May 26, 2013, 12:13:45 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Help support TripleA software development. Search me
  Articles  
  Home Help Login Register Chat  
Loading
  Show Posts
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
2461  Other Forums / General Discussion / England defend Africa??? on: November 15, 2001, 03:55:00 pm
I don't think the germans can keep transports for more than two turns if the allias are any good.

The british can use a combination of air power and whatever is left of the Med. Fleet to sink anything that is left in the Med.
2462  Axis & Allies / Other Axis & Allies Variants / World at War on: November 15, 2001, 03:49:00 pm
Perhaps I wasn't clear.

I have the game, in fact I have two coppies.  Ineed to E-mail the instuctions though and I don't want to type that much either.  I was hoping some one had scanned the rules or knew where I could find them posted on a web site.  One of the guys I play with lives over 40 miles away and I didn't want to make a special trip to give him a photo copy to study for our next game.
2463  Axis & Allies / Other Axis & Allies Variants / World at War on: November 15, 2001, 08:42:00 am
Does any one have the Rules for the World at War expansion in some type of form that can be E-mailed?  I am trying to find a file I can e-mail to some friends in my area that I play A&A with so that we can all go over the rules before we get together again.

Any help would be apreciated.
2464  Other Forums / General Discussion / Best Japanese first turn. on: November 15, 2001, 08:27:00 am
As the US nothing could make me hapier then having my entire fleet survive round one.

As Japan I will risk the atack with all but my Aircraft Carrier if I loose the battle ships I can still rebuild around my AC.  I also build transports on the first several turns.

Also did you say in your original post that you place the infantry on the mainland?  Is this a rule variation that you use?
2465  Other Forums / General Discussion / England defend Africa??? on: November 15, 2001, 08:12:00 am
Glad to see people here again smiley

By turn two the US should be pumping a minimum of 4 Inf per turn into Africa.

Britain has the air power to take out the German fleet in turn one or two at the latest.

_________________
Red

[ This Message was edited by: dezrtfish on 2001-11-15 08:13 ]
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!