Jump got canceled for tonight because it was 'too windy' . . . but I think the pilots just wanted to go watch that new avengers movie. I'll be at the range tomorrow and Sunday qualifying and all that stuff, but maybe I can get a turn in Sunday.
I hope you didn't think you had Japan down and out. Â
To be honest with you though, you have Japan worse off then I've ever had them when playing this strat. You've made some good moves combined with some oversights (lone damaged bb vs 2ftrs, etc) on my part. But Italy's looking the best I've ever had them with this strat. Japan has recovered it's supreme position in the pacific as it'll be a couple turns before any US buys can threaten Japan again and the southern allied fleet will have to backpedal without US pressure . . . at least if they want to live. You might think to hit sz20, so here's the OOL - kill the carrier before you start killing my fighters.
Ah avengers...that's pretty funny. Let's see make a butt cold jump or watch the avengers-lol.
As far as the game, what I'm trying to do is break it. I'm putting pressure at certain points to see how long they hold- ex. Japan. Like I've said before, I'm not convinced the Axis have the advantage at all. Yes Italy is looking good due to my blunder with the AC- good move- I learned from that one.
The z92 move with the AC was a typical move for Sealion, but with this last edition of A3 it doesn't work well anymore I found out. Also, 2 moves I use with Italy on B1 is either Taranto or Tobruk offensive. Both are effective, however, with these new G1 and G2 gambits, I think I'm leaning towards going back to Taranto move, b/c it slows Italy down economically, which is what you need to do with these quick hitting gambits- find every instance to slow EuroAxis down.
As Allies, the goal is to find tactical moves that slow the game down so that by round 8 or so the US can come in and really throw the hammer down and begin to tip the scales.
Notice as Russia I buy, 5inf,1art, 3tnks every round (as much as I can). The gives me 15+ tanks defending Moscow buy round 5. I have to try to buy as many high hitters as I can to go along with my infantry. A large stack of infantry will not save Moscow, you must have some high hitting units. As far as more defending ftrs- I'll leave that to my comrades to supply me.
Also, by sending the 18inf against Japan. I will trade off those 18inf, 2AA for eventually about 10 Japanese precious land units, get them out of position, delay a round in the Pacific to help Allies when they attack, and move just as many units from India to Moscow (planes and mech) in HALF the time- makes sense to me.
I've noticed that people who are playing against the G1, G2 gambits are not doing this. They buy all infantry and fall back immediately. I believe as Allies, if Axis gambit and strike hard, you MUST punch back hard- again delaying the advance- buying time. Now, I do admit, I could be entirely wrong. If I consistently lose as Allies, then I may change my mind and I will support the general consensus that the game is Axis advantaged. Just not convinced. There is too much the Allies have that is not plain for everyone to see. Coordination and mobility are just 2 of the intangible factors that work for the Allies. As the Allies, you MUST feed on these strengths. Unfortunately, not everyone knows how to do this.
Hope you get your internet fixed. Maybe try Firefox???