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601  Axis & Allies / Axis & Allies Global 1940 / Re: Alpha 3.9 Favors Axis on: May 05, 2012, 06:13:47 pm
Finally...great, nice of you to join the club.  I'm glad you came to your senses.  I think you'll like playing PBF here.  I'm sure live games are cool, but most people just don't have that kind of time.  If I play a live game of G40, I'll play FTF with my gaming group on a Saturday or something.

Yes I use TripleA for PBF now- really nice, really easy.
ABattlemap is over.  I don't expect that to last long.

I believe Veqryn just came out with list of bugs to watch for (there's like 5-6 minor ones).
I pushed hime to make an update sooner than later...he said in about a month which is cool- swell guy.  It would be wise of him to make it ASAP b/c now a lot of people are catching on to TripleA PBF so then he will get more support and donations. 

Start a thread as Germany and send me the link via PM.  I suppose we can play a string of games (one after the other) and hash some of these openings out.
602  Play by Forum / League / Re: 12L_G40_Mistergreen(axis)_vs_Questioneer(allies)- no tech on: May 05, 2012, 08:11:50 am
no scramble
603  Play by Forum / League / TripleA Turn Summary: Russians round 1 on: May 04, 2012, 08:21:19 pm
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

Game History

    Round :1

        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

        Combat Move - Russians
            Giving bonus movement to units
            2 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 tactical_bomber moved from Russia to Baltic States
            1 fighter moved from Russia to Bessarabia
            1 infantry moved from Ukraine to Bessarabia

        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                Russians win, taking Bessarabia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
                Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Recording Battle Statistics

        Non Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            6 infantry moved from Sakha to Buryatia
            2 aaGuns moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            2 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            3 infantry moved from Vyborg to Karelia
            2 aaGuns moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            4 infantry moved from Novgorod to Karelia
            1 fighter moved from Baltic States to Karelia
            1 tactical_bomber moved from Baltic States to Karelia
            1 fighter moved from Bessarabia to Ukraine
            1 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            1 infantry moved from Archangel to Novgorod
            1 mech_infantry moved from Russia to Archangel
            1 armour moved from Russia to Archangel
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk

        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            3 armour placed in Russia
            Turning on Edit Mode
            EDIT: Russians player Removing units owned by PlayerID named:Russians from Western Ukraine: 1 artillery
            EDIT: Russians player Adding units owned by PlayerID named:Russians to Ukraine: 1 artillery
            EDIT: Russians player Removing units owned by PlayerID named:Russians from Ukraine: 1 artillery
            EDIT: Russians player Adding units owned by PlayerID named:Russians to Bryansk: 1 artillery
            EDIT: Turning off Edit Mode

        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

604  Play by Forum / League / TripleA Turn Summary: Russians round 1 on: May 04, 2012, 07:49:20 pm
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

Game History

    Round :1

        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

        Combat Move - Russians
            Giving bonus movement to units

        Non Combat Move - Russians
            6 infantry moved from Sakha to Buryatia
            2 aaGuns moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            3 infantry moved from Baltic States to Belarus
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Novgorod to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Caucasus to Rostov
            1 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            1 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 armour moved from Russia to Belarus
            1 mech_infantry moved from Russia to Belarus
            1 tactical_bomber moved from Russia to Novgorod
            1 fighter moved from Russia to Novgorod

        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            3 armour placed in Russia

        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total

605  Axis & Allies / Software / Re: TripleA map for Global 1940 Alpha Final on: May 04, 2012, 07:41:28 pm
Triple A is cool. And over the years, it has given us a lot of hours of fun.

We're just advising about the bugs we find in here, not criticising Triple A or its creators in any way.

My buddy, Pomme, who found the latest bug has also donated 50$ to Triple A yesterday.

We'll just keep downloading the latest versions/maps when they'll be released.

Meanwhile, this thread is also to be used to keep mentioning the bugs as they are found.

 wink 

ditto

Here's the big question: 

How much do I have to donate so that this thing could be updated with all these bugs fixed in 2-3 weeks vs 2-3 months down the road???

Riddle me that Batman. wink
606  Axis & Allies / Axis & Allies Global 1940 / Re: Alpha 3.9 Favors Axis on: May 04, 2012, 07:37:21 pm
If you think allies have the advantage your axis players suck.

Ok tell that to better players here on the forum.

Nice try. cheesy
607  Play by Forum / League / Re: 12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies) on: May 04, 2012, 07:28:11 pm
Jump got canceled for tonight because it was 'too windy' . . . but I think the pilots just wanted to go watch that new avengers movie. I'll be at the range tomorrow and Sunday qualifying and all that stuff, but maybe I can get a turn in Sunday.

I hope you didn't think you had Japan down and out.  grin

To be honest with you though, you have Japan worse off then I've ever had them when playing this strat. You've made some good moves combined with some oversights (lone damaged bb vs 2ftrs, etc) on my part. But Italy's looking the best I've ever had them with this strat. Japan has recovered it's supreme position in the pacific as it'll be a couple turns before any US buys can threaten Japan again and the southern allied fleet will have to backpedal without US pressure . . . at least if they want to live. You might think to hit sz20, so here's the OOL - kill the carrier before you start killing my fighters.

Ah avengers...that's pretty funny.  Let's see make a butt cold jump or watch the avengers-lol.

As far as the game, what I'm trying to do is break it.  I'm putting pressure at certain points to see how long they hold- ex. Japan.  Like I've said before, I'm not convinced the Axis have the advantage at all.  Yes Italy is looking good due to my blunder with the AC- good move- I learned from that one. 

The z92 move with the AC was a typical move for Sealion, but with this last edition of A3 it doesn't work well anymore I found out.  Also, 2 moves I use with Italy on B1 is either Taranto or Tobruk offensive.  Both are effective, however, with these new G1 and G2 gambits, I think I'm leaning towards going back to Taranto move, b/c it slows Italy down economically, which is what you need to do with these quick hitting gambits- find every instance to slow EuroAxis down.

As Allies, the goal is to find tactical moves that slow the game down so that by round 8 or so the US can come in and really throw the hammer down and begin to tip the scales.

Notice as Russia I buy, 5inf,1art, 3tnks every round (as much as I can).  The gives me 15+ tanks defending Moscow buy round 5.  I have to try to buy as many high hitters as I can to go along with my infantry.  A large stack of infantry will not save Moscow, you must have some high hitting units.  As far as more defending ftrs- I'll leave that to my comrades to supply me.

Also, by sending the 18inf against Japan.  I will trade off those 18inf, 2AA for eventually about 10 Japanese precious land units, get them out of position, delay a round in the Pacific to help Allies when they attack, and move just as many units from India to Moscow (planes and mech) in HALF the time- makes sense to me.

I've noticed that people who are playing against the G1, G2 gambits are not doing this.  They buy all infantry and fall back immediately.  I believe as Allies, if Axis gambit and strike hard, you MUST punch back hard- again delaying the advance- buying time.  Now, I do admit, I could be entirely wrong.  If I consistently lose as Allies, then I may change my mind and I will support the general consensus that the game is Axis advantaged.  Just not convinced.  There is too much the Allies have that is not plain for everyone to see.  Coordination and mobility are just 2 of the intangible factors that work for the Allies.  As the Allies, you MUST feed on these strengths.  Unfortunately, not everyone knows how to do this.

Hope you get your internet fixed.  Maybe try Firefox???
608  Play by Forum / Tournaments / Re: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION on: May 04, 2012, 06:48:47 pm
I'm all for adding players.  Support, petition, all that good stuff.

I'll be moral if it pays $$$.

Sounds like hooker talk to me!  What you doin later . . . let's catch some drinks.

(note:  "catching" drinks is the new rage in bar entertainment.  It's like a mosh pit / ultimate frisbee / wet t-shirt contest.  That appeals to, like, every socioeconomic group that gets out of the house.)

LOL- ha ha that was pretty funny...you should talk, playboy bunny. wink
609  Axis & Allies / Axis & Allies Global 1940 / Re: Alpha 3.9 Favors Axis on: May 04, 2012, 06:47:02 pm
After playing Alpha 3.9 numerous times on the forum and off against many players, I draw the conclusion that Alpha 3.9 favors the Axis decisively for one reasons:

The Allies cannot effectively stop a USSR crush.

The USSR is too under powered to stop it, and the other allies cannot get in there fast enough to stop it without losing to Japan.�  The allies either have to KJF and hope they can rerout once that's done to hold on to Cairo or to just hope Japan stumbles, giving them enough time to counter Germany.�  Either way is a crap shoot and futile if Germany and Japan really hammer the USSR.




Ummm... No if you play youre cards right allies have the advantage.


That's what I'm saying.  That being said, I'm not 100% sure who has the advantage one way or the other.  Still playtesting really. 
610  Play by Forum / League / Re: 12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies) on: May 04, 2012, 01:10:16 pm
Forgot to post French move- pushed "done" by mistake- no dice rolls though, just a couple of infantry moves.

1inf fm TrJ to Egy- free
1inf fm FCA to FEA
1DD moved

that's it.

map is attached.
611  Play by Forum / League / TripleA Turn Summary: ANZAC round 2 on: May 04, 2012, 01:03:27 pm
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

Game History

    Round :2

        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

        Combat Move - ANZAC
            Giving bonus movement to units

        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Java to India
            1 fighter moved from Queensland to 62 Sea Zone
            1 fighter moved from Queensland to 62 Sea Zone
            1 infantry moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales

        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 artillery placed in New South Wales

        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

612  Axis & Allies / Software / Re: TripleA map for Global 1940 Alpha Final on: May 04, 2012, 12:28:35 pm
Wow there seems to be quite a few bugs after all...and the next update isn't for 2-3 months???...uughh.

Probably need a compiled list of bugs for Garg's tournament.  That will be hard to keep track of.
613  Play by Forum / League / Re: 12L_G40_Mistergreen(axis)_vs_Questioneer(allies)- no tech on: May 04, 2012, 11:10:17 am
No scrambles
614  Play by Forum / League / Re: 12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies) G1/J1! on: May 04, 2012, 06:43:37 am
It's drill weekend for me, time to play Army.

This is good, I need some time to think whether to scramble or not.  Let me know when you get back. smiley
615  Play by Forum / League / Re: 12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies) G1/J1! on: May 04, 2012, 06:38:17 am
Don't shoot yourself in the foot. cheesy
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