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91
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Axis & Allies / Axis & Allies 2nd Edition / Re: which 1 is better
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on: January 29, 2009, 11:11:34 am
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When I made my observation I didn't use the auxilary conditions (tactics and strategy cards) I thought this could sway the game in the same way the NO and Tech do in revised and AA50.
When I first started thinking the game was slanted to the Axis I played the Allies every time vs. players who have never heard of A&A.
I'm not saying I'm god's gift to the A&A world but since I have been playing for over 10 years I thought I would have a leg up on a newby.
I also made it a point to only play 2 player games. I thought that since the allies would be able to coordinate better this would also help.
I think a better way to balance the game would be to make it 15 rounds instead of 10.
The best part of A&A D-Day is that it goes by very quickly. You could probably play a game in under an hour. Each round goes by faster and faster and events happen. For example the allied airborne drops are first turn only, allied bombers get shot down, allied fighters get shot down, Axis blockhouses that fire at sea zones get destroyed and lastly reinforcments run out. By the 10th round you could have removed a half dozen cards out of the deck.
LT
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94
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Axis & Allies / Axis & Allies 2nd Edition / Re: which 1 is better
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on: January 28, 2009, 11:31:25 am
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If you like getting into the logistics of shipping units AACG is a good one. If not I'd lean toward BOTB.
I own all three you mentioned and would have to say I'd put D-Day at the bottom of my list.
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95
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Other Forums / Other Games / Re: Ticket To Ride
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on: January 28, 2009, 11:25:25 am
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I have seen it (and by that I mean the box). I have not heard any bad things about this game but I have no idea what the plot is.
Could someone give me a discription of the game concept.
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96
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Axis & Allies / Axis & Allies Pacific / Re: I nailed today!
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on: January 26, 2009, 08:13:25 am
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Maddog77,
Welcome to the forum. I'm glad to hear you were able to rekindle your A&A passion. The best part of A&A I have found is to teach a younger generation how to enjoy it as well.
LT
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97
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Axis & Allies / Axis and Allies: Battle of the Bulge / Re: Victory Conditions
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on: January 22, 2009, 11:49:34 am
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I don't know that it is a bad idea but the real problem is that it is hard to play the Allies not that victory is too easy for the Axis. Most games are about taking ground not orderly retreat. It is tough to grasp.
You described that very "interestingly." (If there is such a word.) I don't know as I would even describe A&A D-Day as meeting that discription even though it's the only other A&A game that comes close. The Axis and the Allies have very diffrent objectives in this game. As such they would have to go about them diffrently. In any other A&A game you can almost jump into any other player seat and do alright (if you know the game.) In this one you may have players that are better at the Axis then the Allies and vise-versa. You just gave me a whole new dinamic to think about with this game, thanks. LT
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98
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Other Forums / General Discussion / Re: Obama, FOCA, Catholic hospitals and abortion
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on: January 22, 2009, 10:23:54 am
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It has been my experience with my local “Catholic hospital” that the hospital is not owned by the Catholic church just its by-law writers, founder(s), board of directors, etc. may all be Catholic, but the hospital itself does not have an endorsement.
It’s no different then if you and started a construction company and called it “Christian Brothers Construction.” We may both be Christian but our company in not necessarily endorsed by a religious sect.
However, this isn’t always the case there are several Catholic owned hospitals in the US. They function very similar to some Catholic schools. They still have a board of directors who appoints a CEO and other positions as outlined in there by-laws.
With the way tax laws are in the US being owned and supported by a religious sect they may now receive governmental funding (not that others can’t they just have a lot less hoops to jump through).
The local governments would rather not have to support their own hospital so it’s easier to make a deal with a local group to shoulder the responsibility of day-to-day functions in exchange for so many dollars per year.
I’m sure others may disagree this is just my very limited observations as an emergency responder.
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102
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Axis & Allies / Axis & Allies Guadalcanal / Re: Noob questions
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on: January 19, 2009, 01:06:09 pm
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I pulled this quote from the AACG strategy from this site... http://www.axisandallies.org/node/325"Submarines work well in groups but commit them to a target one at a time. With submarines you get to choose your target, the more subs you have shooting at the same target the better chance you have of sinking it. When you get your multiple subs together, be sure to move and then attack with them one at a time. If the first one hits, the next one can try with a different target." Is that true or do you have to commit all your subs to their perspective target before they attack? Another question I had was how many victory points are ships worth? I've been looking at the rule book but when I get home it's well after dark so little things like comprehension don’t work as well as one would hope.
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105
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Axis & Allies / Axis and Allies: Battle of the Bulge / Re: Noob to BOTB
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on: January 13, 2009, 12:50:46 pm
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A wile ago I made a map for AAM of Operation Market Garden. 1 inch = 100,000M I think. So the board ended up to barely fit onto a 4' by 8' sheet of 3/8'' plywood.
It was a great map but was to big to be practicle. This summer I was thinking of scaling the map down some but instead of making all three sites on one map making three maps.
In essence you would play three diffrent games. Each on would build up to the next.
The first one would would start with the British 6th Airborne Division in the South. Depending on who won that battle would determine who got the Initiative for the second battle with the US 101 Airborne Division and same for the third.
For example if the Allied player won at the 101st map maybe the Free Polish Parachute Infantry Reg. would have been able to take the ferry a cross to help the 82nd as planed.
I would be interested in putting something like this together for a BOTB style game if any one would care to help.
LT
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