|
156
|
Axis & Allies / House Rules / Re: Shipping
|
on: July 17, 2008, 01:36:21 pm
|
|
Well considering that a transport in revised can carry as much as 8 IPC worth of "prcessed materiel I would say a transport should be able to carry at least that if not more...
I don't see why you couldn't come up with a rule for captuing materiel, that's how it works on land, and I supose materiel was captured in the war, I would say unescorted transports should have a chance of capturing a portion of the materiel.
|
|
|
|
|
157
|
Axis & Allies / Axis and Allies Revised Edition / Re: Gleemax
|
on: July 17, 2008, 12:20:08 pm
|
Better than tripleA?
I've played tripleA with friends, is there a site to get pick-up games? That's what I like about the gleemax set-up, like I said it reminds me of the Zone on MSN.
|
|
|
|
|
158
|
Axis & Allies / House Rules / Re: Shipping
|
on: July 17, 2008, 12:17:24 pm
|
|
I would imagine it would slow it down. I also think you would have to start with a full turn of "materials" in your capital to represent pervious shipping, you would also probably have to give a couple extra transports out to start, other wise the begining of the game would be slow.
|
|
|
|
|
161
|
Axis & Allies / Axis and Allies Revised Edition / Re: A&A Enlarged Map
|
on: July 17, 2008, 06:59:42 am
|
|
I have several blown up maps that I never play on, I have original, world at war (zeno), Revised and a couple I modified myself. I don't use them I do loan them to members of my group, but I wouldn't get rid of them.
|
|
|
|
|
162
|
Axis & Allies / House Rules / Re: Shipping
|
on: July 17, 2008, 06:52:12 am
|
|
If you own the land you can move them a set distance each turn this would be done with rail, trucks etc.
|
|
|
|
|
163
|
Axis & Allies / Axis and Allies Revised Edition / Gleemax
|
on: July 16, 2008, 01:09:22 pm
|
|
So is anyone playing at gleemax? I tried a game today and I gota say I like it. It reminds me of the old days at the zone. Nothing like a pick up game with 4 others when one or two guys have no Idea what they're doing.
I only tried a game against the AI, which was predictably easy, bu tI like the mechanics, it took most of the game to catch on to all the functions. Over all I like it though.
|
|
|
|
|
|
|