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676
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Play by Forum / League / TripleA Turn Summary: Americans round 2
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on: May 01, 2012, 07:19:38 am
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Americans Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Setting uses for triggers used this phase.
Purchase Units - Americans Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans Setting uses for triggers used this phase. Giving bonus movement to units
Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 4 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs total Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
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678
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Play by Forum / Play Boardgames / TripleA Turn Summary: UK_Pacific round 4
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on: April 29, 2012, 06:21:13 pm
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs total Some units change owners in territory India
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679
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Play by Forum / Play Boardgames / TripleA Turn Summary: British round 4
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on: April 29, 2012, 06:20:35 pm
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - British Giving bonus movement to units 3 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 2 infantry moved from Normandy Bordeaux to France French take France from Germans French take Southern France from British 1 mech_infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to France 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Union of South Africa to Rhodesia 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium British take Holland Belgium from Germans 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium
Combat - British Battle in Belgian Congo British attack with 2 infantry and 1 mech_infantry Italians defend with 1 infantry British win, taking Belgian Congo from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 2 infantry British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 2 infantry British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 2 infantry Recording Battle Statistics Trigger French 1 Liberation By British: Setting relationship to British:Americans:anyWar for conditionAttachment_French_1_Liberation attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Setting uses for triggers used this phase.
Non Combat Move - British 4 mech_infantrys moved from Eastern Persia to Iraq 1 armour moved from Eastern Persia to Iraq 1 fighter moved from Persia to Iraq 6 mech_infantrys moved from India to Eastern Persia 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British 1 transport placed in 110 Sea Zone 3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British British collect 31 PUs; end with 31 PUs total
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680
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Play by Forum / Play Boardgames / TripleA Turn Summary: Chinese round 4
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on: April 29, 2012, 05:24:53 pm
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFr ontier called productionChinese_Burma_Road_Open Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese Giving bonus movement to units 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese
Combat - Chinese Recording Battle Statistics
Non Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 2 infantry moved from Szechwan to Sikang
Place Units - Chinese 1 infantry placed in Sikang
Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs total Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
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681
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Play by Forum / Play Boardgames / TripleA Turn Summary: Americans round 4
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on: April 29, 2012, 05:22:32 pm
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Americans Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Setting uses for triggers used this phase.
Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans Setting uses for triggers used this phase. Giving bonus movement to units 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans Battle in 16 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Americans win with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 1 infantry Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Americans win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Recording Battle Statistics
Non Combat Move - Americans 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 bombers moved from 16 Sea Zone to Buryatia 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to Eastern United States 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from 86 Sea Zone to Brazil
Place Units - Americans 2 destroyers and 4 transports placed in 101 Sea Zone 4 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs total Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
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682
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Play by Forum / Play Boardgames / TripleA Turn Summary: Italians round 2
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on: April 29, 2012, 04:51:48 pm
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians Giving bonus movement to units 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 cruiser and 1 destroyer; British defend with 1 cruiser and 1 transport Italians win with 1 bomber remaining. Battle score for attacker is 19 Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 cruiser and 1 transport Casualties for Italians: 2 fighters Italians win with 1 bomber remaining. Battle score for attacker is 19 Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 cruiser and 1 transport Casualties for Italians: 2 fighters Recording Battle Statistics
Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 3 infantry moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Romania 4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians 1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs total Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
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683
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Play by Forum / Play Boardgames / TripleA Turn Summary: Japanese round 2
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on: April 28, 2012, 06:25:24 am
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor and 1 harbour; Remaining resources: 2 PUs;
Combat Move - Japanese Giving bonus movement to units 1 artillery moved from Chahar to Hopei Japanese take Hopei from Chinese 5 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 7 fighters moved from Kwangsi to Yunnan 5 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 fighter moved from Jehol to Yunnan 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan
Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Yunnan from Chinese with 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Japanese win with 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Recording Battle Statistics
Non Combat Move - Japanese 2 bombers moved from Yunnan to Kwangsi 8 fighters moved from Yunnan to Kwangsi 5 tactical_bombers moved from Yunnan to Kwangsi 1 artillery moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 artillery moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 6 infantry moved from Jehol to Anhwe 5 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 5 infantry moved from 36 Sea Zone to Kwangsi 2 artilleries moved from 36 Sea Zone to Kwangsi 4 infantry moved from Manchuria to Jehol
Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 harbour placed in Kwangsi 1 factory_minor placed in Kiangsu
Turn Complete - Japanese Japanese collect 33 PUs; end with 35 PUs total Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
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684
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Play by Forum / Play Boardgames / TripleA Turn Summary: Germans round 2
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on: April 27, 2012, 01:22:45 pm
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Germans Germans buy 4 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans Giving bonus movement to units 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 mech_infantry moved from France to Southern France Germans take Southern France from French 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 2 fighters moved from Northern Italy to 97 Sea Zone 2 fighters moved from 97 Sea Zone to Greece 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland Germans take Scotland from British
Combat - Germans Battle in Greece Germans attack with 3 armour, 2 fighters and 5 infantry Neutral_Allies defend with 4 infantry Germans win, taking Greece from Neutral_Allies with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 4 infantry Casualties for Germans: 3 infantry Germans win with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 4 infantry Casualties for Germans: 3 infantry Strategic bombing raid in United Kingdom 1 tactical_bomber killed by AA guns Bombing raid in United Kingdom causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Recording Battle Statistics
Non Combat Move - Germans 2 armour moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from France to Germany 1 mech_infantry moved from France to Germany 2 artilleries moved from France to Western Germany 3 infantry moved from France to Western Germany 4 armour moved from France to Germany 7 mech_infantrys moved from Germany to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary 5 infantry moved from Yugoslavia to Slovakia Hungary 2 fighters moved from Greece to Bulgaria 2 bombers moved from United Kingdom to Western Germany 1 submarine moved from 111 Sea Zone to 109 Sea Zone
Place Units - Germans 1 armour and 1 mech_infantry placed in Germany 1 fighter and 2 tactical_bombers placed in Western Germany 3 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs total Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
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686
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Play by Forum / Play Boardgames / Re: Vance(axis) vs Questioneer???(allies) G40a3.9 notech with tripleA!
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on: April 27, 2012, 11:43:34 am
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Tried to EDIT the Russian income but it didn't work- I think you have to edit at the beginning. Anyway, my income should be 24. V said an update is coming real soon- he's working right now to fix the convoy and SBR system as they are not up to date with Alpha3 Final.
BTW- meant to tell you I use the EDIT function b/c I forgot an NCM of an AA gun- harmless really but just so you know.
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687
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Play by Forum / Play Boardgames / TripleA Turn Summary: Russians round 4
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on: April 27, 2012, 11:40:26 am
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Russians Russians repair 9 damage on 9 factory_majors; Remaining resources: 25 PUs; Russians buy 2 armour and 3 infantry; Remaining resources: 4 PUs; Russians buy nothing; Remaining resources:
Combat Move - Russians Giving bonus movement to units 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 18 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese
Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Tambov Russians attack with 1 fighter and 3 infantry Italians defend with 1 armour Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour Battle in Bryansk Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Bryansk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Recording Battle Statistics Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch _To_Russians_Control_Switch attached to Russians Setting uses for triggers used this phase.
Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns moved from Korea to Manchuria
Place Units - Russians 2 armour and 3 infantry placed in Russia
Turn Complete - Russians Russians collect 24 PUs (3 lost to blockades); end with 28 PUs total
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690
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Play by Forum / League / TripleA Turn Summary: UK_Pacific round 2
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on: April 27, 2012, 10:14:57 am
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs total Some units change owners in territory India
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