 7 infantry Russians win, taking Finland from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 7 infantry Casualties for Russians: 2 infantry
Non Combat Move - Russians 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Bryansk to Caucasus 1 infantry moved from Volgograd to Caucasus 6 infantry moved from Yenisey to Timguska 1 fighter moved from Finland to Smolensk 1 tactical_bomber moved from Finland to Smolensk 2 aaGuns moved from Belarus to Bryansk 2 artilleries moved from Belarus to Bryansk 7 infantry moved from Belarus to Bryansk 4 artilleries and 6 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Tambov to Bryansk 5 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk
Place Units - Russians 1 tactical_bomber placed in Volgograd 1 bomber and 4 infantry placed in Russia
Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs total Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
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3072
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Play by Forum / League / Re: Gamerman's Rankings
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on: February 03, 2013, 07:12:43 pm
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Well, if they are looking for a win, I'm always up for a new game...
Oh, they are definitely looking for wins - I'm sure they'd love to play you. 
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3073
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Axis & Allies / Axis & Allies Global 1940 / Re: Global 2nd edition FAQ ( AAG40.2)
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on: February 03, 2013, 07:10:45 pm
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ok here is the scenario. i have a US tank in norway. germany just attacked sweden but didn't clear the standing army. on the US turn, can i move then tank THROUGH sweden in either combat or noncombat move, thereby activating the standing army, and then enter finland? If you are talking 100% non-combat movement, the answer is once again no. Europe `40 manual 2e, page 10: `Friendly neutrals may not be attacked, and air units may not fly over them. They can be moved into (but not through) as a noncombat move by land units of a power that is at war.` Therefore your tank must stop in Sweden, otherwise it would be moving through Sweden and not into it. Since the rule I quoted earlier says that attacked-but-not-conquered neutrals follow the same rules as friendly neutrals, this covers your example. It is impossible no matter how you try to arrange it to have claiming a neutral as part of a 2-space move. You're wrong, Eggman. Read page 29, under tanks. The second territory can be FRIENDLY OR HOSTILE. The entire move takes place during the combat movement phase. It's no different than a "blitz and back" move. When you move back from the blitzed territory to the original territory the tank came from, that second territory is a friendly territory. You can blitz a hostile territory and in the second move claim a friendly neutral. The part you are right about is that you can't blitz a friendly neutral and then continue on to a second territory. But that doesn't make you right in saying that tanks can't make a second move to a friendly territory in the combat movement phase, because they most certainly can.
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3074
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Play by Forum / League / Re: Gamerman's Rankings
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on: February 03, 2013, 05:52:53 pm
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Updated
I am getting a little concerned that with the 2 win limit vs. each opponent, Jeff and Karl will run out of people to play in a couple of months.
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