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91  Axis & Allies / Axis & Allies Global 1940 / Re: Preview Copies of 1940 Second Edition Arrived on: September 16, 2012, 06:59:59 am
I will be getting my copies this coming weekend. smiley
92  Axis & Allies / Axis & Allies Global 1940 / Re: Preview Copies of 1940 Second Edition Arrived on: September 16, 2012, 06:58:54 am
1. Hopefully the -1 UK inf in Egypt is a mistake.  If it is then Larry should correct soon via his site and also add a bomber to Russia and/or a UK sub to the Med for balance.

2. I'm interested to see if there are any more changes from A3 to this 2nd Edition as far as rules and National Objectives.
93  Axis & Allies / Axis & Allies Global 1940 / Re: Russian Alpha 3 NO a Mistake? on: September 16, 2012, 06:56:15 am
Ironically, I agree with Cow on this one.  Russia could use a bomber.  This alone could balance the game.  Maybe a UK sub in the Med also.
94  Play by Forum / Tournaments / Re: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game) on: September 09, 2012, 07:54:08 am
Aahh, Mistergreen and wheatbeer- 2 of my favorite longtime opponents.  Vance, Coorran and I eagerly await the winner of this game. cool
95  Play by Forum / Tournaments / Re: XDAP-2: Onward! Defrosted Tuna Team vs Death by Dice on: September 09, 2012, 07:44:57 am
Wow reading this, I think someone needs to call the Waaahh-bulance grin grin grin
96  Axis & Allies / Axis & Allies 1941 / What's the usual bid for this game??? on: September 08, 2012, 07:21:30 am
Played 41 for the first time last night.  Axis won in 4 rounds.  Pretty neat game for a beginner.  My brother-in-law, who would not play the 42 version or Global broke down and played this and actually enjoyed it.  The marketing strategy for this game is brilliant!!!  Game only lasts 1-2 hours tops.  Great intro game.  My props to Larry and WOTC for this and the 42 2nd ed as well as the G40 2nd ed.

My only question, as it seems very convincing that Allies need some bid money to play evenly, how much???

I'm guessing somewhere in the area of $6-$10, which is not too shabby to balance the game.
97  Play by Forum / Tournaments / Re: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION on: September 07, 2012, 04:19:05 pm
QCoorrantine V over the Brothers

http://www.axisandallies.org/forums/index.php?topic=28082.135

Who do we play next??? grin
98  Play by Forum / Tournaments / Re: XDAP-LS01_Brothers in Arms_vs_QCoorrantineV on: September 07, 2012, 04:17:21 pm
GG, yeah I was just about to ask you to surrender peacefully.  You could have dragged it out but the Axis economy was in solid shape over the Allies from here on out.  Thanks for ending it early.   smiley
99  Play by Forum / Tournaments / TripleA Turn Summary: Japanese round 8 on: September 04, 2012, 01:39:35 pm
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

Game History

    Round :8

        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Sikang to Szechwan
            5 mech_infantrys moved from Sikang to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 artillery moved from Jehol to Anhwe
            2 infantry moved from Jehol to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
                  Japanese take 37 Sea Zone from UK_Pacific
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 bombers moved from French Indo China to Kweichow
            1 fighter moved from French Indo China to Burma
            1 tactical_bomber moved from French Indo China to Burma
            1 fighter moved from French Indo China to Burma
            1 tactical_bomber moved from French Indo China to Burma
            1 fighter moved from French Indo China to Szechwan
            1 tactical_bomber moved from French Indo China to Szechwan
            3 mech_infantrys moved from French Indo China to Yunnan

        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry

        Non Combat Move - Japanese
            1 tactical_bomber moved from Szechwan to French Indo China
            1 fighter moved from Szechwan to French Indo China
            2 bombers moved from Kweichow to French Indo China
            2 fighters moved from Burma to French Indo China
            2 tactical_bombers moved from Burma to French Indo China
            2 transports moved from 19 Sea Zone to 6 Sea Zone

        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 infantry placed in Japan
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone

        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

100  Axis & Allies / House Rules / Re: Face-to-Face Tournament Rules on: August 31, 2012, 10:06:27 am
Ahh...in that case... cool and  grin
101  Axis & Allies / Other Axis & Allies Variants / Re: COMBAT DICE UPDATE - FMG on: August 31, 2012, 10:04:57 am
Hey, I love your dice but is there a way you guys can produce a "rounded" set of these dice???

Hello... anyone there from FMG??? huh huh huh
102  Axis & Allies / House Rules / Re: Face-to-Face Tournament Rules on: August 30, 2012, 05:42:14 pm
Believe me, if I play it will only be because I agree to the terms of the tournament.  At this point, I am not satisfied with them.  G40 seems to be OK- mainly because I created it.  I'm entitled to my opinion, so I don't understand why you have to bash one's freedom of speech. huh

Not to turn this political but despite what some politicians say, criticizing an opinion is most definitely NOT bashing or restricting freedom of speech. He can disagree without as a matter of freedom of speech himself. Finally, sigh, you are outspoken on some things, your opinion has been noted but if the majority of people want it or like it one way, then there's not much you can do but accept it as reality and play G40 instead. wink

Tell that to MM

103  Axis & Allies / House Rules / Re: Face-to-Face Tournament Rules on: August 30, 2012, 05:40:49 pm
My only comment is this - we did NOT allow calculators - Dave indicated he wished at times we did for purposes of buying units - NOT a battle calculator.

What happened here???  9th or 10th picture???
http://www.headlesshorseman2.com/id12.html


My thoughts on how changes to the tournaments will affect things are based on years of experience and observation. Will I be right - maybe, maybe not. But - my experience tells me I am probably right - I have played in enough, watched enough and talked to enough people to have a pretty good sense of what will fly and what won't.

So you haven't tried it???- your resume doesn't mean anything if you haven't tried it or given it a shot in a tournament.

And yeah - you caught me - I said DON'T play and then said DO. I guess I meant DO - I think you are missing out Smiley

meh...I won't drive 400 miles to play some few half-games- no, I got great gamers and friends here that play and the best players at AA.org.
MM
104  Play by Forum / Tournaments / TripleA Turn Summary: Japanese round 7 on: August 30, 2012, 05:27:55 pm
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

Game History

    Round :7

        Politics - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode

        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

        Combat Move - Japanese
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            3 infantry moved from 19 Sea Zone to Jehol
            1 artillery moved from 19 Sea Zone to Jehol
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            7 mech_infantrys moved from Yunnan to Sikang
            1 armour moved from Yunnan to Sikang
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Shan State to Yunnan
            3 armour moved from French Indo China to Yunnan
            3 mech_infantrys moved from Kwangtung to French Indo China
            2 bombers moved from French Indo China to Sikang
            1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            4 tactical_bombers moved from French Indo China to 36 Sea Zone
            4 fighters moved from French Indo China to 36 Sea Zone

        Combat - Japanese
            Battle in Sikang
                Japanese attack with 1 armour, 2 bombers and 7 mech_infantrys
                Chinese defend with 2 infantry
                Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                Japanese win, taking Jehol from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 6 tactical_bombers
                British defend with 1 submarine
                Japanese win, taking 36 Sea Zone from UK_Pacific with 1 destroyer, 5 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 33 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports

        Non Combat Move - Japanese
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            4 fighters moved from 36 Sea Zone to French Indo China
            4 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            2 bombers moved from Sikang to French Indo China
            1 transport moved from 6 Sea Zone to 35 Sea Zone

        Place Units - Japanese
            1 carrier, 2 destroyers, 2 fighters and 2 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
            EDIT: Adding units owned by Japanese to Philippines: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode

        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

105  Axis & Allies / House Rules / Re: Face-to-Face Tournament Rules on: August 30, 2012, 04:44:56 pm
My comments in BLUE

Q - you said that you don't like this or that and you will never play in the tournaments because they are not set up exactly as you would want them to be. Well - that is YOUR loss. You miss out on a lot of fun that many other people who realize and accept certain parameters need to be in place. I hate to say this - I really do - but there is a large part of me that hopes you DO never play - because I would not want to have to listen to you, in person, complain about how much the tournament you just played in sucks so badly.

Believe me, if I play it will only be because I agree to the terms of the tournament.  At this point, I am not satisfied with them.  G40 seems to be OK- mainly because I created it.  I'm entitled to my opinion, so I don't understand why you have to bash one's freedom of speech. huh

You also say that Greg (and by proxy, me) have not given you a good reason to NOT use computers and dice calculators at FTF events. I'll take the low hanging fruit and respond by saying you have provided NO good reason to do so. But, if you insist...

a) it will slow the games down as people watch the other team input 20 different combinations of one less infantry or one more tank over and over to get to the exact balance they want.

That is assumption- allow it for a year and then judge not the other way around.

b) there is no room at the tables for anything except MAYBE a smart phone or iPod / iPad. Things are already cramped in many cases - having a space for a laptop (or two) just isn't realistic in most cases.

No space???  False- it can be downloaded as an app on your phone.  In fact, if I played with one, I would teach and allow my opponent to use it- its simple.  Very weak point you make here.

c)  Using a computer to make decisions for you rather than on their own SKILL at playing the game. That may be my "a-ha" moment. Part of the SKILL of playing A&A is figuring out what to buy and when and what to attack with and when. Using a computer to make those decisions for you seems to cheapens this. You talk about 'purist' form of playing the game - I am pretty sure using a calculator to determine how you play the game is kinda far from 'pure'.

Again, I just don't see it that way.  It takes nothing away from the "SKILL" of anything.  I see calculators were allowed in the tournys (at least according to djensen's pics)- battle calcs are only faster.  You guys have already allowed calculators. huh  As far as "pure"- ok, I agree, but "pure" is not playing AA up to only 4-6 rounds- that's like playing a half of a game.  OK, so the winners are "champions" of a "half-game".  At least that's the way I see it.

d) Lastly, and this will sound arrogant - Greg has been running A&A tournaments without them for 19 years now and with the exception of a few people who have never even played in his events, there ain't a lot of discussion and pushing to do it. You know - the ole 'if it ain't broke, don't fix it' concept. Greg can say we are not going to use them because I think he has earned that right.

I agree, its his tourny- he has the final say.  If you really don't like my comments or criticisms then you guys shouldn't let it bother you so much- or don't read the forums.  Instead, you give even more attention to it.  Please, stop the hate.  Its not productive.  I'm entitled to my opinion as you yours.  We agree to disagree.  Let it go.

I hope someday you do decide to play in the tournaments and accept them for what they are - an imperfect - but damn fun way to spend a weekend (and I defy you to find ANY GM at GenCon or otherwise that provides as much in prizes and give-aways that Greg does - certainly not when you consider the overall population of players in all his events).

Wait a minute, didn't you just say you DIDN'T want me to come.  A little emo here maybe.  I might come.  If I come and play then that means I will have agreed with the tourny conditions.

If we truly got a sense that we would somehow grow our ranks by making changes to the way things are done, do you not think we would do that? I can GUARANTEE you based on doing this with Greg for 5 years now and talking to many, many players, that adding things like chess clocks, battle simulators and the like will most likely drive people AWAY from the events, not draw them IN.

Chess clocks yes only because of the costs.  Battle Calcs- No, its no different then the calculators you guys allow- only faster.  Have you ever played with one???  Don't knock it til you try it.

I am self-imposing an end to more of this type of discussion because I think I have said everything I can on the topic. Know that your comments are always welcome - but that they would be much better received if they were provided in a more constructive fashion.

Hey, I try. wink
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