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271
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Axis & Allies / Axis & Allies Pacific / Re: Pacific Power!!!
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on: July 18, 2009, 02:42:33 pm
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I don't have a board set up. Can Japan even reach Melbourne on the first turn? If he makes a move in that direction, the Commonwealth may be in a position to buy infantry only on Melbourne with all the money they are allowed, and sub stall the northern cape to keep the IJN away for a second turn.
I would like to see a few trial games, but I'm not going to play IJN with it before I see if it can work with some chance exceeding 40%
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272
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Other Forums / General Discussion / Re: The End of Summer Vacation
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on: July 16, 2009, 01:41:50 pm
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There are two reasons I can think of for not changing.
First, I believe it costs more to air-condition a school than to heat it.
Second, teachers can get a Summer Job easier than they can get a Winter job.
I am not saying I think the proposal is a bad one. I just don't think it will get any traction.
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273
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Axis & Allies / Axis & Allies Pacific / Re: Pacific Power!!!
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on: July 10, 2009, 06:58:24 pm
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Taking Melbourne would be sweet, but as the US player, I am usually bringing a lot of heat toward Austrailia right away. One of my goals is to support the buildup of a UK fleet by protecting what the Aussies have at the beginning.
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274
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Axis & Allies / Axis & Allies Pacific / Re: Pacific Power!!!
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on: June 25, 2009, 01:07:16 pm
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I suspect that AAP is popular among American (US) AA players, and the European theatre has a wider appeal. The Pacific war is thought by many to be an American vs. Japanese thing, which is unfortunate because there are many other players that don't receive their due. There are also historical lessons concerning the buildup to the Pacific war that people will never learn. The final tragedy is that it is a very fun game with a different feel than many other AA games, and many folks will miss out on that fun.
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280
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Axis & Allies / Other Axis & Allies Variants / Re: Field Marshal Games Pieces Project
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on: June 06, 2009, 06:00:19 pm
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I would like to add my voice to the B-25 for the USA. I would love to see the P-51 but I wouldn't mind seeing the Corsair for the carriers instead. I'd also like to see one infantry piece (maybe in a later offering) that is an officer. As for the artillery pieces, lets stick with actual artillery instead of some of the anti-tank guns. Most A&A arty pieces are already anti-tank guns anyway except for the German flak gun, which was used as both an AA weapon and in direct fire mode, not as a real artillery piece either.
Keep going FMG. We're pulling for you!
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281
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Axis & Allies / Other Axis & Allies Variants / Re: New CHIPS for AAA games?
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on: June 06, 2009, 05:48:47 pm
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I would ask that we not get ahead of ourselves. The most important thing I think we could get is a set of plain blue chips that match the grey and red chips curently in use. Once FMG has this, he would have the mold available to make other colors and/or fancy chips. I don't want to get too distracted and make this offering out of reach or unviable for FMG to see to the end.
Later chips we could enjoy might be Green, Supply tokens - Yellow, Damage markers - Orange, Black, White, ... for other things. However, we should seek to reserve the basic A&A colors for a possible nation specific offering.
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282
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Axis & Allies / Other Axis & Allies Variants / Re: Field Marshal Games Pieces Project
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on: June 03, 2009, 06:09:41 pm
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a) This will happen... even if I complete it on my death bed b) They will be a great improvement from what WOTC has given us c) There will be new units to play around with d) There will be LOTS n LOTS of units, so AAA gamers will never again have to worry about running short.
Remember Field Marshal, I use a lot of pieces playing Pacific! You cant use chips for carriers or carrier air if you want to look good. BTW, can anybody make blue chips or green chips so we will have three colors?
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283
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Other Forums / Other Games / Re: List your top five games. (in order)
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on: May 31, 2009, 06:49:04 pm
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I don't know about Red Faction, but if your talking about a strategy game, ...
I'd love to see a remake of the old game Command HQ. That game rocked! on a 286 platform with EGA in DOS. If anyone knows what I am talking about, think of what that game could be with curent technology.
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285
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Axis & Allies / Other Axis & Allies Variants / Re: Field Marshal Games Pieces Project
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on: May 26, 2009, 05:31:08 pm
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I advise they wait till the new AA42 game comes out if they want to make a piece set for everybody, but i also said they should instead work on new Italian pieces to fix the duplicates from AA50, and also make all the new pieces. I would not want them spending thousands of dollars and charge $30 bucks or more for a set, when AH is already making a new game with all new pieces for $30... that would not be a good decision. Its better to wait till we get pictures of the new pieces, because they may be really good and hardly anybody will spend more to get a second new set.
But my advice is only that. Its prudent to wait till pictures arrive, then make decision.
With the track record of this company reusing old molds, does anyone think they are going to have new pieces that compare to what FMG is talking about? On the small possibility they do have some new pieces, I doubt they will compare with FMGs for acuracy or detail. FMG did a great job on the dice. I'm expecting similar drive to produce pieces for this market.
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